Meet the Team!

Hello World!

It’s time to meet the team that has brought you the free to play indie mmo Titans of Time! We are both 30 year old cousins who are from Michigan who currently live in Houston Texas. We both have no idea what we are doing but are doing it anyway!

Calvin

beardedbafoon

Content creator. Owner of a terrible nuclear disaster dog named “Dude”.  Goes to University of Houston Clear Lake working on his bachelors in history with a high school teacher certification. Professional Buffoon.

Hobbes

moronusboronus

Game Developer. Dad of 1 year old daughter Zelda. Writes software to pay the bills. Complete Moron.

We contract a couple of dudes over in Europe (Owen and Adrian) to do our models and animations and…. yup that’s the team!

 

Indie Game Nerdout

The latest version (72) of the amazing 3D library we use Three.js came out recently. This is good news for our favorite browser mmo! r72 comes with full BufferGeometry support which is MUCH more efficient than the currently used Geometry

Our current dev build for r72 uses less than half (or even less) memory than the prior version. This means better performance and increased stability. This is also a huge win for mobile devices.

Check out these memory benchmarks!

r71 71

 

r72 72

 

Redesigning the terrain to work off of buffer geometry was a monumental pain in the ass, but the rewards were well worth it. Our terrain was BY FAR the largest consumer of memory, with 72 it barely makes a dent.

Building an indie game from scratch can be rewarding, but it also can be extremely frustrating. Unfortunately we are unable to bring our r72 build live at the moment as there are 3 issues remaining.

Check em out yourself on github:

1. The particle engine is being updated. Issue #75

2. Strange fog behavior (minor).  Issue #7111

3. Strange texture issue (minor). Issue #7197

Stay tuned for further updates!

Our First Post

Greetings all!

We are a free to play 3D browser mmorpg. Development has been in progress for years and years. We started as a simple 2D grid based game and have evolved into the madness that it is.

We will be posting all updates here along with other dumb things.

Currently, the latest zone is the “Ice Temple”. The next zone is… complicated. This is where the game antagonist gains some serious power. This process has a lot of new models involved, which is cool. The new stuff still requires a bit of programming and content creation. We will keep you posted!

BarFire