After a bit of a wait, the new zone “Blood Lands” has finally arrived! Soaked the blood of cultish evil, these foul lands are a far gone memory of the beautiful tropical paradise that once was this place. You must destroy the evil here and cleans this place!
At long last, finally… mounts! This was a long time coming guys. I have been wanting mounts since the Titans of Time first went 3D. Well it finally happened. I went right to Youtube academy and taught myself how to animate. Having a freelance animator was just not going to work for this. Too much money, too much time. So I said… **** it, I’ll learn how to animate 3D models. They may not be the best animations but they are not a drastic departure from most the others in the game haha.
Mission accomplished. Mounts are now live. They can be purchased from “Finn” in Hallengard for gold. There are currently 3 mounts for sale, each faster (and much more expensive) than the next.
Gauntlets are now live! What are Gauntlets you ask? A great way to earn points and gold by fighting waves of enemies in a battle to the death! You either win or die, nothing in between. Go big or go home in our free to play browser game.
There are 5 Gauntlets live as of now. The first one is in the Desert, the rest will be up to you to find. Each Gauntlet has 3 difficulty levels: Normal, Hard and Insane. Each one gives progressively more rewards and is exponentially more difficult. You automatically are awarded the loot per Gauntlet from the easier difficulties if you beat a harder one. So if you beat one on Insane for example, you automatically get the loot from the Normal and Easy difficulties. Quite a time saver!
Well guys the new zone is finally live! It took a bit longer than I originally planned but the wait I think is well worth it. I’ve added new features to the naval aspect of the game along with some new item type. The temple is not yet live and I am still debating on what level to make it but as far as the theme I’ve pretty much got it settled and am super excited to begin working on it.
Completely unrelated to that I have also began working on a beta VR feature to the game. It is now live for testing for those who have a VR headset. If you don’t what are you waiting for, VR is incredible! I’m just messing around, I know they are a little pricey.
That’s all I’ve got for now. Work on the Hellish Wastes will commence as soon as I have at least a good start on the Marsh Temple. I’ve got plans beyond that as well. In the meantime level up to 50 and come check out this beautiful wetland just waiting for you to arrive and kill everything =]
After I took a brief holiday break I have began working on new zones to follow the newly released Sky Sanctuary. Turns out I was a little burned out on level design and performed various server and game engine upgrades as well as fixed a few bugs and corrected the Assassin talent tree. Rest assured I am still working on the new zones and I wanted to provide just a little sneak peak of what is to come. These zones are very much so subject to change. As for what level these zones are to be… I have not yet decided.
The hellish remains of the once serene and beautiful Frozen Wastes.
The Rhandi Marsh
A new zone off the West coast of the Emerald Fields.
We present to you… the Sky Sanctuary. A beautiful ancient world above the heavens. Discover (and possibly kill) ancient cultures far separated from the world below. From majestic Dragons to creating “herbal” remedies you’ll find yourself at home here in the Sky Sanctuary. And of course I fixed a bunch of bugs too.
For a long time our icon sets composed of Googled images cut out in Photoshop. They were bad. They were ugly. They may have violated copyrights… lol.
No more! We have purchased licensed professional icons sets and have implemented a good amount of them into our WebGL MMORPG. We still have to replace a lot of items, but spells, consumables and even talents have received a fresh coat of paint.
We should have done this a long time ago. Oh well, better late than never.
We’ve also improved the spell bar / equipment bar interface. Swapping and sorting spells and potions is a lot less frustrating than it was. I’m pretty happy with the results.
Oh and we are working on another huge aesthetic upgrade. An expensive upgrade… It will be worth it. More details to come!