Browser MMORPG Titans of Time Updates

We have been completely revamping various zones of the game. Primarily Astari Forest, Hallengard and The Undying Sea.

Here are some screenshots of our progress!

Southern Astari Forest

 

Middle Astari Looking South

 

 

Middle Astari Looking North

 

Northern Astari Gate

 

Arriving At Hallengard

 

West of the Castle Walls

 

Inside the Castle Walls

 

Sailing at Night

 

Sailing Through the Jungle

 

Sailing Back Home

 

Undying Sea Map

Browser MMORPG Adds A New Temple

The new temple we have been working on for quite some time has finally been released!

Browser MMORPG Crypt

Slay the undead and ancient demonic protectors in the catacombs beneath Hallengard. If you are strong enough you will descend even further into the lair of an unspeakable evil!  Yea.. we know you want to check this out =]

We even have a little preview of the next temple:

NetherPlanes Browser MMORPG

An inter-dimensional plane of existence inhabited by powerful sorcerers and other magic beings. We though this Browser MMORPG should take a step away from rotting flesh eating zombies and disgusting mutant creatures and move towards an enlightened environment filled with powerful magic and weapons of great intellect. Fun stuff.

There have been dozens of optimizations and improvements and as usual I can only remember a few of them. These are as follows:

  • Huge performance gain in zones with many trees.
  • Orbital camera with left mouse button.
  • New quests and items
  • Visible NPC names (non-combat)
  • Auto-Attack option for pets.
  • Fixed a few bugs.
  • We had camera collision sorta working but the new orbital controls changed that. Working on a new solution.

Well that’s it for now. The next zone and temple are nearly complete so stay tuned for further updates to your favorite Browser MMORPG – Titans of Time!

Browser MMORPG Titans of Time Adds New Zone!

We know it’s been a while since our last post, and this is due to pure laziness. However, do not let that fool you. We have been working hard on our Browser MMORPG – Titans of Time and would like to introduce our new zone that we refer to as “Dark Hallengard”.

3D Browser MMORPG - Titans of Time

What happened to the capital city!? I guess you will have to play and find out for yourself =]

Aside from the new content we have updated the following:

  • Reduced game load times by up to 1000%! No big deal 😉
  • Various game server optimizations.
  • New Spell “Shield Bash” for Titans. Instantly stuns enemies for up to 3 seconds.
  • By popular demand we have added jump animations for playable characters!
  • Fixed many many many bugs.

We are currently working on the temple for the new zone. We have it mostly done, but we may go back to the drawing board on it, who knows. Browser MMORPG development is finicky and nothing is written in stone.

Well that’s all to report for now. Stay tuned for further updates!

3D Indie Browser MMO Has a New Item!

We have added a new item to our free to play 3D Indie Browser MMO! Introducing the Hearth Scroll!

Indie 3D Browser MMO NewItem

With this a player can instantly teleport back to their established home. This item can massively reduce your travel time if used wisely. The Hearth Scroll cannot be used when in combat and comes with an hour cooldown period. These limitation were put in place to detour potential exploitation.

Currently there is only one home base (The Tavern), but we will be adding more soon. The Hearth Scroll itself is for sale in the Tavern from “Tina”. Currently as is you will only need one as you do not lose one on use. We may alter this later as we’re sure you have noticed, nothing here is ever written in stone.

In the process of adding this new feature to our 3D Indie Browser MMO, a bug involving item rearrangement has been identified and fixed. That’s always a good thing =]

We will keep you posted as we keep chipping away at out “todo” list. In the meantime, happy grinding!

3D MMORPG Browser Updates

OK guys, we’ve checked quite a bit off the list (there are still ∞ items left which are not on this list) and added a few we left off ( and them checked them off =] ). Designing a 3D MMORPG in Browser is no small task my friends! We are pretty happy where it is at currently. Still more to do!

  • Jerky other player movement
  • Music for Emelines house
  • Male slave texture issue
  • Check NPC aggro ranges
  • Particle portals are broken
  • Players get stuck on doors?
  • Inventory action icons
  • Auto add new learned spells to spell bar
  • Close loot box on last roll
  • Teleport to Hallengard scroll
  • Dynamic loaded quest model error
  • Castle quest logic
  • Fix Strange Fog Issue
  • Fix Strange Texture Issue
  • Update Particle Engine

We added music for Emelines house. It’s the same as the taverns for now  but better than nothing.

There was a pretty big bug in the NPC aggro range detection. This has been fixed.

I had a hard time reproducing a problem where players were getting stuck on walls and doors in smaller zones. This has been fixed after I finally got it to break for me.

The loot box (off of dead NPC’s) now closes when there are no more items for you to collect or roll on. Just a little convenience feature =]

I’ve been wanting to auto add newly learned spells to the spellbar for A LONG time now. I finally got around to that.

An upgrade to version 72 of the 3D library we use (three.js) caused a couple minor visual bugs and an annoying issue where we were forced to use inefficient geometry for certain models. This has all been fixed after working with them for a bit. Thanks guys!

GoodSails 3D MMORPG Browser

Also the three.js particle plugin was excellently updated for version 72 as well. Now ALL geometries are of the high efficiency, low-memory footprint variety YAY!

GoodFog 3D MMORPG Browser

Well that’s it for now folks. We will update you all again when there is significant progress to report. Happy grinding!

3D Browser MMORPG Evolution

We’ve been at this for a while. The first incarnation of our browser based mmorpg came out around April of 2009.

2D Browser MMORPG

This began as a pet project while I began to learn web development. Every time I would learn something new, the game would get some type of update (for better or worse). We moved from a fixed 2D 10×10 grid system to an open 2D environment.

This was all fine and dandy, though performance was less than desirable due to non hardware accelerated graphics (HTML5 was not yet released). Though not perfect, this was a huge stepping stone in the evolution of our game engine into a 3D browser mmorpg.

Browser MMO

On March 3rd 2011 WebGL was officially released. This opened up the possibility to make a true 3D Browser MMORPG. The goal was to create a game with no downloads and no required plugins (be it Unity, Flash, etc.). We wanted players to be able to just visit the site, login and start killing enemies!

MMORPG FireDemon

We are still working everyday to improve the game and the engine that runs it. We are extremely happy with the evolution of this 3D browser mmorpg and look forward to it’s continued improvement and we hope you do to!

MMORPG Progress Report

Calvin and I went ahead and did a test run of our browser mmorpg through of the recent updates we’ve made. The main thing we are working towards (besides the ongoing goal of peak performance) is the transition to the next zone.

mmorpg progress

Here is the resulting list:

  • Jerky other player movement
  • Music for Emelines house
  • Male slave texture issue
  • Check NPC aggro ranges
  • Particle portals are broken
  • Players get stuck on doors?
  • Inventory action icons
  • Auto PvP bonus xp in temples?
  • Auto add new learned spells to spell bar
  • Close loot box on last roll
  • Teleport to Hallengard scroll
  • Dynamic loaded quest model error
  • Castle quest logic

As you can see a few things have been taken care of already. The remainder are more or less minor improvements. The most important related to the release of the next mmorpg  zone is the fixing of the castle quest logic. The next step is the actual portal to the next area (working on it), and the completion of all the quest content for the next area. Of course also the next temple needs to be built.

We’re pretty excited about what’s coming and can’t wait for it all to be launched in our browser mmorpg!

 

The Next Step For Our Indie MMORPG

As our current players know; we have not released a new zone past the “Ice Cavern” (maxing you out around level 100) for our indie mmorpg in several months. For this we sincerely apologize. We have not been sitting Idle though. On the contrary, we have released several bug fixes, performance enhancements and new quests while figuring out how to move to the next zone.

We now have a plan and have gotten the story framework for this indie mmorpg together 🙂

SacredItems DarkHalls

We aren’t going to give away the story (you’ll have to play for that), but we will tell you that the progression involves the sacred amulets that you work so hard to collect. You’ll want to wear your big boy/girl pants to the next area.

 

Meet the Team!

Hello World!

It’s time to meet the team that has brought you the free to play indie mmo Titans of Time! We are both 30 year old cousins who are from Michigan who currently live in Houston Texas. We both have no idea what we are doing but are doing it anyway!

Calvin

beardedbafoon

Content creator. Owner of a terrible nuclear disaster dog named “Dude”.  Goes to University of Houston Clear Lake working on his bachelors in history with a high school teacher certification. Professional Buffoon.

Hobbes

moronusboronus

Game Developer. Dad of 1 year old daughter Zelda. Writes software to pay the bills. Complete Moron.

We contract a couple of dudes over in Europe (Owen and Adrian) to do our models and animations and…. yup that’s the team!

 

Indie Game Nerdout

The latest version (72) of the amazing 3D library we use Three.js came out recently. This is good news for our favorite browser mmo! r72 comes with full BufferGeometry support which is MUCH more efficient than the currently used Geometry

Our current dev build for r72 uses less than half (or even less) memory than the prior version. This means better performance and increased stability. This is also a huge win for mobile devices.

Check out these memory benchmarks!

r71 71

 

r72 72

 

Redesigning the terrain to work off of buffer geometry was a monumental pain in the ass, but the rewards were well worth it. Our terrain was BY FAR the largest consumer of memory, with 72 it barely makes a dent.

Building an indie game from scratch can be rewarding, but it also can be extremely frustrating. Unfortunately we are unable to bring our r72 build live at the moment as there are 3 issues remaining.

Check em out yourself on github:

1. The particle engine is being updated. Issue #75

2. Strange fog behavior (minor).  Issue #7111

3. Strange texture issue (minor). Issue #7197

Stay tuned for further updates!