Tons of WebGL MMORPG Updates!

Sorry for not posting in while. A lot has been done but not much of it has been documented recently. Here is a brief (I’ve forgotten some of the details) list of the updates since last time.

Grass!

 

Day / Night Cycles!

 

Multi-Textured Terrains (Finally)

 

Improved Lighting Model!

 

Also:

  • Completely revamped world (discussed in previous post).
  • Updated WebGL library to three.js r109.
  • Fixed terrain collision precicision bug.
  • Made Titan’s shield default to be able to block at base 5% (increases with strength).
  • Added Items Sets.
  • Added Item Procs (chance on hit effects).
  • Fixed invisible NPC/Players bug.
  • Improved server performance.
  • Improved game engine performance.
  • Added “uncommon (green)” drop items to Astari Forest. More to come.
  • Fixed bug where only a few combat damage/heal displays would show up. All should show now.
  • Tons of minor bug fixes.

A ton is still being worked on such as adding more items, item sets and of course the long awaited new zone! Stay tuned to your favorite webgl mmorpg – Titans of Time!

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