Development Roadmap

We just launched our 3D Browser MMO Development Roadmap!

https://trello.com/b/NVARrr5h/titans-of-time-development-roadmap

Titans of Time is actively in development, and being in Early Access means the game will continue to evolve with input from the community.

We’re building this alongside you.

Our roadmap is a live look at what we’re working on, including:

  • Critical fixes and performance improvements
  • New features and systems currently in development
  • Content being actively built and tested
  • What’s coming next

This isn’t set in stone. Priorities will shift as we improve the game, solve problems, and discover better ideas.

If something better comes along, we’re taking it.

We want your feedback—seriously. Jump into Discord, tell us what sucks, what’s fun, and what you want more of. A lot of what gets built next will come directly from player input.

That said, timelines and features are always subject to change. Final decisions on what gets released (and when) rest with the dev team.

We’ll keep things transparent and keep you in the loop as we go.


Bandages and Salves Now Available!

Probably not the big update everyone has been waiting for but we are now introducing Bandages and Salves on our 3D Browser MMORPG Titans of Time!

Bandages and Salves restore your health or mana/rage while being applied. Cannot be used in combat and cannot be interrupted (cancels effect).

The goal here is to reduce the massive wait times between fights, especially at later levels.

So far only the “Basic” set is available from Tina at the Tavern. I will release more later which may be faster and/or more effective. Possible crafting avenue here as well =]

This is brand new and the first large code change I’ve made in some time so let me know of bugs in support please! Also let me know if I’ve destroyed balance or anything like that lol.

Hope y’all like it!

3D Browser MMO adds Mounts!

At long last, finally… mounts! This was a long time coming guys. I have been wanting mounts since the Titans of Time first went 3D. Well it finally happened. I went right to Youtube academy and taught myself how to animate. Having a freelance animator was just not going to work for this. Too much money, too much time. So I said… **** it, I’ll learn how to animate 3D models. They may not be the best animations but they are not a drastic departure from most the others in the game haha.

Mission accomplished. Mounts are now live. They can be purchased from “Finn” in Hallengard for gold. There are currently 3 mounts for sale, each faster (and much more expensive) than the next.

3D Browser MMORPG adds Gauntlets!

Gauntlets are now live! What are Gauntlets you ask? A great way to earn points and gold by fighting waves of enemies in a battle to the death! You either win or die, nothing in between. Go big or go home in our free to play browser game.

There are 5 Gauntlets live as of now. The first one is in the Desert, the rest will be up to you to find. Each Gauntlet has 3 difficulty levels: Normal, Hard and Insane. Each one gives progressively more rewards and is exponentially more difficult. You automatically are awarded the loot per Gauntlet from the easier difficulties if you beat a harder one. So if you beat one on Insane for example, you automatically get the loot from the Normal and Easy difficulties. Quite a time saver!

Best of luck to you fellow adventurers!

Big Update for Browser MMO Titans of Time!

This is a pretty big update. The first of several. In addition to the much optimized server code, I have made many game changes as well. These changes are live as of this post.

Training Boost talents are removed. The 10% training boost is now applied by default!

Each class has been given new talents to replace the removed training talents. Other changes have been made as well.

Assassin

  • Attacks on unsuspecting enemies while in stealth have a 50% increased critical strike chance.
  • Stealth does not break when you one shot kill an enemy.
  • Blade Storm is now AOE. Damage was reduced 40% and rage cost was massively increased.
  • Sever is now available at level 1.
  • Hamstring is now available at level 10.
  • New talent “Bloodletting” added. Adds increased chance for critical hit on bleeding enemies (currently only Sever and Gash (Titan attack) cause bleed).
  • New Talent “Improved Stealth” available, decreasing enemy site and increasing critical strike chance of initial hit.
  • Discipline now decreases enemy critical strike chance against you.
  • Channel Energy, Improved Agility and Improved Strength now have 5 points of upgrades instead of 3. *Channel Energy was moved back to 3 but bonus per point was increased by 1.
  • Penetration now mitigates 25% of armor instead of 20%.

Titan

  • Titans Thunder increased to 50% chance to stun.
  • Improved Strength and Improved Agility now have 5 points of upgrades instead of 3.
  • Added talent “Improved Charge”, reducing cooldown and increasing critical strike chance.
  • Added talent “Improved Destroy”, reducing cooldown.

Priest

  • Changed talent “Spirituality” to decrease physical damage instead of Spirit training boost.
  • Changed talent “Pure Vision” to increase magic damage instead of Intellect training boost.
  • Added new spell “Penance” stunning an enemy and draining life over time.
  • Improved Spirit and Improved Intellect now have 5 points of upgrades instead of 3.

Philosopher

  • Added new spell “Lifedrain” which drains enemy life and gives it to you over time.
  • Added new spell “Mindbomb”, stunning your enemy and doing damage over time.
  • Added talent “Improved Lifedrain”.
  • Added talent “Improved Mindbomb”.
  • Improved Spirit and Improved Intellect now have 5 points of upgrades instead of 3.

I will be making more updates in the future as well as augmenting the current ones. I will also be looking at game combat and loot balancing.

New Browser MMO Zone Rhandi Marsh Now Live!

Well guys the new zone is finally live! It took a bit longer than I originally planned but the wait I think is well worth it. I’ve added new features to the naval aspect of the game along with some new item type. The temple is not yet live and I am still debating on what level to make it but as far as the theme I’ve pretty much got it settled and am super excited to begin working on it.

Completely unrelated to that I have also began working on a beta VR feature to the game. It is now live for testing for those who have a VR headset. If you don’t what are you waiting for, VR is incredible! I’m just messing around, I know they are a little pricey.

That’s all I’ve got for now. Work on the Hellish Wastes will commence as soon as I have at least a good start on the Marsh Temple. I’ve got plans beyond that as well. In the meantime level up to 50 and come check out this beautiful wetland just waiting for you to arrive and kill everything =]

3D Browser MMORPG Sneak Preview

After I took a brief holiday break I have began working on new zones to follow the newly released Sky Sanctuary. Turns out I was a little burned out on level design and performed various server and game engine upgrades as well as fixed a few bugs and corrected the Assassin talent tree. Rest assured I am still working on the new zones and I wanted to provide just a little sneak peak of what is to come. These zones are very much so subject to change. As for what level these zones are to be… I have not yet decided.

Hellish Wastes

The hellish remains of the once serene and beautiful Frozen Wastes.

The Rhandi Marsh

A new zone off the West coast of the Emerald Fields.

Our Browser MMORPG Has a New Level

We present to you… the Sky Sanctuary. A beautiful ancient world above the heavens. Discover (and possibly kill) ancient cultures far separated from the world below. From majestic Dragons to creating “herbal” remedies you’ll find yourself at home here in the Sky Sanctuary. And of course I fixed a bunch of bugs too.

 

And of course… it’s hellish counterpart.

 

Enjoy!

New WebGL MMORPG Icons and UI Improvements

For a long time our icon sets composed of Googled images cut out in Photoshop. They were bad. They were ugly. They may have violated copyrights… lol.

No more! We have purchased licensed professional icons sets and have implemented a good amount of them into our WebGL MMORPG. We still have to replace a lot of items, but spells, consumables and even talents have received a fresh coat of paint.

 

We should have done this a long time ago. Oh well, better late than never.

We’ve also improved the spell bar / equipment bar interface. Swapping and sorting spells and potions is a lot less frustrating than it was. I’m pretty happy with the results.

Oh and we are working on another huge aesthetic upgrade. An expensive upgrade… It will be worth it. More details to come!