Titan

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Description

Hold your ground as an armoured warrior. Block attacks with your shield and crush enemies with earth-shattering strength.

The Titan fights with rage and is the class built to take the hits: it carries a shield, blocks, and keeps the enemies on itself while it wears them down.

How it plays

Charge opens a fight: it rushes the target and stuns it briefly. Gash makes the target bleed for 10 to 15 seconds; Bludgeon is the steady hit, and Melee costs nothing, so between the two it does most of the work. Destroy is the finisher: its critical strike chance rises by 50% once the target is below 20% health. Warstomp hits up to ten enemies around the Titan, Shield Bash stuns, and Taunt pulls an enemy's attention onto the Titan, which is what a party wants of it.

For defence, Shield Wall (requires a shield in off-hand) absorbs 10% of the Titan's maximum health in damage for 10 to 15 seconds (not including damage over time). Titan's Battlecry raises the maximum health of the Titan and its party by 15% for 4 to 5 minutes, Warrior's Swiftness their agility by 15%: keep the Battlecry up.

What to train

Strength and Stamina. Strength raises physical damage and, for the Titan alone, the chance to block with the shield; Stamina raises health and rage. Train the two about evenly. Intellect lowers the Titan's rage costs, worth a few points once rage runs short; Agility and Spirit give it little.

Talents

One tree holds the Titan up: Improved Stamina, Defiance (up to 10% more block chance), Juggernaut and Resiliance (more armour and resistance from items), Enduring Protection for a longer Shield Wall, Improved Charge and Titans Thunder, which gives Warstomp a 50% chance to stun. The other hits harder: Improved Strength, Brutality (critical strikes), Improved Gash (up to 30% more), Improved Bludgeon (less rage), Improved Destroy, Precision and Rampage, which gives rage back. For playing alone, start with Improved Strength, Brutality and Improved Gash; to tank for a party, Defiance, Improved Stamina and Juggernaut.

Overview › Classes › Titan

Stats

What training each stat gives a Titan. How much grows with the stat; the game's training window shows it for your own character.

Stat Gives
Stamina Health Increase
Rage Increase
Strength Physical Damage
Chance to block with shield
Intellect Magic Damage
Rage Cost Reduction
Agility Physical Crit Chance
Dodge Melee Attack
Spirit Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Rage regeneration every 5 seconds. Halfed when in combat.

Spells

Every spell of the class as its spellbook lists it, with the level it is learned at. New spells and ranks are learned automatically on reaching their level. A number that grows with each rank, such as damage or cost, reads X: the spellbook in the game shows it for each rank and for your own character.

Spell Level Type Cast time Cooldown Range Effect
Melee - Physical Instant 1 second 1 Space Basic melee attack dealing X damage. Costs no rage.
Bludgeon - Physical Instant 3 seconds 1 Space Your weapon wounds your opponent for X damage, consuming X rage.
Destroy - Physical Instant 20 seconds 1 Space A fierce attack that inflicts emense pain, causing X damage to your target. Consumes X rage. Critical strike chance increases by 50% when victim is below 20% hp.
Gash - Physical Instant (over time) 2 seconds 1 Space You tear the flesh of your enemy causing them to bleed out for X damage over 10 to 15 seconds, consuming X rage.
Warstomp - Physical Instant 10 seconds 2 Spaces Stomp the ground damaging up to 10 nearby enemies around you causing X damage, while consuming X rage. Past 5 enemies, each takes less.
Shield Bash - Physical Instant 30 seconds 1 Space Bash your opponent with your shield stunning them for 1 tick.
Shield Wall - Shield Instant (over time) 15 seconds 1 Space The Titan takes a defensive stance absorbing 10% of their maximum health pools worth of damage. Does not protect against over-time effects. Lasts 10 to 15 seconds. Requires an equipped shield.
Titan's Battlecry - Buff Instant (over time) 2 seconds 20 Spaces Increases the maximum health of you and your party by 15%. Lasts 4-5 minutes.
Warrior's Swiftness - Buff Instant (over time) 180 seconds 20 Spaces Increases the agility of you and your party by 15% for 2-3 minutes.
Taunt - Taunt Instant 5 seconds 5 Spaces Taunts your enemy, makeing them focus their efforts on you.
Charge - - - - - You charge your opponent briefly stunning them and causing X damage.

Talents

Talents cost 1 Talent Point a piece; a character receives 1 Talent Point every 10 levels. A talent under an arrow requires the one above it learned first. Every point in a talent adds the same again: 2%/4%/6% is what one, two and three points give.

Tree 1
Improved Stamina
5 ranks
Increases total stamina by 1%/2%/3%/4%/5%.
Defiance
5 ranks
Your chance to block physical attacks with your shield increases by 2%/4%/6%/8%/10%.
Juggernaut
5 ranks
Increases armor from items by 5%/10%/15%/20%/25%.
▼
Improved Charge
5 ranks
Decreases cooldown of Charge by 1/2/3/4/5 seconds(s) and increases critical strike chance of Charge by 10%/20%/30%/40%/50%.
Resiliance
5 ranks
Increases resist from items by 5%/10%/15%/20%/25%.
Enduring Protection
3 ranks
The duration of your Shield Wall will last an extra 1/2/3 ticks.
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Titans Thunder
1 rank
Your Titans Warstomp will have a 50% chance to stun your enemy.
Tree 2
Brutality
5 ranks
Your hostile attacks will have an additional 1%/2%/3%/4%/5% critical strike chance.
Improved Bludgeon
5 ranks
Reduces the rage cost of your Bludgeon by 2%/4%/6%/8%/10%.
Improved Strength
5 ranks
Increases total strength by 1%/2%/3%/4%/5%.
▼
Improved Destroy
3 ranks
Decreases cooldown of Destroy by 3%/6%/9% second(s).
Improved Gash
3 ranks
Increases damage from gash by 10%/20%/30%.
Precision
5 ranks
Reduced your enemies chance to dodge your attacks by 2%/4%/6%/8%/10%.
▼
Rampage
1 rank
5% chance to regain 10% rage on any hostile attack that costs rage.