Data:Getting Started

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New to the realm? Every adventure begins in Astari Forest. This page takes you through your first hours there: how to move, what is on your screen, your first fight, your first quests, your gear, and how your Titan grows stronger. Wherever another page has the details, such as a zone's map, a quest's rewards or how fishing works, this page links there. The game has a short guide of its own under Help › Getting Started.

Where you are

You start in Astari Forest, a quiet wood south of the city of Hallengard. Its page has the map with every exit and every NPC marked, the creatures that live there and what grows and swims in it: keep it open while you play. Your first stop is Lord Tobias, who has your first quest.

Every place in the realm and how to get there: Zones.

Moving around

Keyboard
  • W / S or ↑ / ↓: move forward and back
  • A / D or ← / →: turn left and right
  • Space: jump
  • Hold Shift: walk instead of run
  • Enter: open the chat and send
  • Esc: clear your target
Mouse
  • Hold the left button and move the mouse to turn your character.
  • Hold the right button and move the mouse to swing the camera around.
  • Hold both buttons to run forward; move the mouse to steer.
  • The mouse wheel zooms the camera in and out.

Your own keys: open Settings (the gear button next to the volume menu) › Controls. Every action can have two keys, including mouse side buttons, the wheel and combinations with Shift, Ctrl or Alt. Besides moving, the ability and item bars and targeting, there are keys for Loot All, Look Behind, Overhead Map (hold), Reset Camera, the mount, and every window: inventory, spellbook, talents, quest log, crafting, training and more.

Mouse Sensitivity:
Restore Defaults
PrimarySecondary
Movement
Move ForwardWUp Arrow
Move BackSDown Arrow
Turn LeftALeft Arrow
Turn RightDRight Arrow
Strafe Left
Strafe Right
JumpSpace
Auto RunCtrl
Toggle MountY
Ability Bar
Ability 11
Ability 22
Ability 33
Ability 44
Ability 55
Ability 66
Ability 77
Ability 88
Ability 9Q
Ability 10E
Next Ability Page
Previous Ability Page
Item Bar
Item 1Shift+1
Item 2Shift+2
Item 3Shift+3
Item 4Shift+4
Item 5Shift+5
Item 6Shift+6
Item 7Shift+7
Item 8Shift+8
Item 9Shift+9
Item 10Shift+0
Next Item Page
Previous Item Page
Targeting
Target Next EnemyTab
Target Previous EnemyShift+Tab
Target Next Friend
Target Previous FriendShift+^
Pet AttackF
Loot AllX
Pass All LootK
Camera
Zoom InPage Up
Zoom OutPage Down
Reset CameraEnd
Look Behind (hold)
Overhead Map (hold)N
Windows
InventoryC
Spellbook
Talents
Quest LogL
Crafting
Training
Pet
Legion
Friends
Messages
Profile
World MapM
Settings
Hide / Show UINum -
Not Changeable
Open / Send ChatEnter
Clear TargetEsc
Walk (hold)Shift
Turn CameraRight Mouse
Turn CharacterLeft Mouse
Run (hold both)Left + Right Mouse
Act on Key Press:
Lock Mouse Cursor:
Lock Mobile Joystick:
Swap Mouse Move Buttons:
Invert Mouse Y Axis:
Click a key to change it: press a key, a mouse button (middle or side) or turn the wheel, with Shift, Ctrl or Alt if you like. Browser shortcuts such as Ctrl+W, Ctrl+T and Ctrl+Tab cannot be used.

The other tabs of Settings are Video (quality, shadows, water, grass and more: turn things down if the game runs slowly), Audio and VR.

settings
⟳✕
VideoAudioControlsVR
Lighting Quality:
Low
Texture Quality:
Shite
Anisotropic Filtering:
Disabled
Shadow Quality:
None
Water Quality:
Shite
Water Reflections:
World
Cloud Density:
Disabled
Grass Density:
Disabled
Particle Quality:
High
Lower Quality Models:
Antialiasing:
Cascading Shadow Maps:
Character Shadows:
Show Stat Bars:
Chat Bubbles:
Enable Minimap:
Disable Dynamic Sky:
Hide Helm:
Hide Cloak:
UI Scale:
100%
Reset UI Unlock UI: Monitor Performance:
Apply

Your screen

You and your target

Your own frame shows your level, name, health, mana or rage and experience. Click an enemy and its frame appears beside yours, with its health and more: a good way to size it up from afar before a fight.

55
PvP
[Player]
4h
11,809 / 11,809
8,969 / 8,969
89,308 / 92,234


Ability and item bars

Your abilities sit on the ability bar, on the number keys (1 to 0). Potions and food go on the item bar, on Shift+1 to Shift+0. Both have more pages, which you can flip through.

1
1
2
3
4
Q
E
🔓
1
8
s1
12
s2
🔓

The menu

The buttons at the top right open the main menu. Training and Manage are the ones you will use most: Manage holds your Inventory, Spellbook, Talents, Crafting, Quest Log, Pet, Ship, Gold Vault, Legion and the Auction House. Help has the game's own guide, the rules and I'm Stuck! if you ever are.

  • ☰

The quest tracker

The quests you are on, with what each still needs, are listed at the side of your screen, so you rarely need to open the quest log.

Final Amulet
 Amulet of the Forest   0 / 1
 Gerwulf   0 / 1
 Dark Arachnid   4 / 4
 Unwavering Keeper   1 / 4
Forest Temple
 Dark Arachnid   8 / 8
 Unwavering Keeper   1 / 8
 Wicked Ranger   0 / 3
Crikey!
 Marsh Croc Skin   2 / 12
Rich Foods
 Lost Treasure   1 / 6
Wayward Kitties
 Marsh Cat   0 / 12
Flipping the Bird
 Marsh Falcon   6 / 12
Chase Those Crazy Baldheads
 Marsh Occupier   4 / 10
Sacred Relics
 Sacred Relic   0 / 10

Talking to people

There are as many allies as there are foes in the realm.

  • Friendly NPCs cannot be attacked. Some give quests, some sell gear or supplies, and some just like to talk.
  • Hostile NPCs exist to be slain, and usually attack when you come near.

Talking to an NPC: walk up close and click on them. Their window shows what they offer: quests, a shop, or both.

In Astari Forest, Lord Tobias, Walter, Helena, Cedany, Sid Bearitt and Merek all have something for you. Every NPC, with their shop and quests: NPCs.

Your first fight

Combat is in real time: your enemy will not wait for you.

Targeting. Click on an enemy, or press Tab for the nearest one and again for the next. Shift+Tab goes back to the previous one. Enemies that attack you are targeted automatically.

Attacking. Use the number keys (1, 2, …) or click the buttons on your ability bar. Every ability has a range, so you must be close enough to use it. An ability you can't use right now is greyed out.

Where to start. The Astari Bears and Astari Elks of the forest are the gentlest there are; the Astari Avem and the Astari Protectors come later. Every creature's page shows its level, its health and what it drops: Creatures.

Kinds of abilities
  • Melee: every class has one. It costs no mana or rage.
  • Magic: Priests, Philosophers and Druids; boosted by intellect.
  • Physical: Assassins, Titans and Druids in cat or bear form; boosted by strength.
  • Heals: some classes heal themselves and their party. Cast a heal while targeting an enemy and it heals you instead.
How they work
  • AoE: hits several targets at once.
  • Over time: damage or healing dealt in ticks a few seconds apart, over the time the ability names.
  • Channelled: works as long as you keep casting it, costing mana every tick.
  • Buffs: strengthen yourself and sometimes others. A shield is a buff that absorbs damage.
  • Stuns: hold an enemy in place for a moment.
  • Taunt: makes an enemy attack you.

What your class can do: Assassin, Titan, Priest, Philosopher and Druid.

Loot

Spoils of war

Slain enemies may leave a chest behind. Click it, or give Loot All a key and pick everything up at once. What each creature drops, and how often, is on its page.

Quests

Help the people of the realm, and they will reward you with experience, gold, points and sometimes gear. Your first is The Beginning from Lord Tobias, which teaches you to fight; he has more for you afterwards. Each quest's page tells what it asks, what it gives and which quest follows.

  • Many quests unlock the next one, so a quest line can go on for a while.
  • Some quests let you choose one item as a reward, on top of the items everyone gets. You pick it when you hand the quest in.
Normal
Done once. Every area has a set of them, usually about slaying certain enemies or entering the area's temple. Only these can reward gear.
Repeatable
Can be done again, a few more times but not forever. Usually grinding quests with good experience and points.
Daily
Marked [Daily]: once a day. Almost every area has one.

The Quest Log (Manage › Quest Log) lists your quests, Active, Complete, All or Dailies, with whom to hand each in to, and lets you choose which the tracker shows.

Quest Log
Active
✕
Quest
Turn In To
Status
Track
Final Amulet
Anastas
active
Forest Temple
Fieldsmen Wentsworth
active
Crikey!
Humbar Wentsworth
active
Rich Foods
Humbar Wentsworth
active
Wayward Kitties
Humbar Wentsworth
active
Flipping the Bird
Humbar Wentsworth
active
Chase Those Crazy Baldheads
Humbar Wentsworth
active
Sacred Relics
Humbar Wentsworth
active
The Struggle Continues!
Dain
active - complete
Final Amulet
The forest temple awaits, take this Forest Pendant, with this and the forest letter, you should be able to make it through and recover the last Amulet. The realm is counting on you [Player]...
Required Items:
  Amulet of the Forest
0 / 1
Required Kills:
  Gerwulf
0 / 1
  Dark Arachnid
4 / 4
  Unwavering Keeper
1 / 4
Rewards:
  Points
x 200
  Gold
x 5,000
  Experience
x 35,000

Good to know

  • Some quests ask for items you have to buy from an NPC, for gold or in trade for other items. Those items usually drop from enemies as well.
  • Some enemies and items only appear once you have started the quest that needs them. In a party you see them if any member has started it, even after you have finished it yourself.
  • Most areas don't need quests to enter, but a main quest line opens the final areas. Doing every quest you find keeps you from hitting a wall later.

Every quest with its giver, rewards and what follows it: Quests.

Your gear

Quest rewards are your first gear: put it on as soon as you get it. Your inventory (Manage › Inventory) holds all your items, with your equipped gear and your stats beside it.

inventory
⟳✕
Section Select🔧Equippable Only
🗑
neck
↪ 🔧
helm
↪
chest
↪
belt
↪ 🔧
ring
↪ 🔧
trinket
↪ 🔧
Health
11,809
Mana
8,969
Armor
12,185
Resistance
13,286
Stamina
17,124
Strength
51,955
Intellect
10,572
Agility
5,372
Spirit
15,847
Total
126,341
legs
↪ 🔧
boots
↪ 🔧
gloves
↪ 🔧
weapon
↪ 🔧
offhand
↪ 🔧
cloak
↪ 🔧
Pointsx 150
Goldx 20,528🏦
Belt⊟
Raggedy Beltx 1 🛡 ⇄ $
Vile Sashx 1 🛡 ⇄ $
Boots⊟
Crappy Shoesx 1 🛡 ⇄ $
Super Shoesx 1 🛡 ⇄ $
Tattered Foot Wrapsx 1 🛡 ⇄ $
Chest⊟
Strong Leather Armorx 1 🛡 ⇄ $
Tattered Vestx 1 🛡 ⇄ $
Vest of Timex 1 🛡 ⇄ $
Cloak⊟
Astari Cloakx 1 🛡 ⇄ $
Cloak of the Earthx 1 🛡 ⇄ $
Consumables⊟
Gloves⊟
Hand Warmersx 1 🛡 ⇄ $
Noble Glovesx 1 🛡 ⇄ $
Striking Gripsx 1 🛡 ⇄ $
Tattered Hand Wrapsx 1 🛡 ⇄ $
Helm⊟
Helm of the Wickedx 1 🛡 ⇄ $
Night Capx 1 🛡 ⇄ $
Scared Helmx 1 🛡 ⇄ $
Tattered Hoodx 14 🛡 ⇄ $
Keys⊟
Legs⊟
Lifeson's Leggingsx 1 🛡 ⇄ $
Noble Undergarmentx 1 🛡 ⇄ $
Pants of the Faded Sunx 1 🛡 ⇄ $
Shroom Trousersx 1 🛡 ⇄ $
Misc⊟
Neck⊟
Coin of the Skyx 1 🛡 ⇄ $
Discarded Chainx 1 🛡 ⇄ $
Face of the Sunx 1 🛡 ⇄ $
Offhand⊟
Axe of Painx 1 🛡 ⇄ $
Chaos Daggerx 1 🛡 ⇄ $
Dagger of the Elitex 1 🛡 ⇄ $
Dagger of the Holdx 1 🛡 ⇄ $
Enriched Daggerx 1 🛡 ⇄ $
Forest Daggerx 1 🛡 ⇄ $
Ring⊟
Crazy Horsex 1 🛡 ⇄ $
Rugged Ringx 1 🛡 ⇄ $
Trinket⊟
Feral Trinketx 1 🛡 ⇄ $
Rugged Braceletx 1 🛡 ⇄ $
Weapon⊟
Shaman's Staff of Focusx 2 🛡 ⇄ $
Staff of the Holdx 1 🛡 ⇄ $
Walking Stickx 1 🛡 ⇄ $
  • Equip / Unequip: put gear on or take it off.
  • Consume: use a potion or food, mostly to restore health and mana or rage.
  • Sell: sell it for the "Value" shown on it. Sell all junk (the bin at the top) sells every grey item at once. Be careful, as some items can never be found again.
  • Bank (next to your gold): puts gold in the bank, where it earns interest every day.
  • Durability: gear wears down every time you die, and gear at 0 durability does nothing. You can repair it for a little gold.

Every item and where to get it: Items.

Professions

Besides fighting you can gather and make your own items: Fishing, Herbalism, Cooking and Alchemy, all in Manage › Crafting. A profession grows by doing it. Each has its own page with how it works and what you find where, and Crafting has them all side by side.

Crafting
⟳✕
Fishing Level: 69
RecipesFishing Log
Basic Fishing
Learn how to catch fish from most bodies of water.
Ice Fishing
Learn
Learn how to fish through ice.
Blood Fishing
Learn
Learn how to fish in blood.

Two quests in Astari Forest are a good first try: Herbal Essences from Helena for Herbalism, and Hook In Mouth from Cedany for Fishing, which is a minigame of its own. Every fish you catch is listed in the Fishing Log, in the crafting window.


Temples

Temples are dungeons inside the zones, with tougher enemies and bosses, and many quests send you into one. Your first is The Catacombs in Astari Forest, where Merek's Evil Lurks sends you. Inside a temple, the Reset Temple icon lets you start it over. Every temple and where to find it: Zones.

Growing stronger

Spellbook

Your abilities are listed in the spellbook (Manage › Spellbook).

  • You learn new spells and ranks automatically as you level up. A new rank replaces the old one on your ability bar, and a new spell goes into a free slot on its first page. Ranks you haven't reached yet say at which level they come.
  • Highest Ranks shows only your best rank of each ability; All Spells shows every rank.
  • To place an ability: click the spell's picture in the spellbook, then click the spot on your ability bar.
  • While the spellbook is open you can also rearrange the bar. Otherwise a lock on the bar keeps it from being changed by accident.
spellbook
Highest Ranks
 
All Spells
 
⟳✕
Melee
  IV
Basic melee attack dealing 240 (+ 773) damage. Costs no mana.
Melee
  V
Requires Level 60
Basic melee attack dealing 310 (+ 998) damage. Costs no mana.
Big Scratch
  III
Tear your enemies flesh to ribbons! Does 657 (+ 2,114) damage and costs 649 mana.
Big Scratch
  IV
Requires Level 60
Tear your enemies flesh to ribbons! Does 930 (+ 2,992) damage and costs 1014 mana.
Prowl
  I
Turn nearly invisible hiding yourself from enemies.
Big Swipe
  III
You make large swiping attacks damaging your surrounding enemies for 742 (+ 2,387). Costs 1010 mana. Hits up to 10 enemies; past 5, each takes less.
Big Swipe
  IV
Requires Level 60
You make large swiping attacks damaging your surrounding enemies for 1040 (+ 3,346). Costs 1560 mana. Hits up to 10 enemies; past 5, each takes less.
Eye of the Tiger
  I
Your feline senses overtake you as you burst into a fury, increasing your strength by 20% over the next 12 - 15 seconds.
Pounce
  III
Sneak up on your enemies and attack from the shadows! Lowers their armor by 10%, and physical attacks against them that cost mana or rage have a 50% chance to make them bleed. Does 746 (+ 2,400) instant and bleed damage. Costs 843 mana. Must be stealthed to use.
Pounce
  IV
Requires Level 60
Sneak up on your enemies and attack from the shadows! Lowers their armor by 10%, and physical attacks against them that cost mana or rage have a 50% chance to make them bleed. Does 1044 (+ 3,359) instant and bleed damage. Costs 1317 mana. Must be stealthed to use.

Training

Your attributes grow in two ways: training and better gear. Start your training (the Training button) right away, and set up auto-train.

Energy
  • Training runs on energy, up to 100, which refills over time; Exalted Players refill twice as fast.
  • Pick a stat to train and your energy goes into it.
  • Auto-train: set your values once, and the game trains for you whenever your energy is full while you're online.
Points
  • Refill Energy fills your bar at once for 10 points. With Auto-fill Energy After Train it does so after every training.
  • Points belong to your account, not your character. You earn them from quests (daily ones included), the Proving Grounds and becoming a Titan of Time.

Training and gear work together. Training raises your base attributes, and gear multiplies them. With 1,000 stamina and a chest giving +10% stamina, you have 1,100 stamina. Attributes in turn raise your stats, again by percentages; see Classes.

training
⟳✕
Training Energy: 60 / 100   x 150   Auto-fill Energy After Train   Refill Energy (Costs 10 Points)
Stamina
  17,124
Train 20
126.57% Health Increase (+ 6,597 Health Points)
Strength
  51,955
Train 40
+ 321.68% Physical Damage
Intellect
  10,572
Train Disabled
+ 73.99% Magic Damage
81.49% Mana Increase (+ 4,027 Mana Points)
Agility
  5,372
Train Disabled
+ 6.70% Physical Crit Chance
+ 6.70% Dodge Melee Attack
Spirit
  15,847
Train 40
+ 8.43% Magic Crit Chance
+ 107.51% Healing
+ 8.43% Absorb Magical Attack
(1,083.10) Health regeneration every 5 seconds while out of combat.
(1,083.10) Mana regeneration every 5 seconds. Halfed when in combat.
Total
  100,870
 
Auto Train: 100%

Talents

Every class has its own talent tree (Manage › Talents) to make your character stronger.

  • You get 1 talent point every 10 levels, and each talent costs 1 point. Some quests give talent points too.
  • Some talents need another one learned first, and you need 5 points in one tier to unlock the next. The left and right halves of the tree count separately.
  • Some abilities can only be learned through talents.

Resetting talents (Unlearn Talents): the first reset is free. Every reset after that costs 5 points more than the one before (the 2nd costs 5, the 3rd 10, and so on), so plan your tree.

talents
⟳✕
0 Talent Points
Improved Intellect
0 / 5
Improved Natures Fury
0 / 5
Improved Natures Grace
0 / 5
Improved Spirit of the Woods
0 / 5
Improved Lunar Strike
0 / 3
Hunters Dream
0 / 3
 
Improved Sol Strike
0 / 3
Feline Swiftness
3 / 3
Ursa Major
0 / 3
Improved Strength
2 / 5
Thick Skin
0 / 3
Ferocity
1 / 5
Shredding
0 / 3
 
Alpha Predator
0 / 3
[Unlearn Talents]
Costs 0 Points

Proving Grounds

Oh boy, it's the Proving Grounds.

The Proving Grounds (I to IV) are sealed arenas hidden throughout the land, so you have to find them yourself. Each has three difficulties: Normal, Hard and Insane. Each gives points and gold once, and finishing a harder one also counts the easier ones.

Moving on

When the forest has nothing left for you, Lord Tobias sends you north with Time To Begin: through the gate to Hallengard, to meet his brother Cassius in the Tavern. There Tina sells the Hearth Scroll, which takes you to your home (chosen with Make Home) once an hour, but not in combat. From the city the realm opens up: see Zones.

Mounts

I'll afford you soon, Dire Snow Wolf.

Mounts are sold in Hallengard by Finn, next to Chef Rake, who sells spices. There are three, each with its own speed: 115, 150 or 190, against your own 100. Press F (the default) to mount and dismount. You can't mount in combat, and getting hit knocks you off.

Pets

Choosing a pet.

Later you can buy a pet for 5,000 gold from a pet vendor: Walter Wentsworth in the Emerald Field, Jagger Wentsworth in the Frozen Wastes or Fallenbahr Wentsworth in the Fertile Lands. You own up to five, one active and the rest in the kennel. A pet has its own bar: you order the attack, it uses its other abilities on its own, and it gains experience only while summoned and alive, never from quests.

55
Baerbel
4,356 / 4,356
4,136 / 4,136


Ships

Many places lie across The Undying Sea, and you sail there in your own ship (Manage › Ship), with its hit points, supplies and upgrades.