Classes: Difference between revisions

From Titans of Time
Jump to navigation Jump to search
Sssao (talk | contribs)
VinceG (talk | contribs)
ToT addon: data update
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
==Introduction==
[[Overview]] › Classes
As a Titan of Time, you will have access to four different Classes. This page will aid in your decision and understanding of each class.
Every class, with how many of its spells and talents are recorded.
 
{| class="wikitable sortable"
== Class Attributes==
! Class !! Spells !! Talents
Every class has a set of attributes that increase their stats in battle. Their attributes can be increased through points and gear, as well through Energy that regenerates over time.
|-
 
| [[File:Class Assassin.png|20px|link=]] [[Assassin]] || 8 || 14
===Training===
|-
[[File:training2.jpg|thumb|none|750px|Titan's Training Screen]]
| [[File:Class Titan.png|20px|link=]] [[Titan]] || 11 || 14
 
|-
 
| [[File:Class Priest.png|20px|link=]] [[Priest]] || 9 || 14
The only way you can increase your stats is by equipping higher level gear or through the training screen.  
|-
 
| [[File:Class Philosopher.png|20px|link=]] [[Philosopher]] || 9 || 14
*Every 5 minutes you regenerate 10/20 energy (depending on exalted player status)
|-
**Energy caps at 100 energy and is used to raise your attributes 
| [[File:Class Druid.png|20px|link=]] [[Druid]] || 20 || 14
**Training uses up all the energy you have
|}
**<b>Exalted Players fully recharge</b> their bar every <b>25 minutes</b>
== Stats ==
**<b>Non-Exalted</b> Players <b>fully recharge</b> every <b>50 minutes</b>
What training each stat gives each class.
*Every class has a set of attributes that increase their effectiveness in battle.
{| class="wikitable sortable"
[[File:DesertTemple.PNG|thumb|none|600px|Oh boy its the Proving Grounds]]
! Stat !! [[Assassin]] !! [[Titan]] !! [[Priest]] !! [[Philosopher]] !! [[Druid]]
*Points can be earned daily through Daily Quests and Proving Grounds.
|-
**Points instantly raise your attributes equal to 100 energy's worth.
| '''Stamina''' || Health Increase<br />Rage Increase || Health Increase<br />Rage Increase || Health Increase || Health Increase || Health Increase
**Proving Grounds are spread throughout the land so you must find them on your own
|-
***Each Proving Ground has 3 difficulties: Normal, Hard, and Insane
| '''Strength''' || Physical Damage || Physical Damage<br />Chance to block with shield || Physical Damage || Physical Damage || Physical Damage
****Each mode can be done once to gain points and gold
|-
****Doing a higher difficulties automatically completes the lower difficulties
| '''Intellect''' || Magic Damage<br />Rage Cost Reduction || Magic Damage<br />Rage Cost Reduction || Magic Damage<br />Mana Increase || Magic Damage<br />Mana Increase || Magic Damage<br />Mana Increase
*****For example, by completing the Insane difficulty you can skip Normal and Hard difficulty
|-
*****It gives loot as if you have already completed it
| '''Agility''' || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack
[[File:Proving.PNG|thumb|none|600px|Loot it and scoot it]]
|-
 
| '''Spirit''' || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Rage regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Rage regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Mana regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Mana regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Mana regeneration every 5 seconds. Halfed when in combat.
You can also gain points through regular quests and by becoming a Titan of Time.
|}
 
===Attribute Breakdown===
[[File:Training.jpg|300px]]
<br>
Each attribute works differently with each class, but Titan/Assassin and Priest/Philosopher work similarly.
*Stamina increases the <b>Health</b> of every class and <b>Rage</b> of Titan/Assassin.
*Strength increases the <b>Physcial damage</b> of every class, but is mainly relevant to Titan/Assassin.
**It also increases the <b>Block rate</b> of Titan.
*Intellect increases the <b>Magic damage</b> of every class, but is mainly relevant to Priest/Philosopher.
**It also increases the <b>Mana</b> of Priest/Philosopher and <b>Rage cost reduction</b> of Titan/Assassin.
*Agility increases the <b>Physical Crit</b> and <b>Melee dodge</b> of all classes but mainly scales best with Assassin.
*Spirit increases the <b>Magic Crit</b> and <b>Magic absorb</b> , <b>Healing</b>, and Health and Rage/Mana <b>regen</b> outside combat.
**This applies to all classes but mainly scales better with Priest/Philosopher.
**Healing only applies to spells and not food/potions you consume
**Rage/Mana regen is half as effective in combat  
 
Each class has base health, rage/mana, and damage which the stats scale from
*If you have a <b>base health</b> of 1000 and a <b>health increase</b> of 20%, you would have 1200 health.
*If your skill deals a <b>base damage</b> of 100 and you have a <b>Physical/Magic damage increase</b> of 20%, you would deal 120 damage (pre-mitigation)
*This is why you should learn higher ranked skills to increase your base damage
**This requires the right level and sufficient gold
**It also comes at the cost of more rage/mana.
 
== Class Talent ==
[[File:Assassin Talent Tree.png|600px]]
<br>
*It takes 5 points in a tier to gain access to the next tier of talents, but only for one side.
**For example, if you level up Thick Armor to 5 you can begin to level up Focus and Channel energy, but not Improved Bladestorm or Pain.
*If there is an arrow connecting two talents, you must level up the talent above before you can level up the talent below.
**Discipline or Master's Training can only be leveled up once you have leveled up either Improved Agility or Improved Strength to 3 respectively.
*You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
*You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels.
**There side quests near the second half of the game that rewards you with a total of 5 talent points.
**I will list all the talents you can learn and the order you should learn them.
 
== Class Gear==
 
== Class Guide==
If you are unsure which class you would like to play or wish to learn more about your class, you can click any of the images below.
 
[[File:Assassin_Icon.JPG|150px |link=Assassin |alt=Alt text |Assassin]]
[[File:Titan_Icon.jpg|145px |link=Titan |alt=Alt text |Titan]]
<br>
[[File:Priest_Icon.jpg|150px |link=Priest |alt=Alt text |Priest]]
[[File:Philosopher_Icon.jpg|150px |link=Philosopher |alt=Alt text |Philosopher]]

Latest revision as of 14:38, 31 October 2026

Overview › Classes Every class, with how many of its spells and talents are recorded.

Class Spells Talents
Assassin 8 14
Titan 11 14
Priest 9 14
Philosopher 9 14
Druid 20 14

Stats

What training each stat gives each class.

Stat Assassin Titan Priest Philosopher Druid
Stamina Health Increase
Rage Increase
Health Increase
Rage Increase
Health Increase Health Increase Health Increase
Strength Physical Damage Physical Damage
Chance to block with shield
Physical Damage Physical Damage Physical Damage
Intellect Magic Damage
Rage Cost Reduction
Magic Damage
Rage Cost Reduction
Magic Damage
Mana Increase
Magic Damage
Mana Increase
Magic Damage
Mana Increase
Agility Physical Crit Chance
Dodge Melee Attack
Physical Crit Chance
Dodge Melee Attack
Physical Crit Chance
Dodge Melee Attack
Physical Crit Chance
Dodge Melee Attack
Physical Crit Chance
Dodge Melee Attack
Spirit Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Rage regeneration every 5 seconds. Halfed when in combat.
Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Rage regeneration every 5 seconds. Halfed when in combat.
Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Mana regeneration every 5 seconds. Halfed when in combat.
Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Mana regeneration every 5 seconds. Halfed when in combat.
Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Mana regeneration every 5 seconds. Halfed when in combat.