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==Introduction==
[[Overview]] › Classes
As a Titan of Time, you will have access to four different Classes. This page will aid in your decision and understanding of each class.
Every class, with how many of its spells and talents are recorded.
 
{| class="wikitable sortable"
== Class Attributes==
! Class !! Spells !! Talents
Every class has a set of attributes that increase their stats in battle. Their attributes can be increased through points and gear, as well through Energy that regenerates over time.
|-
 
| [[File:Class Assassin.png|20px|link=]] [[Assassin]] || 8 || 14
===Training===
|-
You can access Training through Activities > Training
| [[File:Class Titan.png|20px|link=]] [[Titan]] || 11 || 14
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)
|-
**Energy caps at 100 energy and is used to raise your attributes 
| [[File:Class Priest.png|20px|link=]] [[Priest]] || 9 || 14
**Training uses up all the energy you have
|-
*Every class has a set of attributes that increase their effectiveness in battle.
| [[File:Class Philosopher.png|20px|link=]] [[Philosopher]] || 9 || 14
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.
|-
**Points instantly raise your attributes equal to 100 energy's worth.
| [[File:Class Druid.png|20px|link=]] [[Druid]] || 20 || 14
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.
|}
**You can also gain points through regular quests and by becoming a Titan of Time.
== Stats ==
 
What training each stat gives each class.
====Daily Quests====
{| class="wikitable sortable"
Almost every area in the game will have a daily quest you can complete. They generally award only ten points and a set Experience/Gold depending on the area. There is one daily though which awards a whopping 300 points and a respectable sum of Experience/Gold. This quest can only be accessed near the end of the game so it'll take some time to get to.
! Stat !! [[Assassin]] !! [[Titan]] !! [[Priest]] !! [[Philosopher]] !! [[Druid]]
 
|-
====Vote for Rewards====
| '''Stamina''' || Health Increase<br />Rage Increase || Health Increase<br />Rage Increase || Health Increase || Health Increase || Health Increase
Every day you can click on the same ten links to earn 5/10 points (depending on exalted player status). You do not have to interact with the other sites in anyway to obtain these points either.
|-
 
| '''Strength''' || Physical Damage || Physical Damage<br />Chance to block with shield || Physical Damage || Physical Damage || Physical Damage
====Tomb Raiding====
|-
You don't actually visit a tomb, rather you click on 4 different objects. So think of it like those daily scratchcards in other games. Each  "Tomb" you raid gives you a random amount of gold and points. There is also a chance to receive a piece of gear or food. While the gear can be bought from other npcs, the food you obtain cannot be found anywhere else. Also note that you might not gain any points at all, which may happen if you have created multiple characters. This is probably to prevent potential abuse of point gain.
| '''Intellect''' || Magic Damage<br />Rage Cost Reduction || Magic Damage<br />Rage Cost Reduction || Magic Damage<br />Mana Increase || Magic Damage<br />Mana Increase || Magic Damage<br />Mana Increase
 
|-
====Titan of Time====
| '''Agility''' || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack
By being the one to kill the most enemies within any hour, you will be awarded with a Titan of Time title and a few points. There is no way to measure how many times you have become one, but there is a Hall of Fame that shows the rankings for having the most Titan of Time titles.
|-
 
| '''Spirit''' || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Rage regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Rage regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Mana regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Mana regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Mana regeneration every 5 seconds. Halfed when in combat.
===Attribute Breakdown===
|}
[[File:Training.jpg|300px]]
<br>
Each attribute works differently with each class, but Titan/Assassin and Priest/Philosopher work similarly.
*Stamina increases the <b>Health</b> of every class and <b>Rage</b> of Titan/Assassin.
*Strength increases the <b>Physcial damage</b> of every class, but is mainly relevant to Titan/Assassin.
**It also increases the <b>Block rate</b> of Titan.
*Intellect increases the <b>Magic damage</b> of every class, but is mainly relevant to Priest/Philosopher.
**It also increases the <b>Mana</b> of Priest/Philosopher and <b>Rage cost reduction</b> of Titan/Assassin.
*Agility increases the <b>Physical Crit</b> and <b>Melee dodge</b> of all classes but mainly scales best with Assassin.
*Spirit increases the <b>Magic Crit</b> and <b>Magic absorb</b> , <b>Healing</b>, and Health and Rage/Mana <b>regen</b> outside combat.
**This applies to all classes but mainly scales better with Priest/Philosopher.
**Healing only applies to spells and not food/potions you consume
**Rage/Mana regen is half as effective in combat  
 
Each class has base health, rage/mana, and damage which the stats scale from
*If you have a <b>base health</b> of 1000 and a <b>health increase</b> of 20%, you would have 1200 health.
*If your skill deals a <b>base damage</b> of 100 and you have a <b>Physical/Magic damage increase</b> of 20%, you would deal 120 damage (pre-mitigation)
*This is why you should learn higher ranked skills to increase your base damage
**This requires the right level and sufficient gold
**It also comes at the cost of more rage/mana.
 
==Class Gear==
 
== Class Guide==
If you are unsure which class you would like to play or wish to learn more about your class, you can click any of the links below.
 
[[Assassin]]
 
[[Titan]]
 
[[Priest]]
 
[[Philosopher]]

Latest revision as of 14:38, 31 October 2026

Overview › Classes Every class, with how many of its spells and talents are recorded.

Class Spells Talents
Assassin 8 14
Titan 11 14
Priest 9 14
Philosopher 9 14
Druid 20 14

Stats

What training each stat gives each class.

Stat Assassin Titan Priest Philosopher Druid
Stamina Health Increase
Rage Increase
Health Increase
Rage Increase
Health Increase Health Increase Health Increase
Strength Physical Damage Physical Damage
Chance to block with shield
Physical Damage Physical Damage Physical Damage
Intellect Magic Damage
Rage Cost Reduction
Magic Damage
Rage Cost Reduction
Magic Damage
Mana Increase
Magic Damage
Mana Increase
Magic Damage
Mana Increase
Agility Physical Crit Chance
Dodge Melee Attack
Physical Crit Chance
Dodge Melee Attack
Physical Crit Chance
Dodge Melee Attack
Physical Crit Chance
Dodge Melee Attack
Physical Crit Chance
Dodge Melee Attack
Spirit Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Rage regeneration every 5 seconds. Halfed when in combat.
Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Rage regeneration every 5 seconds. Halfed when in combat.
Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Mana regeneration every 5 seconds. Halfed when in combat.
Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Mana regeneration every 5 seconds. Halfed when in combat.
Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Mana regeneration every 5 seconds. Halfed when in combat.