Classes: Difference between revisions
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[[Overview]] › Classes | |||
Every class, with how many of its spells and talents are recorded. | |||
{| class="wikitable sortable" | |||
! Class !! Spells !! Talents | |||
Every class | |- | ||
| [[File:Class Assassin.png|20px|link=]] [[Assassin]] || 8 || 14 | |||
|- | |||
| [[File:Class Titan.png|20px|link=]] [[Titan]] || 11 || 14 | |||
|- | |||
| [[File:Class Priest.png|20px|link=]] [[Priest]] || 9 || 14 | |||
|- | |||
| [[File:Class Philosopher.png|20px|link=]] [[Philosopher]] || 9 || 14 | |||
|- | |||
| [[File:Class Druid.png|20px|link=]] [[Druid]] || 20 || 14 | |||
|} | |||
== Stats == | |||
What training each stat gives each class. | |||
= | {| class="wikitable sortable" | ||
! Stat !! [[Assassin]] !! [[Titan]] !! [[Priest]] !! [[Philosopher]] !! [[Druid]] | |||
|- | |||
== | | '''Stamina''' || Health Increase<br />Rage Increase || Health Increase<br />Rage Increase || Health Increase || Health Increase || Health Increase | ||
|- | |||
| '''Strength''' || Physical Damage || Physical Damage<br />Chance to block with shield || Physical Damage || Physical Damage || Physical Damage | |||
= | |- | ||
| '''Intellect''' || Magic Damage<br />Rage Cost Reduction || Magic Damage<br />Rage Cost Reduction || Magic Damage<br />Mana Increase || Magic Damage<br />Mana Increase || Magic Damage<br />Mana Increase | |||
|- | |||
| '''Agility''' || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack | |||
|- | |||
| '''Spirit''' || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Rage regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Rage regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Mana regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Mana regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Mana regeneration every 5 seconds. Halfed when in combat. | |||
|} | |||
[[ | |||
Latest revision as of 14:38, 31 October 2026
Overview › Classes Every class, with how many of its spells and talents are recorded.
| Class | Spells | Talents |
|---|---|---|
| 8 | 14 | |
| 11 | 14 | |
| 9 | 14 | |
| 9 | 14 | |
| 20 | 14 |
Stats
What training each stat gives each class.
| Stat | Assassin | Titan | Priest | Philosopher | Druid |
|---|---|---|---|---|---|
| Stamina | Health Increase Rage Increase |
Health Increase Rage Increase |
Health Increase | Health Increase | Health Increase |
| Strength | Physical Damage | Physical Damage Chance to block with shield |
Physical Damage | Physical Damage | Physical Damage |
| Intellect | Magic Damage Rage Cost Reduction |
Magic Damage Rage Cost Reduction |
Magic Damage Mana Increase |
Magic Damage Mana Increase |
Magic Damage Mana Increase |
| Agility | Physical Crit Chance Dodge Melee Attack |
Physical Crit Chance Dodge Melee Attack |
Physical Crit Chance Dodge Melee Attack |
Physical Crit Chance Dodge Melee Attack |
Physical Crit Chance Dodge Melee Attack |
| Spirit | Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Rage regeneration every 5 seconds. Halfed when in combat. |
Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Rage regeneration every 5 seconds. Halfed when in combat. |
Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Mana regeneration every 5 seconds. Halfed when in combat. |
Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Mana regeneration every 5 seconds. Halfed when in combat. |
Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Mana regeneration every 5 seconds. Halfed when in combat. |