Titan: Difference between revisions
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'''Charge''' opens a fight: it rushes the target and stuns it briefly. '''Gash''' makes the target bleed for 10 to 15 seconds; '''Bludgeon''' is the steady hit, and '''Melee''' costs nothing, so between the two it does most of the work. '''Destroy''' is the finisher: its critical strike chance rises by 50% once the target is below 20% health. '''Warstomp''' hits up to ten enemies around the Titan, '''Shield Bash''' stuns, and '''Taunt''' pulls an enemy's attention onto the Titan, which is what a party wants of it. | '''Charge''' opens a fight: it rushes the target and stuns it briefly. '''Gash''' makes the target bleed for 10 to 15 seconds; '''Bludgeon''' is the steady hit, and '''Melee''' costs nothing, so between the two it does most of the work. '''Destroy''' is the finisher: its critical strike chance rises by 50% once the target is below 20% health. '''Warstomp''' hits up to ten enemies around the Titan, '''Shield Bash''' stuns, and '''Taunt''' pulls an enemy's attention onto the Titan, which is what a party wants of it. | ||
For defence, '''Shield Wall''' absorbs 10% of the Titan's maximum health in damage for 10 to 15 seconds (not damage over time | For defence, '''Shield Wall''' (requires a shield in off-hand) absorbs 10% of the Titan's maximum health in damage for 10 to 15 seconds (not including damage over time). '''Titan's Battlecry''' raises the maximum health of the Titan and its party by 15% for 4 to 5 minutes, '''Warrior's Swiftness''' their agility by 15%: keep the Battlecry up. | ||
=== What to train === | === What to train === | ||
Latest revision as of 15:10, 31 October 2026
Description
Hold your ground as an armoured warrior. Block attacks with your shield and crush enemies with earth-shattering strength.
The Titan fights with rage and is the class built to take the hits: it carries a shield, blocks, and keeps the enemies on itself while it wears them down.
How it plays
Charge opens a fight: it rushes the target and stuns it briefly. Gash makes the target bleed for 10 to 15 seconds; Bludgeon is the steady hit, and Melee costs nothing, so between the two it does most of the work. Destroy is the finisher: its critical strike chance rises by 50% once the target is below 20% health. Warstomp hits up to ten enemies around the Titan, Shield Bash stuns, and Taunt pulls an enemy's attention onto the Titan, which is what a party wants of it.
For defence, Shield Wall (requires a shield in off-hand) absorbs 10% of the Titan's maximum health in damage for 10 to 15 seconds (not including damage over time). Titan's Battlecry raises the maximum health of the Titan and its party by 15% for 4 to 5 minutes, Warrior's Swiftness their agility by 15%: keep the Battlecry up.
What to train
Strength and Stamina. Strength raises physical damage and, for the Titan alone, the chance to block with the shield; Stamina raises health and rage. Train the two about evenly. Intellect lowers the Titan's rage costs, worth a few points once rage runs short; Agility and Spirit give it little.
Talents
One tree holds the Titan up: Improved Stamina, Defiance (up to 10% more block chance), Juggernaut and Resiliance (more armour and resistance from items), Enduring Protection for a longer Shield Wall, Improved Charge and Titans Thunder, which gives Warstomp a 50% chance to stun. The other hits harder: Improved Strength, Brutality (critical strikes), Improved Gash (up to 30% more), Improved Bludgeon (less rage), Improved Destroy, Precision and Rampage, which gives rage back. For playing alone, start with Improved Strength, Brutality and Improved Gash; to tank for a party, Defiance, Improved Stamina and Juggernaut.
Stats
What training each stat gives a Titan. How much grows with the stat; the game's training window shows it for your own character.
| Stat | Gives |
|---|---|
| Stamina | Health Increase Rage Increase |
| Strength | Physical Damage Chance to block with shield |
| Intellect | Magic Damage Rage Cost Reduction |
| Agility | Physical Crit Chance Dodge Melee Attack |
| Spirit | Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Rage regeneration every 5 seconds. Halfed when in combat. |
Spells
Every spell of the class as its spellbook lists it, with the level it is learned at. New spells and ranks are learned automatically on reaching their level. A number that grows with each rank, such as damage or cost, reads X: the spellbook in the game shows it for each rank and for your own character.
| Spell | Level | Type | Cast time | Cooldown | Range | Effect |
|---|---|---|---|---|---|---|
| - | Physical | Instant | 1 second | 1 Space | Basic melee attack dealing X damage. Costs no rage. | |
| - | Physical | Instant | 3 seconds | 1 Space | Your weapon wounds your opponent for X damage, consuming X rage. | |
| - | Physical | Instant | 20 seconds | 1 Space | A fierce attack that inflicts emense pain, causing X damage to your target. Consumes X rage. Critical strike chance increases by 50% when victim is below 20% hp. | |
| - | Physical | Instant (over time) | 2 seconds | 1 Space | You tear the flesh of your enemy causing them to bleed out for X damage over 10 to 15 seconds, consuming X rage. | |
| - | Physical | Instant | 10 seconds | 2 Spaces | Stomp the ground damaging up to 10 nearby enemies around you causing X damage, while consuming X rage. Past 5 enemies, each takes less. | |
| - | Physical | Instant | 30 seconds | 1 Space | Bash your opponent with your shield stunning them for 1 tick. | |
| - | Shield | Instant (over time) | 15 seconds | 1 Space | The Titan takes a defensive stance absorbing 10% of their maximum health pools worth of damage. Does not protect against over-time effects. Lasts 10 to 15 seconds. Requires an equipped shield. | |
| - | Buff | Instant (over time) | 2 seconds | 20 Spaces | Increases the maximum health of you and your party by 15%. Lasts 4-5 minutes. | |
| - | Buff | Instant (over time) | 180 seconds | 20 Spaces | Increases the agility of you and your party by 15% for 2-3 minutes. | |
| - | Taunt | Instant | 5 seconds | 5 Spaces | Taunts your enemy, makeing them focus their efforts on you. | |
| - | - | - | - | - | You charge your opponent briefly stunning them and causing X damage. |
Talents
Talents cost 1 Talent Point a piece; a character receives 1 Talent Point every 10 levels. A talent under an arrow requires the one above it learned first. Every point in a talent adds the same again: 2%/4%/6% is what one, two and three points give.