|
|
| (17 intermediate revisions by 2 users not shown) |
| Line 1: |
Line 1: |
| ==Introduction== | | == Description == |
| This page contains the Titan Class Guide. You may return to [[Classes]] when you are finished reading this page. | | <!-- This page is yours: paste it once, then write the description here. --> |
| | Hold your ground as an armoured warrior. Block attacks with your shield and crush enemies with earth-shattering strength. |
|
| |
|
| ==Titan Class Guide==
| | The Titan fights with '''rage''' and is the class built to take the hits: it carries a shield, blocks, and keeps the enemies on itself while it wears them down. |
| [[File:Titan_Icon.jpg|100px]]
| |
| <br>
| |
| Titan is a physical type class that's designed to be tanky. As a physical class, Titans make good use of the melee skill which has no cost. They also have a self-buff that increases their maximum health and a self shield based on maximum health. With the <b>Taunt</b> ability, Titans can grab another enemy's attention from afar while <b>Charge</b> allows you to close the gap between an enemy, stunning them in the process. A drawback to this class is that it's rage (or mana for magic classes) cost, compared to other classes, is the highest. If you do not mind this disadvantage, preferring to play a tanky class instead of assassin, and do not wish to play the cast heavy magical type classes, Titan is your class.
| |
| ==Stat Breakdown==
| |
| [[File:Training_Titan.jpg|600px]]
| |
| <br>
| |
| <b>Strength</b>- Increases <b>Physical damage</b> and chance to <b>Block</b> with shield.
| |
| <br>
| |
| <b>Stamina</b>- Increases <b>Health</b> and <b>Rage</b>.
| |
| <br>
| |
| <b>Agility</b>- Increases <b>Physical Crit</b> and <b>Dodge</b>.
| |
| <br>
| |
| <b>Spirit</b>- Increases <b>Dodge (absorb)</b> and Health and Rage <b>regen</b> outside combat. Rage regen is half as effective in combat
| |
| <br>
| |
| <b>Intellect</b>- Increases <b>Rage cost reduction</b>
| |
| <br>
| |
|
| |
|
| ==Stat Build== | | === How it plays === |
| Your gear scales best with Strength and Stamina
| | '''Charge''' opens a fight: it rushes the target and stuns it briefly. '''Gash''' makes the target bleed for 10 to 15 seconds; '''Bludgeon''' is the steady hit, and '''Melee''' costs nothing, so between the two it does most of the work. '''Destroy''' is the finisher: its critical strike chance rises by 50% once the target is below 20% health. '''Warstomp''' hits up to ten enemies around the Titan, '''Shield Bash''' stuns, and '''Taunt''' pulls an enemy's attention onto the Titan, which is what a party wants of it. |
| <br>
| |
| [[File:Best Titan Weapons.jpg|360px]]
| |
| <br>
| |
| The weapon and offhand I have shown here are the best (aside from the premium ones of course)
| |
| <br>
| |
| The other 3 stats suck on titan.
| |
| <br>
| |
| Titan is supposed to be a tank, so it’s abilities will cost more rage and deal less damage. The good news is that Titan's gear heavily focuses on your best stats. Rather than raising physical dodge separately, your strength also raises your block chance. Titans have the most armor but also the least magic resist so you might struggle against priest/phil enemies. I recommend <b>downranking</b> your skills depending on rage as Titan is the most cost heavy class in the game.
| |
| <br>
| |
|
| |
|
| ===<b>Training</b> (activities > training)===
| | For defence, '''Shield Wall''' (requires a shield in off-hand) absorbs 10% of the Titan's maximum health in damage for 10 to 15 seconds (not including damage over time). '''Titan's Battlecry''' raises the maximum health of the Titan and its party by 15% for 4 to 5 minutes, '''Warrior's Swiftness''' their agility by 15%: keep the Battlecry up. |
| *You should alternate between training Strength and Stamina
| |
| **Do not even try training the other three
| |
| **You can build more strength with enough rage healing items or to get more value from melee
| |
| *Eventually Strength will outweigh Stamina by a lot more
| |
| **I don't recommend building too much more strength, but the gap can widen a little more.
| |
|
| |
|
| ==Skills== | | === What to train === |
| <b>Melee</b>- Deals minor damage
| | '''Strength''' and '''Stamina'''. Strength raises physical damage and, for the Titan alone, the chance to block with the shield; Stamina raises health and rage. Train the two about evenly. '''Intellect''' lowers the Titan's rage costs, worth a few points once rage runs short; Agility and Spirit give it little. |
| <br>
| |
| [[File:Melee.jpg|50px]]
| |
| <br>
| |
| This attack deals little damage but has a 1 second cooldown and costs no mana. Since titans scale with strength, this skill will be your bread and butter along with bludgeon.
| |
| <br>
| |
| Unlocked at <b>Start</b> and Rank increases every 15 levels
| |
|
| |
|
| <b>Bludgeon</b>- Deals moderate damage
| | === Talents === |
| <br>
| | One tree holds the Titan up: '''Improved Stamina''', '''Defiance''' (up to 10% more block chance), '''Juggernaut''' and '''Resiliance''' (more armour and resistance from items), '''Enduring Protection''' for a longer Shield Wall, '''Improved Charge''' and '''Titans Thunder''', which gives Warstomp a 50% chance to stun. The other hits harder: '''Improved Strength''', '''Brutality''' (critical strikes), '''Improved Gash''' (up to 30% more), '''Improved Bludgeon''' (less rage), '''Improved Destroy''', '''Precision''' and '''Rampage''', which gives rage back. For playing alone, start with Improved Strength, Brutality and Improved Gash; to tank for a party, Defiance, Improved Stamina and Juggernaut. |
| [[File:Bludgeon.jpg|50px]]
| |
| <br>
| |
| This attack is like Assassin’s Stab, but has a 3-second cooldown instead of 2 and deals less damage. Of course, it also costs more. This ability’s damage cannot be increased by a talent, although there is one for reduced rage. It’ll still cost way more than Stab. This skill is still your bread and butter though.
| |
| <br>
| |
| Unlocked at <b>Start</b> and Rank increases every 20 levels
| |
|
| |
|
| <b>Gash</b>- Deals moderate damage over time
| | {{:Data:Titan}} |
| <br>
| |
| [[File:Gash.jpg|50px]]
| |
| <br>
| |
| This attack costs more than Bludgeon but should still be used at the beginning of combat. This attack will deal damage 2 to 3 times (one tick equals 5 seconds) and is the most cost-efficient skill even though it costs more. Only use it if you can’t kill an enemy within 10-15 seconds. The 30% bonus damage you can get from the talent is negligible, compared to Assassin’s guaranteed double damage with Improved Sever.
| |
| <br>
| |
| Unlocked at start and Rank increases every 20 levels
| |
| | |
| <b>Destroy</b>- Deals massive damage with extra crit chance if enemy low on health
| |
| <br>
| |
| [[File:Destroy.jpg|50px]]
| |
| <br>
| |
| A very costly skill that has a very long cooldown of 20 seconds. Fun fact though, it's pretty much bludgeon but deals twice the damage and costs twice the rage. Only good if your enemy has less than 20% health, and even then it might not crit.
| |
| <br>
| |
| Unlocked at level 20 and Rank increases every 20 levels
| |
| | |
| <b>Warstomp</b>- Deal moderate damage to multiple enemies
| |
| <br>
| |
| [[File:Warstomp.jpg|50px]]
| |
| <br>
| |
| A very costly skill that deals aoe damage, and with a 10 second cooldown doesn't fare well. Even if it only targets 1 enemy it's very rage inefficient, and to break even with bludgeon you'd need to target at least 3 enemies. This could work against multiple weaker enemies, taking them out in one hit. For example, farming bear/elk meat. Even if the enemies are a bit spread out you can farm them a bit faster compared to Assassin without aoe skills.
| |
| <br>
| |
| Unlocked at level 20 and Rank increases every 20 levels
| |
| | |
| <b>Charge</b>- Rushes enemy, dealing minimal damage and stunning them
| |
| <br>
| |
| [[File:Charge.jpg|50px]]
| |
| <br>
| |
| As the name says, you charge at the enemy and stun them. Just use it when you’re about to fight the next enemy.
| |
| <br>
| |
| Unlocked at start
| |
| | |
| <b>Shield Wall</b>- Block damage based on 10% Maximum health
| |
| <br>
| |
| [[File:Shield Wall.jpg|50px]]
| |
| <br>
| |
| Block damage temporarily and scales with health. It also costs around 260 rage which is a temporary set back at a lower level. It can last longer with a talent, but the only purpose I can see is the precast factor. With just one point you can quickly recast it after the previous one is destroyed.
| |
| <br>
| |
| Unlocked at level 10
| |
| | |
| <b>Incapacitate</b>- Stun an enemy
| |
| <br>
| |
| [[File:Incapacitate.jpg|50px]]
| |
| <br>
| |
| This skill is unlocked through the talent tree and stuns your enemies for 2 ticks, which is about 10 seconds. I do not recommend unlocking this skill and I will explain in the talent tree section.
| |
| | |
| ===Rotation===
| |
| | |
| #Use Assassin's Vigour if it expires
| |
| #Begin the attack with Distracting Throw if the enemy is far away
| |
| #Attack with Sever.
| |
| #Keep using it to refresh as long as you can’t defeat the enemy within 10-15 seconds.
| |
| #Use Bladestorm if you are willing to waste rage, defeating them faster, and completing a quest or gaining XP.
| |
| #*It is not worth using in the middle of a fight as It’s a waste of rage using an already rage inefficient skill
| |
| #Spam Melee, Stab, and Bladestorm (if using lowest rank)
| |
| #Use Incapacitate (not recommended) to stun powerful enemies or to conserve health and rage if you can kill them while stunned.
| |
| #Use Stealth to recover health and mana or to wait for a food/potion cooldown. You must not move after casting this or enemies will attack you
| |
| <br>
| |
| <b>Tl;dr</b> Spam Melee and Stab for damage (maybe Distracting Throw also)
| |
| | |
| ==Talent Tree Overview==
| |
| [[File:Assassin Talent.JPG|600px]]
| |
| <br>
| |
| I consider the left tree to be the defensive/utility while the right tree is the offensive. You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
| |
| <br>
| |
| You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels. There side quests near the second half of the game that rewards you with a total of 5 talent points. I will list all the talents you can learn and the order you should learn it.
| |
| | |
| ===Tier 1===
| |
| [[File:First Tier Improved Assassin.jpg|300px]]
| |
| <br>
| |
| In the first tier you have <b>Improved Strength</b> and <b>Improved Agility</b> which increases your stat. You need all 3 points in this in order to learn a second-tier skill called Discipline and Masters training respectively. At max level, you can gain up to 10 percent more of a stat through training. Strength (Masters training) is definitely preferred over Agility (Discipline).
| |
| <br>
| |
| [[File:Improved Sever.jpg|150px]]
| |
| <br>
| |
| Next, you have <b>Improved Sever</b>, which actually was a skill I mistook as useless. It said that increases the duration of Sever by 1%, which in reality is actually 1 tick. A tick equals 5 seconds, so at the max rank, you deal at least double the bleed damage. <b>Take this first</b>.
| |
| <br>
| |
| [[File:Assassin Defense Talent.jpg|300px]]
| |
| <br>
| |
| I've mentioned a defensive/utility and offensive split, but Channel Energy and <b>Thick armor</b> are in separate talent trees. Flexibility decreases physical damage taken by up to 6% while Improved armor raises your armor gained by items by 10%. They are both defensive talents that should be in the same tree. Nonetheless, these skills should be one of the last talents to level. Also to note, eventually Channel Energy will surpass Thick armor since you will cap on gear level.
| |
| <br>
| |
| [[File:Improved Stealth.jpg|150px]]
| |
| <br>
| |
| <b>Improved stealth</b> does nothing since the skill got revamped.
| |
| <br>
| |
| [[File:Flexibility Talent.jpg|150px]]
| |
| <br>
| |
| You have <b>Flexibility</b> which increases dodge chance by up to 10%. Being able to dodge more is infinitely better than taking less damage. Both only apply to physical attacks as well so dodge is dominant. Crit and Dodge also go hand in hand.
| |
| | |
| ===Tier 2===
| |
| [[File:First Tier Improved Assassin.jpg|300px]]
| |
| <br>
| |
| To reiterate, You need all 3 points in either Improved Strength and Improved Agility in order to learn a second-tier skill called <b>Discipline</b> and <b>Masters training</b> respectively. At max level, you can gain up to 10 percent more of a stat through training. Strength (Masters training) is definitely preferred over Agility (Discipline).
| |
| <br>
| |
| [[File:Assassin Defense Talent.jpg|300px]]
| |
| <br>
| |
| Also to reiterate, <b>Channel Energy</b> and Thick armor are in separate talent trees even though they are similar (defense/utility). Flexibility decreases physical damage taken by up to 6% while Improved armor raises your armor gained by items by 10%. They are both defensive talents that should be in the same tree. Nonetheless, these skills should be one of the last talents to level. Again, Channel Energy will surpass Thick armor since you will cap on gear level.
| |
| <br>
| |
| [[File:Improved Stab.jpg|150px]]
| |
| <br>
| |
| <b>Improved Stab</b> is a second-tier skill that you should prioritize over the third-tier talents I will mention later. It raises the crit chance of your stab skill by up to 30%. This ensures you crit a third of the time (30% plus "default" 3% from agility), which is big considering how much agility it requires to increase crit anyways.
| |
| <br>
| |
| [[File:Assassin Tier 2 and 3 Talent.jpg|300px]]
| |
| <br>
| |
| Similar to Improved Strength/Improved Agility, you have <b>Focus</b> and <b>Pain</b>. Focus lowers the rage cost of your skills by up to 10% while pain increases your crit chance by up to 5%. I’d prioritize Pain over Focus as both it and Penetration increase your damage output. You must max either skill (Focus or Pain) to be able to unlock the final talent.
| |
| | |
| ===Tier 3===
| |
| [[File:Incapacitate Talent.jpg|150px]]
| |
| <br>
| |
| <b>Incapacitate</b> is the only skill you have to unlock through the talent tree. It stuns your enemy for two ticks, which is a lot despite two ticks sounding like a little (10 seconds). It has a long cooldown of 60 seconds which might deter you from using it. But you should also be deterred from using it because the other talent, Penetration, is the superior one.
| |
| <br>
| |
| [[File:Penetration Talent.jpg|150px]]
| |
| <br>
| |
| Penetration is a strong skill that allows you to reduce the effect of enemy armor by 20%. You’ll be able to deal more damage and is definitely better than a stun. This talent isn’t the most important though, as I consider Improved Stab to be Assassin's greatest talent.
| |
| | |
| ====Talent Order====
| |
| This is, therefore, the order in which you should level your talents
| |
| Improved Sever
| |
| Improved Strength to 2
| |
| Improved Stab
| |
| Pain
| |
| Penetration
| |
| Improved Strength to 3
| |
| Masters training
| |
| Flexibility
| |
| Focus
| |
| Incapacitate
| |
| Channel Energy
| |
| Thick armor
| |
| Improved Agility
| |
| Discipline
| |
| Improved Stealth (just to unlock them all)
| |
| Assuming you have 6 extra talent points you should unlock Penetration at level 80. You can decide to upgrade master training first, but I recommend doing it after Pain and Penetration.
| |
Description
Hold your ground as an armoured warrior. Block attacks with your shield and crush enemies with earth-shattering strength.
The Titan fights with rage and is the class built to take the hits: it carries a shield, blocks, and keeps the enemies on itself while it wears them down.
How it plays
Charge opens a fight: it rushes the target and stuns it briefly. Gash makes the target bleed for 10 to 15 seconds; Bludgeon is the steady hit, and Melee costs nothing, so between the two it does most of the work. Destroy is the finisher: its critical strike chance rises by 50% once the target is below 20% health. Warstomp hits up to ten enemies around the Titan, Shield Bash stuns, and Taunt pulls an enemy's attention onto the Titan, which is what a party wants of it.
For defence, Shield Wall (requires a shield in off-hand) absorbs 10% of the Titan's maximum health in damage for 10 to 15 seconds (not including damage over time). Titan's Battlecry raises the maximum health of the Titan and its party by 15% for 4 to 5 minutes, Warrior's Swiftness their agility by 15%: keep the Battlecry up.
What to train
Strength and Stamina. Strength raises physical damage and, for the Titan alone, the chance to block with the shield; Stamina raises health and rage. Train the two about evenly. Intellect lowers the Titan's rage costs, worth a few points once rage runs short; Agility and Spirit give it little.
Talents
One tree holds the Titan up: Improved Stamina, Defiance (up to 10% more block chance), Juggernaut and Resiliance (more armour and resistance from items), Enduring Protection for a longer Shield Wall, Improved Charge and Titans Thunder, which gives Warstomp a 50% chance to stun. The other hits harder: Improved Strength, Brutality (critical strikes), Improved Gash (up to 30% more), Improved Bludgeon (less rage), Improved Destroy, Precision and Rampage, which gives rage back. For playing alone, start with Improved Strength, Brutality and Improved Gash; to tank for a party, Defiance, Improved Stamina and Juggernaut.
Overview › Classes › Titan
Stats
What training each stat gives a Titan. How much grows with the stat; the game's training window shows it for your own character.
| Stat |
Gives
|
| Stamina |
Health Increase Rage Increase
|
| Strength |
Physical Damage Chance to block with shield
|
| Intellect |
Magic Damage Rage Cost Reduction
|
| Agility |
Physical Crit Chance Dodge Melee Attack
|
| Spirit |
Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Rage regeneration every 5 seconds. Halfed when in combat.
|
Spells
Every spell of the class as its spellbook lists it, with the level it is learned at. New spells and ranks are learned automatically on reaching their level. A number that grows with each rank, such as damage or cost, reads X: the spellbook in the game shows it for each rank and for your own character.
| Spell |
Level |
Type |
Cast time |
Cooldown |
Range |
Effect
|
Melee |
- |
Physical |
Instant |
1 second |
1 Space |
Basic melee attack dealing X damage. Costs no rage.
|
Bludgeon |
- |
Physical |
Instant |
3 seconds |
1 Space |
Your weapon wounds your opponent for X damage, consuming X rage.
|
Destroy |
- |
Physical |
Instant |
20 seconds |
1 Space |
A fierce attack that inflicts emense pain, causing X damage to your target. Consumes X rage. Critical strike chance increases by 50% when victim is below 20% hp.
|
Gash |
- |
Physical |
Instant (over time) |
2 seconds |
1 Space |
You tear the flesh of your enemy causing them to bleed out for X damage over 10 to 15 seconds, consuming X rage.
|
Warstomp |
- |
Physical |
Instant |
10 seconds |
2 Spaces |
Stomp the ground damaging up to 10 nearby enemies around you causing X damage, while consuming X rage. Past 5 enemies, each takes less.
|
Shield Bash |
- |
Physical |
Instant |
30 seconds |
1 Space |
Bash your opponent with your shield stunning them for 1 tick.
|
Shield Wall |
- |
Shield |
Instant (over time) |
15 seconds |
1 Space |
The Titan takes a defensive stance absorbing 10% of their maximum health pools worth of damage. Does not protect against over-time effects. Lasts 10 to 15 seconds. Requires an equipped shield.
|
Titan's Battlecry |
- |
Buff |
Instant (over time) |
2 seconds |
20 Spaces |
Increases the maximum health of you and your party by 15%. Lasts 4-5 minutes.
|
Warrior's Swiftness |
- |
Buff |
Instant (over time) |
180 seconds |
20 Spaces |
Increases the agility of you and your party by 15% for 2-3 minutes.
|
Taunt |
- |
Taunt |
Instant |
5 seconds |
5 Spaces |
Taunts your enemy, makeing them focus their efforts on you.
|
Charge |
- |
- |
- |
- |
- |
You charge your opponent briefly stunning them and causing X damage.
|
Talents
Talents cost 1 Talent Point a piece; a character receives 1 Talent Point every 10 levels. A talent under an arrow requires the one above it learned first. Every point in a talent adds the same again: 2%/4%/6% is what one, two and three points give.
Tree 1
Improved Stamina
5 ranks
Increases total stamina by 1%/2%/3%/4%/5%.
Defiance
5 ranks
Your chance to block physical attacks with your shield increases by 2%/4%/6%/8%/10%.
Juggernaut
5 ranks
Increases armor from items by 5%/10%/15%/20%/25%.
Improved Charge
5 ranks
Decreases cooldown of Charge by 1/2/3/4/5 seconds(s) and increases critical strike chance of Charge by 10%/20%/30%/40%/50%.
Resiliance
5 ranks
Increases resist from items by 5%/10%/15%/20%/25%.
Enduring Protection
3 ranks
The duration of your Shield Wall will last an extra 1/2/3 ticks.
Titans Thunder
1 rank
Your Titans Warstomp will have a 50% chance to stun your enemy.
Tree 2
Brutality
5 ranks
Your hostile attacks will have an additional 1%/2%/3%/4%/5% critical strike chance.
Improved Bludgeon
5 ranks
Reduces the rage cost of your Bludgeon by 2%/4%/6%/8%/10%.
Improved Strength
5 ranks
Increases total strength by 1%/2%/3%/4%/5%.
Improved Destroy
3 ranks
Decreases cooldown of Destroy by 3%/6%/9% second(s).
Improved Gash
3 ranks
Increases damage from gash by 10%/20%/30%.
Precision
5 ranks
Reduced your enemies chance to dodge your attacks by 2%/4%/6%/8%/10%.
Rampage
1 rank
5% chance to regain 10% rage on any hostile attack that costs rage.