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| ==Introduction==
| | [[Overview]] › Classes |
| As a Titan of Time, you will have access to four different Classes. This page will aid in your decision and understanding of each class.
| | Every class, with how many of its spells and talents are recorded. |
| | | {| class="wikitable sortable" |
| == Class Attributes==
| | ! Class !! Spells !! Talents |
| Every class has a set of attributes that increase their stats in battle. Their attributes can be increased through points and gear, as well through Energy that regenerates over time. | | |- |
| | | | [[File:Class Assassin.png|20px|link=]] [[Assassin]] || 8 || 14 |
| ===Training===
| | |- |
| [[File:Training.jpg|thumb|none|200px|Top Right]] | | | [[File:Class Titan.png|20px|link=]] [[Titan]] || 11 || 14 |
| | | |- |
| | | | [[File:Class Priest.png|20px|link=]] [[Priest]] || 9 || 14 |
| [[File:training2.jpg|thumb|none|750px|Titan's Training Screen]] | | |- |
| | | | [[File:Class Philosopher.png|20px|link=]] [[Philosopher]] || 9 || 14 |
| | | |- |
| The only way you can increase your stats is by equipping higher level gear or through the training screen.
| | | [[File:Class Druid.png|20px|link=]] [[Druid]] || 20 || 14 |
| | | |} |
| *Every 5 minutes you regenerate 10/20 energy (depending on exalted player status)
| | == Stats == |
| **Energy caps at 100 energy and is used to raise your attributes
| | What training each stat gives each class. |
| **Training uses up all the energy you have
| | {| class="wikitable sortable" |
| **<b>Exalted Players fully recharge</b> their bar every <b>25 minutes</b>
| | ! Stat !! [[Assassin]] !! [[Titan]] !! [[Priest]] !! [[Philosopher]] !! [[Druid]] |
| **<b>Non-Exalted</b> Players <b>fully recharge</b> every <b>50 minutes</b>
| | |- |
| *Every class has a set of attributes that increase their effectiveness in battle.
| | | '''Stamina''' || Health Increase<br />Rage Increase || Health Increase<br />Rage Increase || Health Increase || Health Increase || Health Increase |
| [[File:DesertTemple.PNG|thumb|none|600px|Oh boy its the Proving Grounds]] | | |- |
| *Points can be earned daily through Daily Quests and Proving Grounds.
| | | '''Strength''' || Physical Damage || Physical Damage<br />Chance to block with shield || Physical Damage || Physical Damage || Physical Damage |
| **Points instantly raise your attributes equal to 100 energy's worth.
| | |- |
| **Proving Grounds are spread throughout the land so you must find them on your own
| | | '''Intellect''' || Magic Damage<br />Rage Cost Reduction || Magic Damage<br />Rage Cost Reduction || Magic Damage<br />Mana Increase || Magic Damage<br />Mana Increase || Magic Damage<br />Mana Increase |
| ***Each Proving Ground has 3 difficulties: Normal, Hard, and Insane
| | |- |
| ****Each mode can be done once to gain points and gold
| | | '''Agility''' || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack || Physical Crit Chance<br />Dodge Melee Attack |
| ****Doing a higher difficulties automatically completes the lower difficulties
| | |- |
| *****For example, by completing the Insane difficulty you can skip Normal and Hard difficulty
| | | '''Spirit''' || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Rage regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Rage regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Mana regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Mana regeneration every 5 seconds. Halfed when in combat. || Magic Crit Chance<br />Healing<br />Absorb Magical Attack<br />Health regeneration every 5 seconds while out of combat.<br />Mana regeneration every 5 seconds. Halfed when in combat. |
| *****It gives loot as if you have already completed it
| | |} |
| [[File:Proving.PNG|thumb|none|600px|Loot it and scoot it]] | |
| | |
| *You can also gain points through regular quests and by becoming a Titan of Time.
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| | |
| Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.
| |
| | |
| ===Attribute Breakdown=== | |
| [[File:Training.jpg|300px]] | |
| <br>
| |
| Each attribute works differently with each class, but Titan/Assassin and Priest/Philosopher work similarly.
| |
| *Stamina increases the <b>Health</b> of every class and <b>Rage</b> of Titan/Assassin.
| |
| *Strength increases the <b>Physcial damage</b> of every class, but is mainly relevant to Titan/Assassin.
| |
| **It also increases the <b>Block rate</b> of Titan.
| |
| *Intellect increases the <b>Magic damage</b> of every class, but is mainly relevant to Priest/Philosopher.
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| **It also increases the <b>Mana</b> of Priest/Philosopher and <b>Rage cost reduction</b> of Titan/Assassin.
| |
| *Agility increases the <b>Physical Crit</b> and <b>Melee dodge</b> of all classes but mainly scales best with Assassin.
| |
| *Spirit increases the <b>Magic Crit</b> and <b>Magic absorb</b> , <b>Healing</b>, and Health and Rage/Mana <b>regen</b> outside combat.
| |
| **This applies to all classes but mainly scales better with Priest/Philosopher.
| |
| **Healing only applies to spells and not food/potions you consume
| |
| **Rage/Mana regen is half as effective in combat
| |
| | |
| Each class has base health, rage/mana, and damage which the stats scale from
| |
| *If you have a <b>base health</b> of 1000 and a <b>health increase</b> of 20%, you would have 1200 health.
| |
| *If your skill deals a <b>base damage</b> of 100 and you have a <b>Physical/Magic damage increase</b> of 20%, you would deal 120 damage (pre-mitigation)
| |
| *This is why you should learn higher ranked skills to increase your base damage
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| **This requires the right level and sufficient gold
| |
| **It also comes at the cost of more rage/mana.
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| | |
| == Class Talent ==
| |
| [[File:Assassin Talents.jpg|600px]]
| |
| <br> | |
| *It takes 5 points in a tier to gain access to the next tier of talents, but only for one side.
| |
| **For example, if you level up Thick Armor to 5 you can begin to level up Focus and Channel energy, but not Improved Bladestorm or Pain.
| |
| *If there is an arrow connecting two talents, you must level up the talent above before you can level up the talent below.
| |
| **Discipline or Master's Training can only be leveled up once you have leveled up either Improved Agility or Improved Strength to 3 respectively.
| |
| *You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
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| *You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels.
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| **There side quests near the second half of the game that rewards you with a total of 5 talent points.
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| **I will list all the talents you can learn and the order you should learn them.
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| | |
| == Class Gear==
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| | |
| == Class Guide==
| |
| If you are unsure which class you would like to play or wish to learn more about your class, you can click any of the images below.
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| | |
| [[File:Assassin_Icon.JPG|150px |link=Assassin |alt=Alt text |Assassin]]
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| [[File:Titan_Icon.jpg|145px |link=Titan |alt=Alt text |Titan]]
| |
| <br> | |
| [[File:Priest_Icon.jpg|150px |link=Priest |alt=Alt text |Priest]]
| |
| [[File:Philosopher_Icon.jpg|150px |link=Philosopher |alt=Alt text |Philosopher]]
| |
Overview › Classes
Every class, with how many of its spells and talents are recorded.
Stats
What training each stat gives each class.
| Stat |
Assassin |
Titan |
Priest |
Philosopher |
Druid
|
| Stamina |
Health Increase Rage Increase |
Health Increase Rage Increase |
Health Increase |
Health Increase |
Health Increase
|
| Strength |
Physical Damage |
Physical Damage Chance to block with shield |
Physical Damage |
Physical Damage |
Physical Damage
|
| Intellect |
Magic Damage Rage Cost Reduction |
Magic Damage Rage Cost Reduction |
Magic Damage Mana Increase |
Magic Damage Mana Increase |
Magic Damage Mana Increase
|
| Agility |
Physical Crit Chance Dodge Melee Attack |
Physical Crit Chance Dodge Melee Attack |
Physical Crit Chance Dodge Melee Attack |
Physical Crit Chance Dodge Melee Attack |
Physical Crit Chance Dodge Melee Attack
|
| Spirit |
Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Rage regeneration every 5 seconds. Halfed when in combat. |
Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Rage regeneration every 5 seconds. Halfed when in combat. |
Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Mana regeneration every 5 seconds. Halfed when in combat. |
Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Mana regeneration every 5 seconds. Halfed when in combat. |
Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Mana regeneration every 5 seconds. Halfed when in combat.
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