Priest

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Description

Keep yourself and your allies alive with powerful healing, and torment your enemies with divine wrath.

The Priest fights with mana and holds the party together: it heals, shields and strengthens its allies, and strikes with holy magic from a distance.

How it plays

Holy Wrath is the main attack from up to 10 spaces, Holy Commandment another strike, and Penance stuns the enemy while it drains it (a channel: every hit taken shortens it). To heal, Salvation heals one target, Spiritual Rejuvenation heals over 10 to 15 seconds and Prayer of Forgivness heals up to five party members at once. Protection of the Demigods shields a target for 10% of its maximum health, and Fortitude raises a player's stamina by 15% for 30 minutes.

What to train

Intellect for magic damage and mana, and Spirit for healing, magic critical strikes, absorbing magic attacks and regenerating mana. Stamina for health. Strength and Agility do little for a Priest.

Talents

One tree heals: Holy Presence (up to 10% stronger healing), Improved Salvation (faster to cast), Infusion (healing over time lasts longer), Improved Protection (stronger shields), Improved Spirit and after it Spirituality (less physical damage taken), and Omnipotence, a chance to get mana back on every cast. The other tree deals damage: Wrath (up to 15% more damage), Improved Holy Wrath (faster to cast), Improved Intellect and after it Pure Vision (more magic damage), Holy Vengeance (magic critical strikes), Excommunication (fewer spells absorbed) and Soul Purge, mana back on a killing blow. Playing alone, the damage tree levels faster; healing a party, the other.

Overview › Classes › Priest

Stats

What training each stat gives a Priest. How much grows with the stat; the game's training window shows it for your own character.

Stat Gives
Stamina Health Increase
Strength Physical Damage
Intellect Magic Damage
Mana Increase
Agility Physical Crit Chance
Dodge Melee Attack
Spirit Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Mana regeneration every 5 seconds. Halfed when in combat.

Spells

Every spell of the class as its spellbook lists it, with the level it is learned at. New spells and ranks are learned automatically on reaching their level. A number that grows with each rank, such as damage or cost, reads X: the spellbook in the game shows it for each rank and for your own character.

Spell Level Type Cast time Cooldown Range Effect
Melee - Physical Instant 1 second 1 Space Basic melee attack dealing X damage. Costs no mana.
Holy Wrath - Magical 1.5 seconds 2 seconds 10 Spaces Call upon the wrath of the gods, causing X damage. Consumes X mana.
Salvation - Heal 1.5 seconds 2 seconds 10 Spaces Call upon the mercy of the gods for salvation, healing the target for X health consuming X mana.
Protection of the Demigods - Shield Instant (over time) 30 seconds 8 Spaces Surrounds your target with the protective energies of your soul. Shield will absorb 10% of targets maximum health pools worth of damage. Does not protect against over-time effects. Lasts 20 to 25 seconds or untill destroyed. Costs X mana.
Holy Commandment 10 - - - - Call upon the divine hand of judgment, dealing X damage to your enemies, consuming X mana.
Spiritual Rejuvenation 10 - - - - The spirits of the past pass through your target providing X health over 10 to 15 seconds. Costs X mana.
Prayer of Forgivness 20 - - - - Request the merciful touch of the Gods upon your allies. Healing up to 5 surrounding party members for X, costing X mana.
Fortitude 10 - - - - Increase a friendly players stamina by 15% for 30 minutes. Costs X mana.
Penance 15 - - - - Stuns your enemy briefly and drains 100 from your enemy and costs X mana per channel tick over 3 seconds or until interrupted. Each hit you take shortens the channel by 1 second.

Talents

Talents cost 1 Talent Point a piece; a character receives 1 Talent Point every 10 levels. A talent under an arrow requires the one above it learned first. Every point in a talent adds the same again: 2%/4%/6% is what one, two and three points give.

Tree 1
Infusion
3 ranks
Over-Time healing spells will last for an addition 1/2/3 tick.
Improved Salvation
5 ranks
Decreases the cast time of Salvation by 0.1/0.2/0.3/0.4/0.5 seconds.
Improved Spirit
3 ranks
Increases total spirit by 1%/2%/3%.
▼
Improved Protection
3 ranks
Your shield will absorb 5%/10%/15% more damage.
Holy Presence
5 ranks
All healing spells increased by 2%/4%/6%/8%/10%.
Spirituality
5 ranks
Decreases all damage taken from physical attacks by 2%/4%/6%/8%/10%.
▼
Omnipotence
1 rank
25% chance on any cast that costs mana to replenish 10% mana.
Tree 2
Excommunication
3 ranks
Reduces the chance your damage spells will be absorbed by 5%/10%/15%.
Improved Holy Wrath
5 ranks
Decreases the cast time of Holy Wrath by 0.1/0.2/0.3/0.4/0.5 seconds.
Improved Intellect
3 ranks
Increases total intellect by 1%/2%/3%.
▼
Wrath
5 ranks
All damage increased by 3%/6%/9%/12%/15%.
Holy Vengeance
3 ranks
Critical strike chance with hostile magic spells increased by 2%/4%/6%.
Pure Vision
5 ranks
Increases all damage done with magic attacks by 2%/4%/6%/8%/10%.
▼
Soul Purge
1 rank
25% chance to regain 50% mana when you deliver the fatal strike to an enemy.