Data:Assassin
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Stats
What training each stat gives a Assassin. How much grows with the stat; the game's training window shows it for your own character.
| Stat | Gives |
|---|---|
| Stamina | Health Increase Rage Increase |
| Strength | Physical Damage |
| Intellect | Magic Damage Rage Cost Reduction |
| Agility | Physical Crit Chance Dodge Melee Attack |
| Spirit | Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Rage regeneration every 5 seconds. Halfed when in combat. |
Spells
Every spell of the class as its spellbook lists it, with the level it is learned at. New spells and ranks are learned automatically on reaching their level. A number that grows with each rank, such as damage or cost, reads X: the spellbook in the game shows it for each rank and for your own character.
| Spell | Level | Type | Cast time | Cooldown | Range | Effect |
|---|---|---|---|---|---|---|
| - | Physical | Instant | 1 second | 1 Space | Basic melee attack dealing X damage. Costs no rage. | |
| - | Physical | Instant | 2 seconds | 1 Space | Run your weapon through your enemy dealing X damage, while consuming X rage. | |
| - | Physical | Instant (over time) | 5 seconds | 1 Space | Slice your enemy causing them to bleed for X damage over 10 to 15 seconds, costing X rage. | |
| - | Buff | Instant | 2 seconds | 1 Space | Turn nearly invisible hiding yourself from enemies. | |
| 20 | Buff | Instant | 1 second | 1 Space | You are consumed by a burst of energy, increasing your strength by 15% for 5 minutes. | |
| 15 | Physical | Instant | 10-5 seconds | 2 Spaces | You wield your weapons quickly, inflicting great damage on surrounding enemies causing X damage, consuming X rage. Hits up to 10 enemies; past 5, each takes less. | |
| 4 | Physical | Instant | 3 seconds | 10 Spaces | Hurl your weapon at your enemy from afar causing X damage, consuming X rage. | |
| 10 | Physical | Instant | 20 seconds | 1 Space | Hits for X and stuns your opponent for 0 to 5 seconds. Stun breaks when enemy is attacked. Costs X rage. |
Talents
Talents cost 1 Talent Point a piece; a character receives 1 Talent Point every 10 levels. A talent under an arrow requires the one above it learned first. Every point in a talent adds the same again: 2%/4%/6% is what one, two and three points give.
Tree 1
Improved Agility
5 ranks
Increases total agility by 1%/2%/3%/4%/5%.
Thick Armor
3 ranks
Increases armor gained from items by 5%/10%/15%.
Flexibility
3 ranks
Increases your chance to dodge physical attacks by 4%/8%/12%.
Discipline
3 ranks
Decrease critical strike chance of physical attacks against you by 10%/20%/30%.
Focus
3 ranks
Lowers rage cost of all hostile attacks by 4%/8%/12%.
Channel Energy
3 ranks
Decreases physical damage taken by 4%/8%/12%.
▼
Improved Stealth
1 rank
Stealth reduces enemy detection range by 50% and increases critical strike chance by 50% on unsuspecting enemies.
Tree 2
Improved Sever
3 ranks
Increases the duration of your sever by 1/2/3 ticks.
Improved Stab
3 ranks
Increases your critical strike chance with stab by 10%/20%/30%.
Improved Strength
5 ranks
Increases total strength by 1%/2%/3%/4%/5%.
▼
Bloodletting
3 ranks
Increases critical strike chance by 10%/20%/30% on bleeding targets.
Pain
3 ranks
Increases your critical strike chance of all hostile attacks by 2%/4%/6%.
Improved Bladestorm
5 ranks
Decreases the cooldown of your Bladestorm attack by 1/2/3/4/5 seconds.
▼
Penetration
1 rank
Reduces the effect of your enemies armor against your attacks by 25%.