Data:Assassin

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Overview › Classes › Assassin

Stats

What training each stat gives a Assassin. How much grows with the stat; the game's training window shows it for your own character.

Stat Gives
Stamina Health Increase
Rage Increase
Strength Physical Damage
Intellect Magic Damage
Rage Cost Reduction
Agility Physical Crit Chance
Dodge Melee Attack
Spirit Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Rage regeneration every 5 seconds. Halfed when in combat.

Spells

Every spell of the class as its spellbook lists it, with the level it is learned at. New spells and ranks are learned automatically on reaching their level. A number that grows with each rank, such as damage or cost, reads X: the spellbook in the game shows it for each rank and for your own character.

Spell Level Type Cast time Cooldown Range Effect
Melee - Physical Instant 1 second 1 Space Basic melee attack dealing X damage. Costs no rage.
Stab - Physical Instant 2 seconds 1 Space Run your weapon through your enemy dealing X damage, while consuming X rage.
Sever - Physical Instant (over time) 5 seconds 1 Space Slice your enemy causing them to bleed for X damage over 10 to 15 seconds, costing X rage.
Stealth - Buff Instant 2 seconds 1 Space Turn nearly invisible hiding yourself from enemies.
Assassin's Vigor 20 Buff Instant 1 second 1 Space You are consumed by a burst of energy, increasing your strength by 15% for 5 minutes.
Blade Storm 15 Physical Instant 10-5 seconds 2 Spaces You wield your weapons quickly, inflicting great damage on surrounding enemies causing X damage, consuming X rage. Hits up to 10 enemies; past 5, each takes less.
Distracting Throw 4 Physical Instant 3 seconds 10 Spaces Hurl your weapon at your enemy from afar causing X damage, consuming X rage.
Hamstring 10 Physical Instant 20 seconds 1 Space Hits for X and stuns your opponent for 0 to 5 seconds. Stun breaks when enemy is attacked. Costs X rage.

Talents

Talents cost 1 Talent Point a piece; a character receives 1 Talent Point every 10 levels. A talent under an arrow requires the one above it learned first. Every point in a talent adds the same again: 2%/4%/6% is what one, two and three points give.

Tree 1
Improved Agility
5 ranks
Increases total agility by 1%/2%/3%/4%/5%.
Thick Armor
3 ranks
Increases armor gained from items by 5%/10%/15%.
Flexibility
3 ranks
Increases your chance to dodge physical attacks by 4%/8%/12%.
Discipline
3 ranks
Decrease critical strike chance of physical attacks against you by 10%/20%/30%.
Focus
3 ranks
Lowers rage cost of all hostile attacks by 4%/8%/12%.
Channel Energy
3 ranks
Decreases physical damage taken by 4%/8%/12%.
▼
Improved Stealth
1 rank
Stealth reduces enemy detection range by 50% and increases critical strike chance by 50% on unsuspecting enemies.
Tree 2
Improved Sever
3 ranks
Increases the duration of your sever by 1/2/3 ticks.
Improved Stab
3 ranks
Increases your critical strike chance with stab by 10%/20%/30%.
Improved Strength
5 ranks
Increases total strength by 1%/2%/3%/4%/5%.
▼
Bloodletting
3 ranks
Increases critical strike chance by 10%/20%/30% on bleeding targets.
Pain
3 ranks
Increases your critical strike chance of all hostile attacks by 2%/4%/6%.
Improved Bladestorm
5 ranks
Decreases the cooldown of your Bladestorm attack by 1/2/3/4/5 seconds.
▼
Penetration
1 rank
Reduces the effect of your enemies armor against your attacks by 25%.