Data:Priest
Stats
What training each stat gives a Priest. How much grows with the stat; the game's training window shows it for your own character.
| Stat | Gives |
|---|---|
| Stamina | Health Increase |
| Strength | Physical Damage |
| Intellect | Magic Damage Mana Increase |
| Agility | Physical Crit Chance Dodge Melee Attack |
| Spirit | Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Mana regeneration every 5 seconds. Halfed when in combat. |
Spells
Every spell of the class as its spellbook lists it, with the level it is learned at. New spells and ranks are learned automatically on reaching their level. A number that grows with each rank, such as damage or cost, reads X: the spellbook in the game shows it for each rank and for your own character.
| Spell | Level | Type | Cast time | Cooldown | Range | Effect |
|---|---|---|---|---|---|---|
| - | Physical | Instant | 1 second | 1 Space | Basic melee attack dealing X damage. Costs no mana. | |
| - | Heal | 1.5 seconds | 2 seconds | 10 Spaces | Call upon the mercy of the gods for salvation, healing the target for X health consuming X mana. | |
| 10 | - | - | - | - | Call upon the divine hand of judgment, dealing 100 damage to your enemies, consuming 130 mana. | |
| - | Magical | 1.5 seconds | 2 seconds | 10 Spaces | Call upon the wrath of the gods, causing X damage. Consumes X mana. | |
| - | Shield | Instant (over time) | 30 seconds | 8 Spaces | Surrounds your target with the protective energies of your soul. Shield will absorb 10% of targets maximum health pools worth of damage. Does not protect against over-time effects. Lasts 20 to 25 seconds or untill destroyed. Costs 180 mana. | |
| 10 | - | - | - | - | The spirits of the past pass through your target providing 80 health over 10 to 15 seconds. Costs 100 mana. | |
| 20 | - | - | - | - | Request the merciful touch of the Gods upon your allies. Healing up to 5 surrounding party members for 140, costing 215 mana. | |
| 10 | - | - | - | - | Increase a friendly players stamina by 15% for 30 minutes. Costs 375 mana. | |
| 15 | - | - | - | - | Stuns your enemy briefly and drains 100 from your enemy and costs 100 mana per channel tick over 3 seconds or until interrupted. Each hit you take shortens the channel by 1 second. |
Talents
Talents cost 1 Talent Point a piece; a character receives 1 Talent Point every 10 levels. Some talents require another talent learned first. Every point in a talent adds the same again: 2%/4%/6% is what one, two and three points give.
| Talent | Tree | Ranks | Requires | Effect |
|---|---|---|---|---|
| 1 | 3 | - | Over-Time healing spells will last for an addition 1/2/3 tick. | |
| 1 | 5 | - | Decreases the cast time of Salvation by 0.1/0.2/0.3/0.4/0.5 seconds. | |
| 1 | 3 | - | Increases total spirit by 1%/2%/3%. | |
| 1 | 3 | - | Your shield will absorb 5%/10%/15% more damage. | |
| 1 | 5 | - | All healing spells increased by 2%/4%/6%/8%/10%. | |
| 1 | 5 | Improved Spirit | Decreases all damage taken from physical attacks by 2%/4%/6%/8%/10%. | |
| 1 | 1 | Holy Presence | 25% chance on any cast that costs mana to replenish 10% mana. | |
| 2 | 3 | - | Reduces the chance your damage spells will be absorbed by 5%/10%/15%. | |
| 2 | 5 | - | Decreases the cast time of Holy Wrath by 0.1/0.2/0.3/0.4/0.5 seconds. | |
| 2 | 3 | - | Increases total intellect by 1%/2%/3%. | |
| 2 | 5 | - | All damage increased by 3%/6%/9%/12%/15%. | |
| 2 | 3 | - | Critical strike chance with hostile magic spells increased by 2%/4%/6%. | |
| 2 | 5 | Improved Intellect | Increases all damage done with magic attacks by 2%/4%/6%/8%/10%. | |
| 2 | 1 | Holy Vengeance | 25% chance to regain 50% mana when you deliver the fatal strike to an enemy. |