Assassin
Description
Strong physical attacks cut through your enemies. Evade your foes and strike from the shadows with agility and stealth.
The Assassin fights with rage, strikes fast and from hiding, and avoids being hit rather than taking it.
How it plays
Stealth hides the Assassin from its enemies, so it picks when a fight starts. Sever makes the target bleed for 10 to 15 seconds; Stab is the main attack, with Melee in between, which costs nothing. Hamstring stuns for up to 5 seconds (it breaks when the target is attacked), Distracting Throw hits from afar to pull an enemy, and Blade Storm hits up to ten enemies around it. Assassin's Vigor raises its strength by 15% for 5 minutes: keep it up.
What to train
Strength for damage and Agility for critical strikes and dodging melee attacks, which is the Assassin's defence; Stamina for health and rage. Intellect lowers its rage costs. Spirit gives it little.
Talents
One tree keeps it alive: Flexibility (dodge), Thick Armor, Discipline (fewer critical strikes against it), Channel Energy (less physical damage taken), Focus (less rage for every attack) and, after Focus, Improved Stealth: enemies notice it at half the distance and its first strikes on them have 50% more critical strike chance. The other tree is damage: Improved Strength, Improved Stab, Improved Sever and after it Bloodletting (more critical strikes on bleeding targets), Pain and after it Penetration (enemies' armour counts a quarter less), Improved Bladestorm. Bleed and critical strikes go together: Sever, then Bloodletting and Pain.
Stats
What training each stat gives a Assassin. How much grows with the stat; the game's training window shows it for your own character.
| Stat | Gives |
|---|---|
| Stamina | Health Increase Rage Increase |
| Strength | Physical Damage |
| Intellect | Magic Damage Rage Cost Reduction |
| Agility | Physical Crit Chance Dodge Melee Attack |
| Spirit | Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Rage regeneration every 5 seconds. Halfed when in combat. |
Spells
Every spell of the class as its spellbook lists it, with the level it is learned at. New spells and ranks are learned automatically on reaching their level. A number that grows with each rank, such as damage or cost, reads X: the spellbook in the game shows it for each rank and for your own character.
| Spell | Level | Type | Cast time | Cooldown | Range | Effect |
|---|---|---|---|---|---|---|
| - | Physical | Instant | 1 second | 1 Space | Basic melee attack dealing X damage. Costs no rage. | |
| - | Physical | Instant | 2 seconds | 1 Space | Run your weapon through your enemy dealing X damage, while consuming X rage. | |
| - | Physical | Instant (over time) | 5 seconds | 1 Space | Slice your enemy causing them to bleed for X damage over 10 to 15 seconds, costing X rage. | |
| - | Buff | Instant | 2 seconds | 1 Space | Turn nearly invisible hiding yourself from enemies. | |
| 20 | Buff | Instant | 1 second | 1 Space | You are consumed by a burst of energy, increasing your strength by 15% for 5 minutes. | |
| 15 | Physical | Instant | 10-5 seconds | 2 Spaces | You wield your weapons quickly, inflicting great damage on surrounding enemies causing X damage, consuming X rage. Hits up to 10 enemies; past 5, each takes less. | |
| 4 | Physical | Instant | 3 seconds | 10 Spaces | Hurl your weapon at your enemy from afar causing X damage, consuming X rage. | |
| 10 | Physical | Instant | 20 seconds | 1 Space | Hits for X and stuns your opponent for 0 to 5 seconds. Stun breaks when enemy is attacked. Costs X rage. |
Talents
Talents cost 1 Talent Point a piece; a character receives 1 Talent Point every 10 levels. A talent under an arrow requires the one above it learned first. Every point in a talent adds the same again: 2%/4%/6% is what one, two and three points give.