Data:Titan

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Overview › Classes › Titan

Spells

Every spell of the class as its spellbook lists it, with the level it is learned at. New spells and ranks are learned automatically on reaching their level. A number that grows with each rank, such as damage or cost, reads X: the spellbook in the game shows it for each rank and for your own character.

Spell Level Type Cast time Cooldown Range Effect
Melee - Physical Instant 1 second 1 Space Basic melee attack dealing X damage. Costs no rage.
Bludgeon - Physical Instant 3 seconds 1 Space Your weapon wounds your opponent for X damage, consuming X rage.
Destroy - Physical Instant 20 seconds 1 Space A fierce attack that inflicts emense pain, causing X damage to your target. Consumes X rage. Critical strike chance increases by 50% when victim is below 20% hp.
Gash - Physical Instant (over time) 2 seconds 1 Space You tear the flesh of your enemy causing them to bleed out for X damage over 10 to 15 seconds, consuming X rage.
Titan's Battlecry - Buff Instant (over time) 2 seconds 20 Spaces Increases the maximum health of you and your party by 15%. Lasts 4-5 minutes.
Warstomp - Physical Instant 10 seconds 2 Spaces Stomp the ground damaging up to 10 nearby enemies around you causing X damage, while consuming X rage. Past 5 enemies, each takes less.
Warrior's Swiftness - Buff Instant (over time) 180 seconds 20 Spaces Increases the agility of you and your party by 15% for 2-3 minutes.
Shield Wall - Shield Instant (over time) 15 seconds 1 Space The Titan takes a defensive stance absorbing 10% of their maximum health pools worth of damage. Does not protect against over-time effects. Lasts 10 to 15 seconds. Requires an equipped shield.
Taunt - Taunt Instant 5 seconds 5 Spaces Taunts your enemy, makeing them focus their efforts on you.
Charge - - - - - You charge your opponent briefly stunning them and causing X damage.
Shield Bash - Physical Instant 30 seconds 1 Space Bash your opponent with your shield stunning them for 1 tick.

Talents

Talents cost 1 Talent Point a piece; a character receives 1 Talent Point every 10 levels. A talent under an arrow requires the one above it learned first. Every point in a talent adds the same again: 2%/4%/6% is what one, two and three points give.

Tree 1
Improved Stamina
5 ranks
Increases total stamina by 1%/2%/3%/4%/5%.
Defiance
5 ranks
Your chance to block physical attacks with your shield increases by 2%/4%/6%/8%/10%.
Juggernaut
5 ranks
Increases armor from items by 5%/10%/15%/20%/25%.
▼
Improved Charge
5 ranks
Decreases cooldown of Charge by 1/2/3/4/5 seconds(s) and increases critical strike chance of Charge by 10%/20%/30%/40%/50%.
Resiliance
5 ranks
Increases resist from items by 5%/10%/15%/20%/25%.
Enduring Protection
3 ranks
The duration of your Shield Wall will last an extra 1/2/3 ticks.
▼
Titans Thunder
1 rank
Your Titans Warstomp will have a 50% chance to stun your enemy.
Tree 2
Brutality
5 ranks
Your hostile attacks will have an additional 1%/2%/3%/4%/5% critical strike chance.
Improved Bludgeon
5 ranks
Reduces the rage cost of your Bludgeon by 2%/4%/6%/8%/10%.
Improved Strength
5 ranks
Increases total strength by 1%/2%/3%/4%/5%.
▼
Improved Destroy
3 ranks
Decreases cooldown of Destroy by 3%/6%/9% second(s).
Improved Gash
3 ranks
Increases damage from gash by 10%/20%/30%.
Precision
5 ranks
Reduced your enemies chance to dodge your attacks by 2%/4%/6%/8%/10%.
▼
Rampage
1 rank
5% chance to regain 10% rage on any hostile attack that costs rage.