Data:Titan
Spells
Every spell of the class as its spellbook lists it, with the level it is learned at. New spells and ranks are learned automatically on reaching their level. A number that grows with each rank, such as damage or cost, reads X: the spellbook in the game shows it for each rank and for your own character.
| Spell | Level | Type | Cast time | Cooldown | Range | Effect |
|---|---|---|---|---|---|---|
| - | Physical | Instant | 1 second | 1 Space | Basic melee attack dealing X damage. Costs no rage. | |
| - | Physical | Instant | 3 seconds | 1 Space | Your weapon wounds your opponent for X damage, consuming X rage. | |
| - | Physical | Instant | 20 seconds | 1 Space | A fierce attack that inflicts emense pain, causing X damage to your target. Consumes X rage. Critical strike chance increases by 50% when victim is below 20% hp. | |
| - | Physical | Instant (over time) | 2 seconds | 1 Space | You tear the flesh of your enemy causing them to bleed out for X damage over 10 to 15 seconds, consuming X rage. | |
| - | Buff | Instant (over time) | 2 seconds | 20 Spaces | Increases the maximum health of you and your party by 15%. Lasts 4-5 minutes. | |
| - | Physical | Instant | 10 seconds | 2 Spaces | Stomp the ground damaging up to 10 nearby enemies around you causing X damage, while consuming X rage. Past 5 enemies, each takes less. | |
| - | Buff | Instant (over time) | 180 seconds | 20 Spaces | Increases the agility of you and your party by 15% for 2-3 minutes. | |
| - | Shield | Instant (over time) | 15 seconds | 1 Space | The Titan takes a defensive stance absorbing 10% of their maximum health pools worth of damage. Does not protect against over-time effects. Lasts 10 to 15 seconds. Requires an equipped shield. | |
| - | Taunt | Instant | 5 seconds | 5 Spaces | Taunts your enemy, makeing them focus their efforts on you. | |
| - | - | - | - | - | You charge your opponent briefly stunning them and causing X damage. | |
| - | Physical | Instant | 30 seconds | 1 Space | Bash your opponent with your shield stunning them for 1 tick. |
Talents
Talents cost 1 Talent Point a piece; a character receives 1 Talent Point every 10 levels. A talent under an arrow requires the one above it learned first. Every point in a talent adds the same again: 2%/4%/6% is what one, two and three points give.
Tree 1
Improved Stamina
5 ranks
Increases total stamina by 1%/2%/3%/4%/5%.
Defiance
5 ranks
Your chance to block physical attacks with your shield increases by 2%/4%/6%/8%/10%.
Juggernaut
5 ranks
Increases armor from items by 5%/10%/15%/20%/25%.
▼
Improved Charge
5 ranks
Decreases cooldown of Charge by 1/2/3/4/5 seconds(s) and increases critical strike chance of Charge by 10%/20%/30%/40%/50%.
Resiliance
5 ranks
Increases resist from items by 5%/10%/15%/20%/25%.
Enduring Protection
3 ranks
The duration of your Shield Wall will last an extra 1/2/3 ticks.
▼
Titans Thunder
1 rank
Your Titans Warstomp will have a 50% chance to stun your enemy.
Tree 2
Brutality
5 ranks
Your hostile attacks will have an additional 1%/2%/3%/4%/5% critical strike chance.
Improved Bludgeon
5 ranks
Reduces the rage cost of your Bludgeon by 2%/4%/6%/8%/10%.
Improved Strength
5 ranks
Increases total strength by 1%/2%/3%/4%/5%.
▼
Improved Destroy
3 ranks
Decreases cooldown of Destroy by 3%/6%/9% second(s).
Improved Gash
3 ranks
Increases damage from gash by 10%/20%/30%.
Precision
5 ranks
Reduced your enemies chance to dodge your attacks by 2%/4%/6%/8%/10%.
▼
Rampage
1 rank
5% chance to regain 10% rage on any hostile attack that costs rage.