Data:Priest

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Overview › Classes › Priest

Stats

What training each stat gives a Priest. How much grows with the stat; the game's training window shows it for your own character.

Stat Gives
Stamina Health Increase
Strength Physical Damage
Intellect Magic Damage
Mana Increase
Agility Physical Crit Chance
Dodge Melee Attack
Spirit Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Mana regeneration every 5 seconds. Halfed when in combat.

Spells

Every spell of the class as its spellbook lists it, with the level it is learned at. New spells and ranks are learned automatically on reaching their level. A number that grows with each rank, such as damage or cost, reads X: the spellbook in the game shows it for each rank and for your own character.

Spell Level Type Cast time Cooldown Range Effect
Melee - Physical Instant 1 second 1 Space Basic melee attack dealing X damage. Costs no mana.
Salvation - Heal 1.5 seconds 2 seconds 10 Spaces Call upon the mercy of the gods for salvation, healing the target for X health consuming X mana.
Holy Commandment 10 - - - - Call upon the divine hand of judgment, dealing 100 damage to your enemies, consuming 130 mana.
Holy Wrath - Magical 1.5 seconds 2 seconds 10 Spaces Call upon the wrath of the gods, causing X damage. Consumes X mana.
Protection of the Demigods - Shield Instant (over time) 30 seconds 8 Spaces Surrounds your target with the protective energies of your soul. Shield will absorb 10% of targets maximum health pools worth of damage. Does not protect against over-time effects. Lasts 20 to 25 seconds or untill destroyed. Costs 180 mana.
Spiritual Rejuvenation 10 - - - - The spirits of the past pass through your target providing 80 health over 10 to 15 seconds. Costs 100 mana.
Prayer of Forgivness 20 - - - - Request the merciful touch of the Gods upon your allies. Healing up to 5 surrounding party members for 140, costing 215 mana.
Fortitude 10 - - - - Increase a friendly players stamina by 15% for 30 minutes. Costs 375 mana.
Penance 15 - - - - Stuns your enemy briefly and drains 100 from your enemy and costs 100 mana per channel tick over 3 seconds or until interrupted. Each hit you take shortens the channel by 1 second.

Talents

Talents cost 1 Talent Point a piece; a character receives 1 Talent Point every 10 levels. Some talents require another talent learned first. Every point in a talent adds the same again: 2%/4%/6% is what one, two and three points give.

Talent Tree Ranks Requires Effect
Infusion 1 3 - Over-Time healing spells will last for an addition 1/2/3 tick.
Improved Salvation 1 5 - Decreases the cast time of Salvation by 0.1/0.2/0.3/0.4/0.5 seconds.
Improved Spirit 1 3 - Increases total spirit by 1%/2%/3%.
Improved Protection 1 3 - Your shield will absorb 5%/10%/15% more damage.
Holy Presence 1 5 - All healing spells increased by 2%/4%/6%/8%/10%.
Spirituality 1 5 Improved Spirit Decreases all damage taken from physical attacks by 2%/4%/6%/8%/10%.
Omnipotence 1 1 Holy Presence 25% chance on any cast that costs mana to replenish 10% mana.
Excommunication 2 3 - Reduces the chance your damage spells will be absorbed by 5%/10%/15%.
Improved Holy Wrath 2 5 - Decreases the cast time of Holy Wrath by 0.1/0.2/0.3/0.4/0.5 seconds.
Improved Intellect 2 3 - Increases total intellect by 1%/2%/3%.
Wrath 2 5 - All damage increased by 3%/6%/9%/12%/15%.
Holy Vengeance 2 3 - Critical strike chance with hostile magic spells increased by 2%/4%/6%.
Pure Vision 2 5 Improved Intellect Increases all damage done with magic attacks by 2%/4%/6%/8%/10%.
Soul Purge 2 1 Holy Vengeance 25% chance to regain 50% mana when you deliver the fatal strike to an enemy.