Data:Assassin

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Overview › Classes › Assassin

Stats

What training each stat gives a Assassin. How much grows with the stat; the game's training window shows it for your own character.

Stat Gives
Stamina Health Increase
Rage Increase
Strength Physical Damage
Intellect Magic Damage
Rage Cost Reduction
Agility Physical Crit Chance
Dodge Melee Attack
Spirit Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Rage regeneration every 5 seconds. Halfed when in combat.

Spells

Every spell of the class as its spellbook lists it, with the level it is learned at. New spells and ranks are learned automatically on reaching their level. A number that grows with each rank, such as damage or cost, reads X: the spellbook in the game shows it for each rank and for your own character.

Spell Level Type Cast time Cooldown Range Effect
Melee - Physical Instant 1 second 1 Space Basic melee attack dealing X damage. Costs no rage.
Assassin's Vigor 20 - - - - You are consumed by a burst of energy, increasing your strength by 15% for 5 minutes.
Stab - Physical Instant 2 seconds 1 Space Run your weapon through your enemy dealing X damage, while consuming X rage.
Sever - Physical Instant (over time) 5 seconds 1 Space Slice your enemy causing them to bleed for X damage over 10 to 15 seconds, costing X rage.
Stealth - Buff Instant 2 seconds - Turn nearly invisible hiding yourself from enemies.
Blade Storm 15 - - - - You wield your weapons quickly, inflicting great damage on surrounding enemies causing 500 damage, consuming 385 rage. Hits up to 10 enemies; past 5, each takes less.
Distracting Throw 4 - - - - Hurl your weapon at your enemy from afar causing 75 damage, consuming 96 rage.
Hamstring 10 - - - - Hits for 130 and stuns your opponent for 0 to 5 seconds. Stun breaks when enemy is attacked. Costs 144 rage.

Talents

Talents cost 1 Talent Point a piece; a character receives 1 Talent Point every 10 levels. Some talents require another talent learned first. Every point in a talent adds the same again: 2%/4%/6% is what one, two and three points give.

Talent Tree Ranks Requires Effect
Improved Agility 1 5 - Increases total agility by 1%/2%/3%/4%/5%.
Thick Armor 1 3 - Increases armor gained from items by 5%/10%/15%.
Flexibility 1 3 - Increases your chance to dodge physical attacks by 4%/8%/12%.
Discipline 1 3 - Decrease critical strike chance of physical attacks against you by 10%/20%/30%.
Focus 1 3 - Lowers rage cost of all hostile attacks by 4%/8%/12%.
Channel Energy 1 3 - Decreases physical damage taken by 4%/8%/12%.
Improved Stealth 1 1 Focus Stealth reduces enemy detection range by 50% and increases critical strike chance by 50% on unsuspecting enemies.
Improved Sever 2 3 - Increases the duration of your sever by 1/2/3 ticks.
Improved Stab 2 3 - Increases your critical strike chance with stab by 10%/20%/30%.
Improved Strength 2 5 - Increases total strength by 1%/2%/3%/4%/5%.
Bloodletting 2 3 Improved Sever Increases critical strike chance by 10%/20%/30% on bleeding targets.
Pain 2 3 - Increases your critical strike chance of all hostile attacks by 2%/4%/6%.
Improved Bladestorm 2 5 - Decreases the cooldown of your Bladestorm attack by 1/2/3/4/5 seconds.
Penetration 2 1 Pain Reduces the effect of your enemies armor against your attacks by 25%.