Priest: Difference between revisions

From Titans of Time
Jump to navigation Jump to search
Sssao (talk | contribs)
VinceG (talk | contribs)
No edit summary
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
==Introduction==
== Description ==
This page contains the Priest Class Guide. You may return to [[Classes#Class Guide|Classes]] when you are finished reading this page.
<!-- This page is yours: paste it once, then write the description here. -->
Keep yourself and your allies alive with powerful healing, and torment your enemies with divine wrath.


==Priest Class Guide==
The Priest fights with '''mana''' and holds the party together: it heals, shields and strengthens its allies, and strikes with holy magic from a distance.
[[File:Priest_Icon.jpg|100px]]
<br>
<b>Keep yourself and your allies alive with powerful healing spells. Torment your enemies' souls with divine wrath.</b>


Priest is a magical type class that has a balance of offense and recovery. As a magic type class, Priests make poor use of melee which has no cost. They also have a stamina buff that can target any player and a shield that's best cast on another Titan. With the <b>Guilt</b> ability, Priests can potentially drop 3 dot stacks on a single enemy with a respectable duration. What it doesn't have in aoe damage Priest makes up with a decent variety of healing spells. If you prefer a caster with some versatility and do not wish to play physical type classes, I'd recommend Priest
=== How it plays ===
==Stat Breakdown==
'''Holy Wrath''' is the main attack from up to 10 spaces, '''Holy Commandment''' another strike, and '''Penance''' stuns the enemy while it drains it (a channel: every hit taken shortens it). To heal, '''Salvation''' heals one target, '''Spiritual Rejuvenation''' heals over 10 to 15 seconds and '''Prayer of Forgivness''' heals up to five party members at once. '''Protection of the Demigods''' shields a target for 10% of its maximum health, and '''Fortitude''' raises a player's stamina by 15% for 30 minutes.
[[File:Training_Priest.jpg|600px]]
<br>
<b>Strength</b>- Buffs Melee :3
<br>
<b>Stamina</b>- Increases <b>Health</b>
<br>
<b>Agility</b>- Increases <b>Dodge</b>.
<br>
<b>Spirit</b>- Increases <b>Dodge (absorb)</b>, <b>Magic Crit</b> and Health and Mana <b>regen</b> outside combat. Mana regen is half as effective in combat
<br>
<b>Intellect</b>- Increases <b>Magic Damage</b> and <b>Mana</b>
<br>


==Stat Build==
=== What to train ===
Your gear scales best with Intellect and Spirit
'''Intellect''' for magic damage and mana, and '''Spirit''' for healing, magic critical strikes, absorbing magic attacks and regenerating mana. '''Stamina''' for health. Strength and Agility do little for a Priest.
<br>
[[File:Best Priest Weapons.jpg|360px]]
<br>
The weapon and offhand I have shown here are the best (aside from the premium ones of course)
<br>
Strength only buffs melee and agility is not worth building.  
<br>
Stamina scales poorly but is needed. You need just enough to survive a few hits so you have time to heal yourself.


===<b>Training</b> (activities > training)===
=== Talents ===
*(2 or 3):1 split between Intellect and Spirit is a good ratio
One tree heals: '''Holy Presence''' (up to 10% stronger healing), '''Improved Salvation''' (faster to cast), '''Infusion''' (healing over time lasts longer), '''Improved Protection''' (stronger shields), '''Improved Spirit''' and after it '''Spirituality''' (less physical damage taken), and '''Omnipotence''', a chance to get mana back on every cast. The other tree deals damage: '''Wrath''' (up to 15% more damage), '''Improved Holy Wrath''' (faster to cast), '''Improved Intellect''' and after it '''Pure Vision''' (more magic damage), '''Holy Vengeance''' (magic critical strikes), '''Excommunication''' (fewer spells absorbed) and '''Soul Purge''', mana back on a killing blow. Playing alone, the damage tree levels faster; healing a party, the other.
**Spirit is a power attribute as you can increase both your crit and regenerate.
**It's healing is also vital to maintain the balance between offense and recovery.
**But Intellect has greater priority as damage is what takes down enemies.
***More mana (from intellect) also means better scaling with mana recovery items.
*Train enough Stamina to survive a few hits.
**Early on the gap between health and mana is barely noticeable
**Near the endgame you should have at least 6 times more mana than health
*Eventually the training gap between Intellect and Spirit may increase
**Your healing will eventually catch up to your current health
**Magic crit, like Physical crit, will become increasingly difficult to raise.
**Your mana recovery items will eventually outscale regen as well.


==Abilities==
{{:Data:Priest}}
<b>Melee</b>- Deals minor damage
<br>
[[File:Melee.jpg|50px]]
<br>
This ability deals little damage but has a 1 second cooldown and costs no mana. Since priests do not scale with strength, this ability will be useless fairly quickly. It's not worth investing strength to use.
<br>
Unlocked at <b>Start</b> and Rank increases every 15 levels
 
<b>Holy Wrath</b>- Charges an attack that deals moderate damage
<br>
[[File:Holy Wrath.jpg|50px]]
<br>
It's your primary ability and has a 2-second cooldown but requires 2 seconds to charge. That means it'll take a total of 4 seconds between attacks, which is longer compared to Assassin and Titan’s Stab and Bludgeon respectively. This can become a non-issue if you weave in Salvation as well. If you press another ability or move before the ability is fully charged it'll end the cast early. This means you'll have to be careful not to press anything else until Holy Wrath completes casting. Holy Wrath and any other damaging ability, which includes Holy Commandment and Guilt, will benefit from the Wrath and Holy Vengeance talent.
<br>
Unlocked at <b>Start</b> and Rank increases every 20 levels
 
<b>Holy Commandment</b>- Deals minor damage
<br>
[[File:Holy Commandment.jpg|50px]]
<br>
This ability is the equivalent to Melee but costs mana. I say this because it does almost the same amount. It's also similar to Assassin's Distracting throw, but Priest can attack from a range anyways. You use this ability right after Holy Wrath finishes casting. Again make sure you don't interrupt the cast.
<br>
Unlocked at Level 10 and Rank increases every 20 levels
 
<b>Guilt</b>- Deals moderate over time and stacks up to 3 times
<br>
[[File:Guilt.jpg|50px]]
<br>
A damage over time ability that can stack up to 3 times. It’s a unique dot ability that is a bit more costly to keep up compared to Assassin's sever, especially with Improved sever. There is no priest equivalent of that talent. Figuring out how many stacks you need is very vital as a single stack has a long duration. You want to conserve mana without taking too much damage.
<br>
Unlocked at level 30 and Rank increases every 20 levels
 
<b>Salvation</b>- Charges a spell that recovers health
<br>
[[File:Salvation.jpg|50px]]
<br>
The heal equivalent of Holy Wrath and can be strengthened with Holy Presence. Use it if you need to recover health instead of attacking. Again do not use any other ability or action while it is being cast or it will cancel it out. Salvation can be weaved in with Holy Wrath, as I have mentioned earlier.
<br>
Unlocked at start and Rank increases every 20 levels
 
<b>Spiritual Rejuvenation</b>- Recover Health over time
<br>
[[File:Spiritual Rejuvenation.jpg|50px]]
<br>
The heal equivalent of Holy Commandment but over time. It’s useful to precast and preemptively recover any damage you'll take. Use it right after Holy Wrath and Salvation when it runs out. WAIT for the casting to end so it doesn’t cancel out (emphasis). Like an Assassin's Improved Sever, Infusion will extend Spiritual Rejuvenation by up to 3 ticks
<br>
Unlocked at level 10 and Rank increases every 20 levels
 
<b>Fortitude</b>- Temporarily increases stamina
<br>
[[File:Fortitude.jpg|50px]]
<br>
A simple ability that increases stamina by an equivalent of a Fair Stamina Potion (15%). Can be used on other players so it's a nice ability.
<br>
Unlocked at level 10
 
<b>Protection of the Demigods</b>- Block damage based on 10% of Target’s Maximum health
<br>
[[File:Protection of the Demigods.jpg|50px]]
<br>
This ability sucks if you use it on yourself. It’s most likely meant to be used on a Titan so they can tank enemies. It still can mitigate some damage on yourself but very little.
<br>
Unlocked at start
 
<b>Prayers of Forgiveness</b>- Recover Health of multiple players
<br>
[[File:PrayerOfForgiveness.jpg|50px]]
<br>
It's a waste of mana to use it on yourself. It's the aoe equivalent of Salvation.
<br>
Unlocked at level 20 and Rank increases every 20 level
 
<b>Restoration</b>- Recover Health of multiple players and more over time
<br>
[[File:Restoration.jpg|50px]]
<br>
It's a waste of mana to use on yourself. It's like Philosopher's Planetary Pain but it recovers health instead.
<br>
Unlocked at level 50 and Rank increases every 20 levels
 
===Rotation===
 
#Use Fortitude if it expires
#Precast Spiritual Rejuvenation
#Begin the Attack by casting Holy Wrath
#Move in and follow up with Holy Commandment  and Guilt
#*Move away from the enemy until Holy Wrath can be cast again and repeat
#*Keep using Guilt to refresh as long as you can’t defeat the enemy within 20-25 seconds.
#Cast Protection of the Demigod if it's up to mitigate some damage
#Cast Spiritual Rejuvenation when it wear off
#Repeat step 3 to 6 until you need health
#*Bleeds or Abilities that deal heavy damage should be taken into consideration so you don’t die before trying to recover health
#Cast Salvation followed by Holy Commandment and Guilt so you can transition smoothly into step 2
#Use Food if you are low on health or mana
 
<br>
<b>Tl;dr</b> Unless the enemy is a caster, try to kite your enemies as they usually halt after each attack, repeating Holy Wrath, Holy Commandment, and Guilt combo. (Forget using melee since it's close range)
 
<b>Against Tough Enemies</b>
#Use Fortitude if it expires
#Precast Spiritual Rejuvenation
#Alternate between casting Holy Wrath and Salvation
#*Make sure to also cast Holy Commandment and Guilt
#*Keep using Guilt to refresh as long as you can’t defeat the enemy within 20-25 seconds.
#Cast Protection of the Demigod if it's up to mitigate some damage
#Cast Spiritual Rejuvenation when it wear off
#Use Food if you are low on health or mana
<br>
The only difference is that you must always be alternating between dealing damage and recovering health, pre-healing so enemies don't shoot you down right away.
 
==Talent Tree Overview==
[[File:Priest Talent.jpg|600px]]
<br>
I consider the left tree to be the recovery while the right tree is the offensive/utility. You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
<br>
You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels. There side quests near the second half of the game that rewards you with a total of 5 talent points. I will list all the talents you can learn and the order you should learn it.
 
===Tier 1===
[[File:First Tier Improved Priest.jpg|300px]]
<br>
In the first tier you have <b>Improved Spirit</b> and <b>Improved Intellect</b> which increases your stat. You need all 3 points in this in order to learn a second-tier talent called Spirituality and Pure Vision respectively. At max level, you can gain up to 10 percent more of a stat through training. While both are equally important, Intellect has a slight advantage as damage is what takes down enemies.
<br>
[[File:Priest Healing Talent.jpg|300px]]
<br>
Next, you have <b>Infusion</b> and <b>Holy Prescence</b>, both of which are healing talents. Infusion is the healing equivalent of Assassin improved sever, extending your Spiritual Rejuvenation and Restoration heal over time by up to 3 ticks (15 seconds). Holy Presence on the other hand increases all healing by up to 10%. Again, both are important but Infusion has slightly more importance. Spiritual Rejuvenation on its own only heals for 1 or 2 ticks. So having at least 1 point in Infusion will make the heal over time more worthwhile.
<br>
[[File:Intervention Talent.jpg|150px]]
<br>
You have <b>Intervention</b> which is your typical armor increase talent. The gain is up to 20%, which is more than Assassin but slightly less than Titan. Either way Priest (and by extension Philosopher) is a squishy class. So the damage mitigation will be negligible. Even as a filler talent to unlock tier 2 talents, Intervention isn't really worth building.
<br>
[[File:Excommunication Talent.jpg|150px]]
<br>
Finally, you have <b>Excommunication</b> which reduces the chance for enemies to absorb (magic dodge) your attacks by up to 15%. So the equivalent of Titan's Precision talent but slightly more effective (10% vs 15%). You'll only need 2 points of this to access the tier 2 talents of the right tree. While missing attacks can be costly, the chances they will are slim enough that it doesn't matter as much. Max points in Improved Intellect and 2 points in this talent should be enough. Interestingly enough, it mimics Assassin with it's 2 point investment in Improved Sever.
 
As for what tree you should invest in first, the left tree (healing) appears to be more useful over the right tree (offense). That's only for tier 1 though. Again you can reset your talents anytime, so investing in tier 1 healing talents early, and then switching to tier 1 and 2 "offense" later on is an acceptable choice.
 
===Tier 2===
[[File:First Tier Improved Priest.jpg|300px]]
<br>
To reiterate, You need all 3 points in either Improved Spirit or Improved Intellect in order to learn a second-tier talent called <b>Spirituality</b> and <b>Pure Vision</b> respectively. At max level, you can gain up to 10 percent more of a stat through training. Intellect (Pure Vision) has a slight advantage preferred over Spirit (Spirituality).
<br>
[[File:Priest Offense Talent.jpg|300px]]
<br>
The reason you should switch to the right tree is <b>Wrath</b> and <b>Holy Vengeance</b>. While each class has a talent that increases overall crit, Priest has a unique damage increase (up to 15%) talent. Priest has a talent that increases overall damage and healing, hence the balance between them. You should play this similar to Assassin, upgrade Wrath first. This talent is by far the superior talent, especially since the tier 3 talent isn't that great.
<br>
[[File:Improved Protection.jpg|150px]]
<br>
A sleeper talent, <b>Improved Protection</b> is a negligible talent that buffs a somewhat useless ability (for the priest itself). If it were a tier 1 talent, you could take it temporarily to buff a Titan you might play with. So overall not worth building.
<br>
[[File:Priest Tier 2 and 3 Talent.jpg|300px]]
<br>
Similar to Improved Spirit/Improved Intellect, you have <b>Conservation</b> and <b>Holy Vengeance</b>, which I mentioned earlier. Conservation lowers the mana cost of your healing abilities by up to 10%, similar to Assassin Focus but more limited. Holy Vengeance, again, increases damage by up to 15%. You must max either talent (Conservation or Holy Vengeance) to be able to unlock the final talent. Both Tier 3 talents aren't very good though so Holy Vengeance by default is the superior talent.
 
===Tier 3===
[[File:Omnipotence Talent.jpg|150px]]
<br>
<b>Omnipotence</b> has a 10% chance on any cast that COSTS mana to replenish 5% mana. It's identical to Titan's Rampage talent and equally not that great. You get an overall .5% mana recovery on each cast but it costs mana to gain mana. Like Titan but better, Priest should focus not build any tier 3 talents.
<br>
[[File:Soul Purge Talent.jpg|150px]]
<br>
Finally you have <b>Soul Purge</b> which more or less does the same thing of regaining mana, with a 25% chance to regain 50% mana after each kill. On average that 12.5% mana for each kill. This is slightly better, even by rng standards, as each proc will give you half your mana bar back. It doesn't require mana to proc either. Regardless tier 3 talents aren't worth investing into.
 
====Talent Order====
This is, therefore, the order in which you should level your talents
Infusion to 2
Holy Presence to 3
<b>Talent Reset</b> (once you have 6/7+ total points)
Improved Intellect
Excommunication to 2
Wrath
Holy Vengeance
Infusion to 2
Holy Presence
Conservation
Improved Spirit
Infusion to 3
I have stopped here for several reasons. Pure Vision and Spirituality can be upgraded at essentially any time. If you want to invest heavily into increases your attributes the 10% boost is nice. I would recommend doing this after you have max points in Wrath and Holy Vengeance.
Again I have mentioned that the tier 3 talents aren't really worth building into. By that extension, Improved Protection, Intervention, and subsequent points into Excommunication are equally not worth building into. It's a free for all what order you upgrade those talents in.

Latest revision as of 14:30, 31 October 2026

Description

Keep yourself and your allies alive with powerful healing, and torment your enemies with divine wrath.

The Priest fights with mana and holds the party together: it heals, shields and strengthens its allies, and strikes with holy magic from a distance.

How it plays

Holy Wrath is the main attack from up to 10 spaces, Holy Commandment another strike, and Penance stuns the enemy while it drains it (a channel: every hit taken shortens it). To heal, Salvation heals one target, Spiritual Rejuvenation heals over 10 to 15 seconds and Prayer of Forgivness heals up to five party members at once. Protection of the Demigods shields a target for 10% of its maximum health, and Fortitude raises a player's stamina by 15% for 30 minutes.

What to train

Intellect for magic damage and mana, and Spirit for healing, magic critical strikes, absorbing magic attacks and regenerating mana. Stamina for health. Strength and Agility do little for a Priest.

Talents

One tree heals: Holy Presence (up to 10% stronger healing), Improved Salvation (faster to cast), Infusion (healing over time lasts longer), Improved Protection (stronger shields), Improved Spirit and after it Spirituality (less physical damage taken), and Omnipotence, a chance to get mana back on every cast. The other tree deals damage: Wrath (up to 15% more damage), Improved Holy Wrath (faster to cast), Improved Intellect and after it Pure Vision (more magic damage), Holy Vengeance (magic critical strikes), Excommunication (fewer spells absorbed) and Soul Purge, mana back on a killing blow. Playing alone, the damage tree levels faster; healing a party, the other.

Overview › Classes › Priest

Stats

What training each stat gives a Priest. How much grows with the stat; the game's training window shows it for your own character.

Stat Gives
Stamina Health Increase
Strength Physical Damage
Intellect Magic Damage
Mana Increase
Agility Physical Crit Chance
Dodge Melee Attack
Spirit Magic Crit Chance
Healing
Absorb Magical Attack
Health regeneration every 5 seconds while out of combat.
Mana regeneration every 5 seconds. Halfed when in combat.

Spells

Every spell of the class as its spellbook lists it, with the level it is learned at. New spells and ranks are learned automatically on reaching their level. A number that grows with each rank, such as damage or cost, reads X: the spellbook in the game shows it for each rank and for your own character.

Spell Level Type Cast time Cooldown Range Effect
Melee - Physical Instant 1 second 1 Space Basic melee attack dealing X damage. Costs no mana.
Holy Wrath - Magical 1.5 seconds 2 seconds 10 Spaces Call upon the wrath of the gods, causing X damage. Consumes X mana.
Salvation - Heal 1.5 seconds 2 seconds 10 Spaces Call upon the mercy of the gods for salvation, healing the target for X health consuming X mana.
Protection of the Demigods - Shield Instant (over time) 30 seconds 8 Spaces Surrounds your target with the protective energies of your soul. Shield will absorb 10% of targets maximum health pools worth of damage. Does not protect against over-time effects. Lasts 20 to 25 seconds or untill destroyed. Costs X mana.
Holy Commandment 10 - - - - Call upon the divine hand of judgment, dealing X damage to your enemies, consuming X mana.
Spiritual Rejuvenation 10 - - - - The spirits of the past pass through your target providing X health over 10 to 15 seconds. Costs X mana.
Prayer of Forgivness 20 - - - - Request the merciful touch of the Gods upon your allies. Healing up to 5 surrounding party members for X, costing X mana.
Fortitude 10 - - - - Increase a friendly players stamina by 15% for 30 minutes. Costs X mana.
Penance 15 - - - - Stuns your enemy briefly and drains 100 from your enemy and costs X mana per channel tick over 3 seconds or until interrupted. Each hit you take shortens the channel by 1 second.

Talents

Talents cost 1 Talent Point a piece; a character receives 1 Talent Point every 10 levels. A talent under an arrow requires the one above it learned first. Every point in a talent adds the same again: 2%/4%/6% is what one, two and three points give.

Tree 1
Infusion
3 ranks
Over-Time healing spells will last for an addition 1/2/3 tick.
Improved Salvation
5 ranks
Decreases the cast time of Salvation by 0.1/0.2/0.3/0.4/0.5 seconds.
Improved Spirit
3 ranks
Increases total spirit by 1%/2%/3%.
▼
Improved Protection
3 ranks
Your shield will absorb 5%/10%/15% more damage.
Holy Presence
5 ranks
All healing spells increased by 2%/4%/6%/8%/10%.
Spirituality
5 ranks
Decreases all damage taken from physical attacks by 2%/4%/6%/8%/10%.
▼
Omnipotence
1 rank
25% chance on any cast that costs mana to replenish 10% mana.
Tree 2
Excommunication
3 ranks
Reduces the chance your damage spells will be absorbed by 5%/10%/15%.
Improved Holy Wrath
5 ranks
Decreases the cast time of Holy Wrath by 0.1/0.2/0.3/0.4/0.5 seconds.
Improved Intellect
3 ranks
Increases total intellect by 1%/2%/3%.
▼
Wrath
5 ranks
All damage increased by 3%/6%/9%/12%/15%.
Holy Vengeance
3 ranks
Critical strike chance with hostile magic spells increased by 2%/4%/6%.
Pure Vision
5 ranks
Increases all damage done with magic attacks by 2%/4%/6%/8%/10%.
▼
Soul Purge
1 rank
25% chance to regain 50% mana when you deliver the fatal strike to an enemy.