Philosopher: Difference between revisions
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== | == Description == | ||
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Crush your opponents with the power of the mind and leave them in agony; your enlightened mind can heal as well. | |||
The Philosopher fights with '''mana''' and the power of the mind: damage at a distance, much of it over time and many enemies at once, and it can heal and drain life for itself. | |||
=== How it plays === | |||
'''Cosmic Blast''' is the main attack from up to 10 spaces. '''Mental Agony''' hurts at once and again over 5 to 10 seconds, '''Mental Exhaustion''' over 10 to 15 seconds, and '''Mind Bomb''' stuns the enemy briefly and hurts it over time: put the over-time spells on first, then blast. Against a group, '''Planetary Pain''' and '''Supernova''' each hit up to ten enemies. '''Life Steal''' drains an enemy's health every half second for 5 seconds and gives it to the Philosopher (a channel: every hit taken shortens it), and '''Cosmic Energy''' heals a target at once and again over 5 to 10 seconds. | |||
== | === What to train === | ||
'''Intellect''' for magic damage and mana, and '''Spirit''' for magic critical strikes, healing, absorbing magic attacks and regenerating mana. '''Stamina''' for health. Strength and Agility do little for a Philosopher. | |||
== | === Talents === | ||
One tree sustains: '''Understanding''' (cheaper healing), '''Unlimited Knowledge''' (healing strikes critically more often), '''Improved Spirit''' and after it '''Improved Lifesteal''' (a longer Life Steal) and '''Meditation''', which doubles a friend's mana regeneration, '''Balance''', which turns health into mana, and '''Improved Planetary Pain'''. The other tree is damage: '''Deep Thought''' (cheaper damage spells), '''All Knowingness''' (critical strikes with every spell), '''Improved Cosmic Blast''', '''Brain Freeze''' (a chance to stun with any attack), '''Improved Intellect''' and after it '''Improved Mindbomb''' and '''Astral Projection''', which hides it from enemies. Playing alone, the damage tree. | |||
{{:Data:Philosopher}} | |||
Latest revision as of 14:29, 31 October 2026
Description
Crush your opponents with the power of the mind and leave them in agony; your enlightened mind can heal as well.
The Philosopher fights with mana and the power of the mind: damage at a distance, much of it over time and many enemies at once, and it can heal and drain life for itself.
How it plays
Cosmic Blast is the main attack from up to 10 spaces. Mental Agony hurts at once and again over 5 to 10 seconds, Mental Exhaustion over 10 to 15 seconds, and Mind Bomb stuns the enemy briefly and hurts it over time: put the over-time spells on first, then blast. Against a group, Planetary Pain and Supernova each hit up to ten enemies. Life Steal drains an enemy's health every half second for 5 seconds and gives it to the Philosopher (a channel: every hit taken shortens it), and Cosmic Energy heals a target at once and again over 5 to 10 seconds.
What to train
Intellect for magic damage and mana, and Spirit for magic critical strikes, healing, absorbing magic attacks and regenerating mana. Stamina for health. Strength and Agility do little for a Philosopher.
Talents
One tree sustains: Understanding (cheaper healing), Unlimited Knowledge (healing strikes critically more often), Improved Spirit and after it Improved Lifesteal (a longer Life Steal) and Meditation, which doubles a friend's mana regeneration, Balance, which turns health into mana, and Improved Planetary Pain. The other tree is damage: Deep Thought (cheaper damage spells), All Knowingness (critical strikes with every spell), Improved Cosmic Blast, Brain Freeze (a chance to stun with any attack), Improved Intellect and after it Improved Mindbomb and Astral Projection, which hides it from enemies. Playing alone, the damage tree.
Overview › Classes › Philosopher
Stats
What training each stat gives a Philosopher. How much grows with the stat; the game's training window shows it for your own character.
| Stat | Gives |
|---|---|
| Stamina | Health Increase |
| Strength | Physical Damage |
| Intellect | Magic Damage Mana Increase |
| Agility | Physical Crit Chance Dodge Melee Attack |
| Spirit | Magic Crit Chance Healing Absorb Magical Attack Health regeneration every 5 seconds while out of combat. Mana regeneration every 5 seconds. Halfed when in combat. |
Spells
Every spell of the class as its spellbook lists it, with the level it is learned at. New spells and ranks are learned automatically on reaching their level. A number that grows with each rank, such as damage or cost, reads X: the spellbook in the game shows it for each rank and for your own character.
| Spell | Level | Type | Cast time | Cooldown | Range | Effect |
|---|---|---|---|---|---|---|
| - | Physical | Instant | 1 second | 1 Space | Basic melee attack dealing X damage. Costs no mana. | |
| - | Magical | 1 second (instant + over time) | 8 seconds | 10 Spaces | Damages up to 10 surrounding enemies for X instantly and again over the next 5 to 10 seconds. Costs X mana. Past 5 enemies, each takes less. | |
| - | Magical | - | 5 seconds | 10 Spaces | Drains your enemies health by X every half second for 5 seconds and gives it to you, costing X mana per tick. Each hit you take shortens the channel by 1 second. | |
| - | Magical | Instant (over time) | 20 seconds | 10 Spaces | Stuns your enemy briefly and does X per tick over 5 to 10 seconds, costing X mana. | |
| - | Magical | Instant (instant + over time) | 5 seconds | 8 Spaces | Send pulses of pain through your opponents mind costing X mana and does X damage instantly and again over 5 to 10 seconds. | |
| - | Magical | 1.5 seconds | 2 seconds | 10 Spaces | Call upon the cosmos to blast your opponent costing X mana, dealing X damage. | |
| - | Magical | Instant | 5 seconds | 10 Spaces | Genrate a small supernova dealing X damage to up to 10 nearby enemies. Costs X mana. Past 5 enemies, each takes less. | |
| - | Magical | Instant (over time) | 2 seconds | 8 Spaces | Barrage your enemy's mind with exhausting thoughts, costing X mana and dealing X damage over 10 to 15 seconds. | |
| - | Heal | 1 second (instant + over time) | 3 seconds | 8 Spaces | Heals your target for X health instantly and again over the next 5 to 10 seconds and consuming X mana. |
Talents
Talents cost 1 Talent Point a piece; a character receives 1 Talent Point every 10 levels. A talent under an arrow requires the one above it learned first. Every point in a talent adds the same again: 2%/4%/6% is what one, two and three points give.