Back in 2023, when Blood Lands went live, we signed off with “The temple is coming next!” It took longer than planned, but the Blood Temple is finally open, and it is the biggest dungeon we have built. It was the card in the In Progress column of our development roadmap, and now it is done.
What is the Blood Temple?
The Blood Temple is Blood Lands’ dungeon and the home of the Red Covenant, the blood cult behind Cruorath, the world boss of Blood Lands. It comes in two parts for players of level 150 and up: a maze of corridors packed with more than 300 cultists, brutes and worse, and below it the Blood Chamber, a causeway running out into a lake of blood. Bring a full party.
The Red Covenant
Ten kinds of cultist hold the maze, from level 160 to 175: Covenant Binders and Hemomancers casting from the back, Bloodletters and Bloodsworn Wardens with blades, Covenant Inquisitors in black and gold, and the results of the cult’s experiments: Blood Abominations, Gorged Brutes and Vein Devourers, spiders the size of a man. All of it is the work of the Covenant’s leader, a warlock named Magis.

Two bosses on the way down
High Inquisitor Vaelor brands a player with the Mark of the Heretic. A few seconds later the mark goes off, and everyone standing near the branded player loses a big chunk of health, so spread out. Near the end of the fight he enrages for good.
The Gorged One, at the head of the cult’s chapel, sweeps the players around it with Gorge and heals itself from the damage it deals, so keep the healing steady and the damage high.
Finding the way down
The way to the Blood Chamber is hidden. Four cult lamps stand far apart in the maze, and each one can be lit. Light all four, and the great demon statue on the temple’s west side slides aside, the blood drains away, and the stairs down are open. The temple remembers it for your run: leave, reload or come back later and the lamps still burn.

Magis, the Great Blood Lord

Magis waits on his throne at the end of the causeway, and he is a proper final boss:
- Covenant Bloodpriests come in waves and shield him while they live. Kill them first.
- Ward Shift: every 30 seconds his ward lets only weapons or only spells through, and whichever it lets through hits him harder. Watch which one he has up.
- Blood Geysers boil up under players, and fire, blood hail and lightning storms land in circles on the floor. Step out of the circles.
- A Bat Swarm chases one player. Keep moving and the bites miss.
- From half health his brood joins the fight.
- At 75%, 50% and 25% he opens a Void Rift: a black triangle under the party. Get out of it before the void tendrils rise and drag down anyone still inside.

Every hit in the fight can be avoided or answered. When Magis falls, a wormhole opens in front of his throne and takes you back to Blood Lands.
Quests and loot
Artemis in Blood Lands has a six-quest chain for the temple, starting at level 150. The temple’s gear is level 175: helms from Vaelor, legs from the Gorged One, and from Magis a chest or cloak, a weapon (with a 5% chance of a purple) and a trinket. Together with the gloves, belts and boots from Artemis’s quests they form armor sets with set bonuses.
The ordinary cultists drop gold, potions and crimson trinkets you can sell, and very rarely one of three new recipes: Sanguine Elixir, Covenant Heartblood and Blood Pudding, each better than anything else at its level. Like all temple gear now, Blood Temple loot binds when equipped, so you can trade or sell what you do not need.
Titans of Time is a free to play 3D browser MMORPG with no download. Play it at titansoftime.com on PC or mobile, and come say hi on our Discord. Need a party? Ask on Discord. For everything else in this update, see the fall 2026 update overview.