Fishing

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Overview › Crafting › Fishing

How fishing works

Fishing is a minigame of its own: cast, wait for the bite, then reel the fish in. Every fish needs a level of Fishing and lives in certain zones, listed below.

Casting and the bite

Click on water to cast. The fish nibbles at the line a few times before it really bites; strike at the bite. Each new cast starts over.

Reeling

Once the fish is hooked, the reel meter opens over the action bars. Hold the mouse button down anywhere on the game to reel and let go to ease: the aim is to keep the white needle inside the green zone in the middle. The fish takes turns between calm spells and short bursts of thrashing, when it pulls hardest. While the needle stays in the green, the bar below fills; once it is full, the fish is landed. Out of the green, the fish can get away.

The green zone stays in the middle, and its width comes from your Fishing skill, which is written on it: the more skill, the more room the needle has.

Something is on the line!
Perfect
57
Hold to reel, let go to ease: keep the needle in the green
Reeling: the needle is in the green, which lights up, and the bar fills. The 57 is the Fishing skill.
Something is on the line!
57
Hold to reel, let go to ease: keep the needle in the green
A rare fish: title and bar turn gold. Here the needle has slipped out of the green, so the bar is not filling.

Perfect reels

Keep the needle in the green the whole time and the meter shows PERFECT in its corner; the catch is then a perfect reel ("Perfect reel! You caught ...").

The Great Whale

The Great Whale is a fight rather than a catch: instead of the bar that fills, the meter shows the whale's health, which you wear down. At its last stand the title turns red. Landing it shows a golden card with its prize.

Something is on the line!
Great Whale
57
Hold to reel, let go to ease: keep the needle in the green
The Great Whale at its last stand, its health nearly gone.

The catch

A landed fish shows a card with its name in the colour of its rarity (white common, green uncommon, blue rare, purple epic), its weight, and whether it is your biggest yet. One catch can hold several fish. The Fishing Log, from the crafting window, lists every fish of the game with the level it needs, its zones and the record weight.

Emerald Eel
10.4 lbs
Your biggest yet!
The card of a landed fish.

Abilities

  • Basic Fishing: Learn how to catch fish from most bodies of water.
  • Ice Fishing: Learn how to fish through ice.
  • Blood Fishing: Learn how to fish in blood.

Fish

Fish Best zone Chance
Artic Fish Frozen Wastes 42% (44 of 106 catches)
Astari Bass Astari Forest 50% (39 of 78 catches)
Astari Bloodfish Astari Forest* 33% (1 of 3 catches)
Astari Cod Astari Forest 50% (39 of 78 catches)
Betta Fish Hallengard 75% (6 of 8 catches)
Black Desert Eel Desert* 100% (92 of 92 catches)
Black Tetra Desert 34% (85 of 253 catches)
Blue Gourami Desert 33% (84 of 253 catches)
Bluegill Randi Marsh 75% (3 of 4 catches)
Burr Shrimp Frozen Wastes 20% (21 of 106 catches)
Emerald Betta Emerald Field 36% (20 of 55 catches)
Emerald Eel Emerald Field 60% (33 of 55 catches)
Emperor Tetra Fertile Lands 29% (11 of 38 catches)
Frozen Fish Frozen Wastes 39% (41 of 106 catches)
Leporinus Randi Marsh 25% (1 of 4 catches)
Mackerel The Undying Sea 100% (1 of 1 catches)
Pearl Gourami Fertile Lands 29% (11 of 38 catches)
Rainbow Trout Emerald Field 3.6% (2 of 55 catches)
Red Tailed Catfish Hallengard 25% (2 of 8 catches)
Silver Dollar Desert 33% (84 of 253 catches)
Sky Fish Sky Sanctuary 36% (124 of 348 catches)
Vile Lobster Hallengard* 100% (5 of 5 catches)
Wind Fish Sky Sanctuary 64% (224 of 348 catches)
Zebra Eel Fertile Lands 42% (16 of 38 catches)