Herbalism

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Revision as of 02:22, 30 October 2026 by VinceG (talk | contribs) (ToT addon: data update)
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Overview › Crafting › Herbalism

Abilities

  • Herbalism: Learn to gather basic herbs that grow throughout the World

Herbs

Herb Best zone Chance
Astari Herb Astari Forest 15% (13 of 89 tries)
Astari Weed Astari Forest 26% (23 of 89 tries)
Castle Herb Hallengard 56% (5 of 9 tries)
Castle Weed Hallengard 33% (3 of 9 tries)
Desert Weed Desert 37% (92 of 246 tries)
Dust Bloom Desert 28% (68 of 246 tries)
Emerald Bloom Emerald Field 40% (2 of 5 tries)
Fallen Lily Fallen Temple 55% (21 of 38 tries)
Fertile Flower Fertile Lands 18% (44 of 243 tries)
Fertile Hops Fertile Lands 21% (52 of 243 tries)
Fertile Plant Fertile Lands 19% (46 of 243 tries)
Fertile Weed Fertile Lands 16% (40 of 243 tries)
Forest Sage Forest Temple 80% (4 of 5 tries)
Forest Weed Emerald Field 40% (2 of 5 tries)
Frozen Herb Frozen Wastes 34% (83 of 242 tries)
Frozen Plant Frozen Wastes 26% (62 of 242 tries)
Frozen Shrub Frozen Wastes 35% (85 of 242 tries)
Marsh Sage Randi Marsh 31% (28 of 90 tries)
Marsh Weed Randi Marsh 56% (50 of 90 tries)
Potent Herb Astari Forest* 80% (4 of 5 tries)
Sky Herb Sky Sanctuary 13% (109 of 824 tries)
Sky Plant Sky Sanctuary 13% (105 of 824 tries)
Sky Weed Sky Sanctuary 20% (168 of 824 tries)
Temple Ivy Temple of Syrinx 58% (49 of 84 tries)