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	<id>https://www.titansoftime.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hobbes</id>
	<title>Titans of Time - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.titansoftime.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hobbes"/>
	<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Special:Contributions/Hobbes"/>
	<updated>2026-11-02T14:27:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=MediaWiki:Common.js&amp;diff=16636</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=MediaWiki:Common.js&amp;diff=16636"/>
		<updated>2026-11-02T02:50:37Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
/* Page previews: hovering a link in a page shows that page&#039;s infobox in a card. */&lt;br /&gt;
(function () {&lt;br /&gt;
    const API = &amp;quot;/wiki/api.php&amp;quot;;&lt;br /&gt;
    const DELAY = 300;&lt;br /&gt;
    const OTHER = /^(Category|File|Help|MediaWiki|Special|Talk|Template|Titans of Time|User|Data):/;&lt;br /&gt;
&lt;br /&gt;
    function start() {&lt;br /&gt;
        const content = document.getElementById(&amp;quot;mw-content-text&amp;quot;);&lt;br /&gt;
        if (window.totPagePreviews === true || content === null || !window.matchMedia(&amp;quot;(hover: hover)&amp;quot;).matches) return;&lt;br /&gt;
        window.totPagePreviews = true;&lt;br /&gt;
&lt;br /&gt;
        const known = new Map();&lt;br /&gt;
        let timer;&lt;br /&gt;
        let shown = null;&lt;br /&gt;
        // The browser&#039;s own tooltip would cover the card, so the link gives up its title while hovered.&lt;br /&gt;
        let titled = null;&lt;br /&gt;
        let linkTitle = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
        const restoreTitle = () =&amp;gt; {&lt;br /&gt;
            if (titled !== null) titled.setAttribute(&amp;quot;title&amp;quot;, linkTitle);&lt;br /&gt;
            titled = null;&lt;br /&gt;
        };&lt;br /&gt;
&lt;br /&gt;
        const card = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
        card.style.cssText = &amp;quot;position:fixed; z-index:9999; display:none; pointer-events:none; max-width:260px; &amp;quot; +&lt;br /&gt;
            &amp;quot;background:#fff; border:1px solid #a2a9b1; border-radius:6px; box-shadow:0 4px 16px rgba(0,0,0,0.3); padding:6px; font-size:13px;&amp;quot;;&lt;br /&gt;
        document.body.appendChild(card);&lt;br /&gt;
&lt;br /&gt;
        const titleOf = (link) =&amp;gt; {&lt;br /&gt;
            if (link.classList.contains(&amp;quot;new&amp;quot;) || link.classList.contains(&amp;quot;selflink&amp;quot;)) return null;&lt;br /&gt;
            const url = new URL(link.href, document.baseURI);&lt;br /&gt;
            const title = url.searchParams.get(&amp;quot;title&amp;quot;);&lt;br /&gt;
            if (!/\/wiki\/index\.php$/.test(url.pathname) || title === null || url.searchParams.has(&amp;quot;action&amp;quot;)) return null;&lt;br /&gt;
            const plain = title.replace(/_/g, &amp;quot; &amp;quot;);&lt;br /&gt;
            return OTHER.test(plain) ? null : plain;&lt;br /&gt;
        };&lt;br /&gt;
&lt;br /&gt;
        const infobox = (title) =&amp;gt; {&lt;br /&gt;
            if (known.has(title)) return Promise.resolve(known.get(title));&lt;br /&gt;
            const ask = `?action=parse&amp;amp;format=json&amp;amp;prop=text&amp;amp;disablelimitreport=1&amp;amp;page=${encodeURIComponent(`Data:${title}/Infobox`)}`;&lt;br /&gt;
            return fetch(API + ask).then((response) =&amp;gt; response.json()).then((json) =&amp;gt; {&lt;br /&gt;
                const holder = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
                holder.innerHTML = json.parse ? json.parse.text[&amp;quot;*&amp;quot;] : &amp;quot;&amp;quot;;&lt;br /&gt;
                const table = holder.querySelector(&amp;quot;table.wikitable&amp;quot;);&lt;br /&gt;
                if (table !== null) {&lt;br /&gt;
                    table.style.cssText = &amp;quot;float:none; margin:0; width:100%; max-width:246px;&amp;quot;;&lt;br /&gt;
                    // The page&#039;s own navigation row and an empty picture row say nothing in a card.&lt;br /&gt;
                    table.querySelectorAll(&amp;quot;tr&amp;quot;).forEach((row) =&amp;gt; {&lt;br /&gt;
                        const empty = row.textContent.trim() === &amp;quot;&amp;quot; &amp;amp;&amp;amp; row.querySelector(&amp;quot;img&amp;quot;) === null;&lt;br /&gt;
                        if (empty || row.querySelector(&#039;a[title=&amp;quot;Overview&amp;quot;]&#039;) !== null) row.remove();&lt;br /&gt;
                    });&lt;br /&gt;
                    table.querySelectorAll(&amp;quot;img&amp;quot;).forEach((image) =&amp;gt; {&lt;br /&gt;
                        image.removeAttribute(&amp;quot;srcset&amp;quot;);&lt;br /&gt;
                        image.removeAttribute(&amp;quot;width&amp;quot;);&lt;br /&gt;
                        image.removeAttribute(&amp;quot;height&amp;quot;);&lt;br /&gt;
                        image.style.cssText = &amp;quot;max-width:100%; max-height:170px; width:auto; height:auto;&amp;quot;;&lt;br /&gt;
                    });&lt;br /&gt;
                }&lt;br /&gt;
                known.set(title, table);&lt;br /&gt;
                return table;&lt;br /&gt;
            });&lt;br /&gt;
        };&lt;br /&gt;
&lt;br /&gt;
        const place = (x, y) =&amp;gt; {&lt;br /&gt;
            const box = card.getBoundingClientRect();&lt;br /&gt;
            const left = x + 16 + box.width &amp;gt; window.innerWidth ? x - box.width - 16 : x + 16;&lt;br /&gt;
            const top = Math.min(y + 16, window.innerHeight - box.height - 8);&lt;br /&gt;
            card.style.left = `${Math.max(8, left)}px`;&lt;br /&gt;
            card.style.top = `${Math.max(8, top)}px`;&lt;br /&gt;
        };&lt;br /&gt;
&lt;br /&gt;
        const hide = () =&amp;gt; {&lt;br /&gt;
            clearTimeout(timer);&lt;br /&gt;
            restoreTitle();&lt;br /&gt;
            shown = null;&lt;br /&gt;
            card.style.display = &amp;quot;none&amp;quot;;&lt;br /&gt;
        };&lt;br /&gt;
&lt;br /&gt;
        content.addEventListener(&amp;quot;mouseover&amp;quot;, (event) =&amp;gt; {&lt;br /&gt;
            const link = event.target.closest(&amp;quot;a&amp;quot;);&lt;br /&gt;
            if (link === null || link === shown) return;&lt;br /&gt;
            const title = titleOf(link);&lt;br /&gt;
            if (title === null) return;&lt;br /&gt;
            hide();&lt;br /&gt;
            shown = link;&lt;br /&gt;
            if (link.hasAttribute(&amp;quot;title&amp;quot;)) {&lt;br /&gt;
                titled = link;&lt;br /&gt;
                linkTitle = link.title;&lt;br /&gt;
                link.removeAttribute(&amp;quot;title&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            const {clientX: x, clientY: y} = event;&lt;br /&gt;
            timer = setTimeout(() =&amp;gt; {&lt;br /&gt;
                infobox(title).then((table) =&amp;gt; {&lt;br /&gt;
                    if (shown !== link) return;&lt;br /&gt;
                    if (table === null) {&lt;br /&gt;
                        restoreTitle();&lt;br /&gt;
                        return;&lt;br /&gt;
                    }&lt;br /&gt;
                    card.textContent = &amp;quot;&amp;quot;;&lt;br /&gt;
                    card.appendChild(table);&lt;br /&gt;
                    card.style.display = &amp;quot;block&amp;quot;;&lt;br /&gt;
                    place(x, y);&lt;br /&gt;
                    // A picture still loading makes the card taller once it arrives, so place it again then.&lt;br /&gt;
                    card.querySelectorAll(&amp;quot;img&amp;quot;).forEach((image) =&amp;gt; {&lt;br /&gt;
                        if (!image.complete) image.addEventListener(&amp;quot;load&amp;quot;, () =&amp;gt; {&lt;br /&gt;
                            if (shown === link) place(x, y);&lt;br /&gt;
                        }, {once: true});&lt;br /&gt;
                    });&lt;br /&gt;
                }).catch(() =&amp;gt; undefined);&lt;br /&gt;
            }, DELAY);&lt;br /&gt;
        });&lt;br /&gt;
&lt;br /&gt;
        content.addEventListener(&amp;quot;mouseout&amp;quot;, (event) =&amp;gt; {&lt;br /&gt;
            const link = event.target.closest(&amp;quot;a&amp;quot;);&lt;br /&gt;
            if (link !== null &amp;amp;&amp;amp; !link.contains(event.relatedTarget)) hide();&lt;br /&gt;
        });&lt;br /&gt;
        window.addEventListener(&amp;quot;scroll&amp;quot;, hide, {passive: true});&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    if (document.readyState === &amp;quot;loading&amp;quot;) document.addEventListener(&amp;quot;DOMContentLoaded&amp;quot;, start);&lt;br /&gt;
    else start();&lt;br /&gt;
})();&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=MediaWiki:Common.js&amp;diff=16634</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=MediaWiki:Common.js&amp;diff=16634"/>
		<updated>2026-11-02T02:24:40Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: Created page with &amp;quot;/* Any JavaScript here will be loaded for all users on every page load. */ /* Page previews: hovering a link in a page shows that page&amp;#039;s infobox in a card. */ (function () {     const API = &amp;quot;/wiki/api.php&amp;quot;;     const DELAY = 300;     const OTHER = /^(Category|File|Help|MediaWiki|Special|Talk|Template|Titans of Time|User|Data):/;      function start() {         const content = document.getElementById(&amp;quot;mw-content-text&amp;quot;);         if (window.totPagePreviews === true || conte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
/* Page previews: hovering a link in a page shows that page&#039;s infobox in a card. */&lt;br /&gt;
(function () {&lt;br /&gt;
    const API = &amp;quot;/wiki/api.php&amp;quot;;&lt;br /&gt;
    const DELAY = 300;&lt;br /&gt;
    const OTHER = /^(Category|File|Help|MediaWiki|Special|Talk|Template|Titans of Time|User|Data):/;&lt;br /&gt;
&lt;br /&gt;
    function start() {&lt;br /&gt;
        const content = document.getElementById(&amp;quot;mw-content-text&amp;quot;);&lt;br /&gt;
        if (window.totPagePreviews === true || content === null || !window.matchMedia(&amp;quot;(hover: hover)&amp;quot;).matches) return;&lt;br /&gt;
        window.totPagePreviews = true;&lt;br /&gt;
&lt;br /&gt;
        const known = new Map();&lt;br /&gt;
        let timer;&lt;br /&gt;
        let shown = null;&lt;br /&gt;
        // The browser&#039;s own tooltip would cover the card, so the link gives up its title while hovered.&lt;br /&gt;
        let titled = null;&lt;br /&gt;
        let linkTitle = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
        const restoreTitle = () =&amp;gt; {&lt;br /&gt;
            if (titled !== null) titled.setAttribute(&amp;quot;title&amp;quot;, linkTitle);&lt;br /&gt;
            titled = null;&lt;br /&gt;
        };&lt;br /&gt;
&lt;br /&gt;
        const card = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
        card.style.cssText = &amp;quot;position:fixed; z-index:9999; display:none; pointer-events:none; max-width:260px; &amp;quot; +&lt;br /&gt;
            &amp;quot;background:#fff; border:1px solid #a2a9b1; border-radius:6px; box-shadow:0 4px 16px rgba(0,0,0,0.3); padding:6px; font-size:13px;&amp;quot;;&lt;br /&gt;
        document.body.appendChild(card);&lt;br /&gt;
&lt;br /&gt;
        const titleOf = (link) =&amp;gt; {&lt;br /&gt;
            if (link.classList.contains(&amp;quot;new&amp;quot;) || link.classList.contains(&amp;quot;selflink&amp;quot;)) return null;&lt;br /&gt;
            const url = new URL(link.href, document.baseURI);&lt;br /&gt;
            const title = url.searchParams.get(&amp;quot;title&amp;quot;);&lt;br /&gt;
            if (!/\/wiki\/index\.php$/.test(url.pathname) || title === null || url.searchParams.has(&amp;quot;action&amp;quot;)) return null;&lt;br /&gt;
            const plain = title.replace(/_/g, &amp;quot; &amp;quot;);&lt;br /&gt;
            return OTHER.test(plain) ? null : plain;&lt;br /&gt;
        };&lt;br /&gt;
&lt;br /&gt;
        const infobox = async (title) =&amp;gt; {&lt;br /&gt;
            if (known.has(title)) return known.get(title);&lt;br /&gt;
            const ask = `?action=parse&amp;amp;format=json&amp;amp;prop=text&amp;amp;disablelimitreport=1&amp;amp;page=${encodeURIComponent(`Data:${title}/Infobox`)}`;&lt;br /&gt;
            const json = await (await fetch(API + ask)).json();&lt;br /&gt;
            const holder = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
            holder.innerHTML = json.parse ? json.parse.text[&amp;quot;*&amp;quot;] : &amp;quot;&amp;quot;;&lt;br /&gt;
            const table = holder.querySelector(&amp;quot;table.wikitable&amp;quot;);&lt;br /&gt;
            if (table !== null) {&lt;br /&gt;
                table.style.cssText = &amp;quot;float:none; margin:0; width:100%; max-width:246px;&amp;quot;;&lt;br /&gt;
                // The page&#039;s own navigation row and an empty picture row say nothing in a card.&lt;br /&gt;
                table.querySelectorAll(&amp;quot;tr&amp;quot;).forEach((row) =&amp;gt; {&lt;br /&gt;
                    const empty = row.textContent.trim() === &amp;quot;&amp;quot; &amp;amp;&amp;amp; row.querySelector(&amp;quot;img&amp;quot;) === null;&lt;br /&gt;
                    if (empty || row.querySelector(&#039;a[title=&amp;quot;Overview&amp;quot;]&#039;) !== null) row.remove();&lt;br /&gt;
                });&lt;br /&gt;
                table.querySelectorAll(&amp;quot;img&amp;quot;).forEach((image) =&amp;gt; {&lt;br /&gt;
                    image.removeAttribute(&amp;quot;srcset&amp;quot;);&lt;br /&gt;
                    image.removeAttribute(&amp;quot;width&amp;quot;);&lt;br /&gt;
                    image.removeAttribute(&amp;quot;height&amp;quot;);&lt;br /&gt;
                    image.style.cssText = &amp;quot;max-width:100%; max-height:170px; width:auto; height:auto;&amp;quot;;&lt;br /&gt;
                });&lt;br /&gt;
            }&lt;br /&gt;
            known.set(title, table);&lt;br /&gt;
            return table;&lt;br /&gt;
        };&lt;br /&gt;
&lt;br /&gt;
        const place = (x, y) =&amp;gt; {&lt;br /&gt;
            const box = card.getBoundingClientRect();&lt;br /&gt;
            const left = x + 16 + box.width &amp;gt; window.innerWidth ? x - box.width - 16 : x + 16;&lt;br /&gt;
            const top = Math.min(y + 16, window.innerHeight - box.height - 8);&lt;br /&gt;
            card.style.left = `${Math.max(8, left)}px`;&lt;br /&gt;
            card.style.top = `${Math.max(8, top)}px`;&lt;br /&gt;
        };&lt;br /&gt;
&lt;br /&gt;
        const hide = () =&amp;gt; {&lt;br /&gt;
            clearTimeout(timer);&lt;br /&gt;
            restoreTitle();&lt;br /&gt;
            shown = null;&lt;br /&gt;
            card.style.display = &amp;quot;none&amp;quot;;&lt;br /&gt;
        };&lt;br /&gt;
&lt;br /&gt;
        content.addEventListener(&amp;quot;mouseover&amp;quot;, (event) =&amp;gt; {&lt;br /&gt;
            const link = event.target.closest(&amp;quot;a&amp;quot;);&lt;br /&gt;
            if (link === null || link === shown) return;&lt;br /&gt;
            const title = titleOf(link);&lt;br /&gt;
            if (title === null) return;&lt;br /&gt;
            hide();&lt;br /&gt;
            shown = link;&lt;br /&gt;
            if (link.hasAttribute(&amp;quot;title&amp;quot;)) {&lt;br /&gt;
                titled = link;&lt;br /&gt;
                linkTitle = link.title;&lt;br /&gt;
                link.removeAttribute(&amp;quot;title&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            const {clientX: x, clientY: y} = event;&lt;br /&gt;
            timer = setTimeout(() =&amp;gt; {&lt;br /&gt;
                infobox(title).then((table) =&amp;gt; {&lt;br /&gt;
                    if (shown !== link) return;&lt;br /&gt;
                    if (table === null) {&lt;br /&gt;
                        restoreTitle();&lt;br /&gt;
                        return;&lt;br /&gt;
                    }&lt;br /&gt;
                    card.textContent = &amp;quot;&amp;quot;;&lt;br /&gt;
                    card.appendChild(table);&lt;br /&gt;
                    card.style.display = &amp;quot;block&amp;quot;;&lt;br /&gt;
                    place(x, y);&lt;br /&gt;
                }).catch(() =&amp;gt; undefined);&lt;br /&gt;
            }, DELAY);&lt;br /&gt;
        });&lt;br /&gt;
&lt;br /&gt;
        content.addEventListener(&amp;quot;mouseout&amp;quot;, (event) =&amp;gt; {&lt;br /&gt;
            const link = event.target.closest(&amp;quot;a&amp;quot;);&lt;br /&gt;
            if (link !== null &amp;amp;&amp;amp; !link.contains(event.relatedTarget)) hide();&lt;br /&gt;
        });&lt;br /&gt;
        window.addEventListener(&amp;quot;scroll&amp;quot;, hide, {passive: true});&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    if (document.readyState === &amp;quot;loading&amp;quot;) document.addEventListener(&amp;quot;DOMContentLoaded&amp;quot;, start);&lt;br /&gt;
    else start();&lt;br /&gt;
})();&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=700</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=700"/>
		<updated>2022-12-24T02:28:32Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
* &amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
** The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
** Q and E keys allow you to strafe left/right.&lt;br /&gt;
** Home key will enable autorun. Press again to disable.&lt;br /&gt;
** F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
** These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
** You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controls1.jpg|thumb|600px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
* There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
** Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
** Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
** Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
* To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
** If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
** Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
** If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
* You must be close enough to the target to activate the ability and has a specified range.&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** &amp;lt;b&amp;gt;Melee&amp;lt;/b&amp;gt;: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** &amp;lt;b&amp;gt;Magic&amp;lt;/b&amp;gt;: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** &amp;lt;b&amp;gt;Physical Attacks&amp;lt;/b&amp;gt;: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** &amp;lt;b&amp;gt;Heals&amp;lt;/b&amp;gt;: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
* Some abilities may work differently&lt;br /&gt;
** &amp;lt;b&amp;gt;Aoe&amp;lt;/b&amp;gt;: Some abilities can target multiple players, friends and foes alike&lt;br /&gt;
** &amp;lt;b&amp;gt;Dot&amp;lt;/b&amp;gt;: Some abilities deal damage or heal over time.&lt;br /&gt;
*** Tick: One tick equals 5 seconds. Dot abilities are essentially run by ticks.&lt;br /&gt;
* Some abilities don&#039;t deal damage but have different effects&lt;br /&gt;
** &amp;lt;b&amp;gt;Buff&amp;lt;/b&amp;gt;: Abilities that target the players themselves. Some can be cast on other players. &lt;br /&gt;
*** Shield: A Buff that protects the player from enemy attacks.&lt;br /&gt;
** &amp;lt;b&amp;gt;Stun&amp;lt;/b&amp;gt;: Some classes have abilities that can stun the enemy.&lt;br /&gt;
** Unique: There are two abilities that don&#039;t fit any category&lt;br /&gt;
*** Taunt: An ability that provokes an enemy to attack you&lt;br /&gt;
*** Balance: An ability that costs health but recovers mana&lt;br /&gt;
&lt;br /&gt;
[[File:Ability List.jpg|thumb|none|600px|List of Abilities]]&lt;br /&gt;
&lt;br /&gt;
* Your abilities are placed on the left hot bar&lt;br /&gt;
** You can either click the button or press the related number key to attack. &lt;br /&gt;
** Abilities will become greyed out when you are unable to use them.&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
Fulfill your duty as a Titan of Time by helping fellow NPCs. &lt;br /&gt;
*Quests reward you with not only the satisfaction of altruism but also Xp, Gold, Points, and sometimes even gear. &lt;br /&gt;
**Some quests must be completed to being other quests down the line.&lt;br /&gt;
&lt;br /&gt;
===Quest Type===&lt;br /&gt;
&lt;br /&gt;
*Quests are separated into different categories&lt;br /&gt;
**&amp;lt;b&amp;gt;Non-Repeatable&amp;lt;/b&amp;gt;&lt;br /&gt;
***Quests you can only repeat once are non-repeatable &lt;br /&gt;
***Each area has a similar set of Non-Repeatable quests that require you to kill certain enemies&lt;br /&gt;
****This also includes quests that require you to enter that area&#039;s Temple&lt;br /&gt;
***Non-Repeatable quests are the only quest that can reward you with gear&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Repeatable&amp;lt;/b&amp;gt;&lt;br /&gt;
**Quests you can repeat a few times are Repeatable&lt;br /&gt;
**Repeatable does not mean infinitely repeatable&lt;br /&gt;
**These are often grind quests that reward decent Xp and Points.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Daily&amp;lt;/b&amp;gt;&lt;br /&gt;
**Quests you can complete once a day are Daily&lt;br /&gt;
**Almost every area in the game has a Daily quest you can complete&lt;br /&gt;
**They reward 20 points and a set Xp and Gold&lt;br /&gt;
&lt;br /&gt;
===Other quest info===&lt;br /&gt;
&lt;br /&gt;
*Some quests require items that you have to purchase from other NPCs&lt;br /&gt;
**This can cost gold, but can also require other items to trade with&lt;br /&gt;
**These items can usually be obtained as loot from a slain enemy&lt;br /&gt;
&lt;br /&gt;
*Some enemies and items you can pick up can only be seen after starting a quest&lt;br /&gt;
**In a party, you can see them if another player had started the quest&lt;br /&gt;
**This applies even after you complete that quest&lt;br /&gt;
&lt;br /&gt;
*Quests aren&#039;t usually required to access other areas, but there is a &amp;quot;Main Quest&amp;quot; line&lt;br /&gt;
**These quests must be completed in order to gain access to the final areas&lt;br /&gt;
**I recommend completing every quest you can find to avoid encountering any road bump&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
[[File:Inventory.jpg|thumb|none|700px|Inventory]]&lt;br /&gt;
* Your inventory stores all of your items. There are a few things you can do here.&lt;br /&gt;
** &amp;lt;b&amp;gt;Equipping Items&amp;lt;/b&amp;gt;: Your gear is shown along with the inventory and you equip your items through the inventory. &lt;br /&gt;
*** The &amp;lt;b&amp;gt;Shield&amp;lt;/b&amp;gt; icon next to the item allows you to equip it. &lt;br /&gt;
*** The 90 degree &amp;lt;b&amp;gt;Arrow&amp;lt;/b&amp;gt; icon under your equipped gear allows you to unequip it.&lt;br /&gt;
** &amp;lt;b&amp;gt;Repairing&amp;lt;/b&amp;gt;: Every time you die you will have the option to repair your gear.&lt;br /&gt;
*** You will see a &amp;lt;b&amp;gt;Wrench&amp;lt;/b&amp;gt; icon labeled &amp;quot;Repair all&amp;quot; in the middle of your gear interface.&lt;br /&gt;
*** Repairing gear costs a small amount of gold&lt;br /&gt;
*** You will need to repair gear, as equipment with 0 durability will not function.&lt;br /&gt;
** &amp;lt;b&amp;gt;Item Functions&amp;lt;/b&amp;gt;: Other than equipping, items may also have other &amp;lt;b&amp;gt;Actions&amp;lt;/b&amp;gt;&lt;br /&gt;
*** Consume: Items with a &amp;lt;b&amp;gt;Potion&amp;lt;/b&amp;gt; icon can be consumed, usually recovering your health and mana/rage. &lt;br /&gt;
**** Stat potions temporarily raise your stats while the Hearth Scroll can be consumed infinitely to take you back to the tavern. &lt;br /&gt;
*** Transfer: Items with a &amp;lt;b&amp;gt;Double Arrow&amp;lt;/b&amp;gt; icon can be transferred. Items that can be transferred have 3 different options&lt;br /&gt;
**** Legion: You can transfer an item into your legion, where it can be stored in your Vault.&lt;br /&gt;
**** Player: You can transfer an item directly to another player. (might be bugged)&lt;br /&gt;
**** Auction: You can transfer an item to the auction, where it can be bid on by other players for gold.&lt;br /&gt;
*** Sell: Items that have the &amp;lt;b&amp;gt;Dollar Sign&amp;lt;/b&amp;gt; icon can be sold. The amount of gold you can obtain will be labeled by &amp;quot;Value&amp;quot;&lt;br /&gt;
**** Be careful what you sell, as you may not be able to obtain them again.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
* Within the Inventory you can see many categories of items.&lt;br /&gt;
** &amp;lt;b&amp;gt;Special&amp;lt;/b&amp;gt;: This contains your points and gold.&lt;br /&gt;
** &amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;: You will see all your equipment in different tabs (Belt, Boots, Chest, etc.)&lt;br /&gt;
** &amp;lt;b&amp;gt;Consumables&amp;lt;/b&amp;gt;: Any items that can be consumed will be in this section.&lt;br /&gt;
** &amp;lt;b&amp;gt;Gems&amp;lt;/b&amp;gt;: Any gems you can socket into your gear, granted it has an empty slot, will be in this section.&lt;br /&gt;
** &amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;: Any items that don&#039;t fit in any of the other sections. There are quite a few.&lt;br /&gt;
*** &amp;lt;b&amp;gt;Junk&amp;lt;/b&amp;gt;: Any items that serve no purpose other than to be sold will be labeled in grey text.&lt;br /&gt;
*** &amp;lt;b&amp;gt;Quest&amp;lt;/b&amp;gt;: Items that are required to complete quests. They generally cannot be sold or transferred.&lt;br /&gt;
*** &amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;: A Key item (pun intended) that allows you to enter areas normally locked. Some keys also count as a quest item.&lt;br /&gt;
*** &amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;: Whether it be a cooking ingredient or herb, they will be listed here. Some fish or herbs don&#039;t really serve a purpose and act no differently than junk items.&lt;br /&gt;
* Consumables work like Abilities and can be placed on the right hot bar.&lt;br /&gt;
** This allows you to quickly consume an item without directing accessing the inventory.&lt;br /&gt;
** You can only click on the button to consume the item.&lt;br /&gt;
** Items you cannot use yet are greyed out just like abilities&lt;br /&gt;
&lt;br /&gt;
[[File:itembar.png|thumb|none|548px|Itembar]]&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
[[File:Chest.jpg|thumb|none|100px|Spoils of war]]&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn [[professions]] to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
* The Spellbook are where your abilities come from. &lt;br /&gt;
** You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
** You can click &amp;quot;Highest Rank&amp;quot; to see your highest-ranked abilities and the next unlockable rank. &lt;br /&gt;
** &amp;quot;All spells&amp;quot; show all of your abilities and ranks.  &lt;br /&gt;
** As you level up, you will gain access to new abilities and ranks. &lt;br /&gt;
*** You will have to learn them manually as each new ability/rank has a cost. &lt;br /&gt;
* To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired spellbar spot. &lt;br /&gt;
* To remove the ability, click on the ability from the hot bar and then click anywhere outside the spellbar.&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|thumb|none|700px|Spellbook]]&lt;br /&gt;
&lt;br /&gt;
List of Class and Spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;PRIEST&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Keep yourself and your allies alive with powerful healing spells. Torment your enemies souls with divine wrath.&lt;br /&gt;
&lt;br /&gt;
Melee- &lt;br /&gt;
&lt;br /&gt;
Basic attack 50 base damage. Cost no mana. Has 1 second cooldown. Range 1 space.&lt;br /&gt;
&lt;br /&gt;
Holy Wrath-&lt;br /&gt;
&lt;br /&gt;
Call upon the wrath of the gods, causing 200 base damage. Consuming 175 mana. Has 2 second cooldown.  Range 8 spaces.&lt;br /&gt;
&lt;br /&gt;
Salvation-&lt;br /&gt;
&lt;br /&gt;
Call upon the mercy of the gods for salvation, healing the target for 170 health consuming 110 mana. Has 2 second cooldown. Range 10 spaces.&lt;br /&gt;
&lt;br /&gt;
Protection of the Demigods-&lt;br /&gt;
&lt;br /&gt;
Surrounds your target with the protection energies of your soul. Shield will absorb 10% of targets maximum health pools worth of damage. Does not protect against over-time effects. Lasts 20 to 25 seconds or until destroyed. costs 180 mana. Has 30 second cooldown. Range 8 spaces.&lt;br /&gt;
&lt;br /&gt;
Holy Commandment-&lt;br /&gt;
&lt;br /&gt;
Call upon the divine hand of judgment, dealing 100 (+ 1) damage to your enemies, consuming 130 mana.&lt;br /&gt;
&lt;br /&gt;
Spiritual Rejuvenation-&lt;br /&gt;
&lt;br /&gt;
The spirits of the past pass through your target providing 80 (+ 1) health over 5 to 10 seconds. Costs 100 mana.&lt;br /&gt;
&lt;br /&gt;
Prayer of Forgiveness-&lt;br /&gt;
&lt;br /&gt;
Request the merciful touch of the Gods upon your allies. Healing up to 5 surrounding party members for 140 (+ 1), costing 215 mana.&lt;br /&gt;
&lt;br /&gt;
Fortitude- &lt;br /&gt;
&lt;br /&gt;
Increase a friendly players stamina by 15% for 30 minutes. Cost 375 mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;PHILOSOPHER&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equipped with the powers of the intellect, you crush your opponents mentally leaving them in agony. Your enlightened mind can even provide healing powers.&lt;br /&gt;
&lt;br /&gt;
Melee- &lt;br /&gt;
&lt;br /&gt;
Basic attack 50 base damage. Cost no mana. Has 1 second cooldown. Range 1 space.&lt;br /&gt;
&lt;br /&gt;
Cosmic Blast-&lt;br /&gt;
&lt;br /&gt;
Call upon the cosmos to blast your opponent costing220 mana, dealing 250 base damage. has 2 second cooldown. Range 10 spaces.&lt;br /&gt;
&lt;br /&gt;
Cosmic Energy- &lt;br /&gt;
&lt;br /&gt;
Heals target for 110 health instantly and again over the next 10 to 15 seconds and consuming 220 mana. Has 3 second cooldown. Range 8 spaces.&lt;br /&gt;
&lt;br /&gt;
Mental Agony-&lt;br /&gt;
&lt;br /&gt;
Send pulses of pain through your opponents mind costing 230 mana and does 180 (+ 2,224) damage instantly and again over 5 to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Supernova-&lt;br /&gt;
&lt;br /&gt;
Generate a small supernova dealing 210 (+ 2,595) damage to up to 5 nearby enemies. Costs 298 mana.&lt;br /&gt;
&lt;br /&gt;
Mental Exhaustion-&lt;br /&gt;
&lt;br /&gt;
Barrage your enemy&#039;s mind with exhausting thoughts, costing 125 mana and dealing 180 (+ 2,224) damage over 10 to 15 seconds.&lt;br /&gt;
 &lt;br /&gt;
Planetary Pain-&lt;br /&gt;
&lt;br /&gt;
Damages up to 5 surrounding enemies for 140 (+ 1,730) instantly and again over the next 5 to 10 seconds. Costs 461 mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ASSASSIN&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strong physical attacks allow you to cut through enemies. Evade your foes and launch sneak attacks with your agility and stealthy powers.&lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
&lt;br /&gt;
Basic attack dealing 50 base damage. Cost no rage. has 1 second cooldown. Range 1 space.&lt;br /&gt;
&lt;br /&gt;
Stab-&lt;br /&gt;
&lt;br /&gt;
Run your weapon through your enemy dealing 180 damage, while consuming 125 rage. Has 2 second cooldown. range 1 space&lt;br /&gt;
&lt;br /&gt;
Stealth-&lt;br /&gt;
&lt;br /&gt;
Turn nearly invisible hiding yourself from enemies. Has 2 second cooldown&lt;br /&gt;
&lt;br /&gt;
Sever-&lt;br /&gt;
&lt;br /&gt;
Slice your enemy causing them to bleed for 200 damage for 10 to 15 seconds, costing 122 rage.&lt;br /&gt;
&lt;br /&gt;
Blade Storm- &lt;br /&gt;
&lt;br /&gt;
You wield your weapons so quickly you inflict massive damage on your enemy causing 650 damage, consuming 940 rage.&lt;br /&gt;
&lt;br /&gt;
Distracting Throw- &lt;br /&gt;
&lt;br /&gt;
Hurl your weapon at your enemy from afar causing 75 damage, consuming 94 rage.&lt;br /&gt;
&lt;br /&gt;
Assassin’s Vigor- &lt;br /&gt;
&lt;br /&gt;
You are consumed with a burst of energy, increasing your strength by 15% for 5 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TITAN&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hold your ground as a powerful armored warrior. Able to equip a shield, you block enemy attacks and dominate enemies with earth shattering strength.&lt;br /&gt;
&lt;br /&gt;
Melee- &lt;br /&gt;
&lt;br /&gt;
Basic attack dealing 50 base damage. Costs no rage. Has 1 second cooldown. range 1 space.&lt;br /&gt;
&lt;br /&gt;
Gash- &lt;br /&gt;
&lt;br /&gt;
You tear the flesh of your enemy causing them to bleed out for 190 damage over 10 to 15 seconds, consuming 212 rage. Has 2 second cooldown. Range 1 space&lt;br /&gt;
&lt;br /&gt;
Bludgeon- &lt;br /&gt;
&lt;br /&gt;
Weapon wounds your opponent 150 damage, consuming 164 rage. Has 3 second cooldown. Range 1 space&lt;br /&gt;
&lt;br /&gt;
Charge- &lt;br /&gt;
&lt;br /&gt;
You charge opponent briefly stunning them and causing 40 damage. has 10 second cooldown.&lt;br /&gt;
&lt;br /&gt;
Destroy-&lt;br /&gt;
&lt;br /&gt;
A fierce attack that inflicts immense pain, causing 300 (+ 2) damage to your target. Consumes 289 rage. Critical strike chance increases by 50% when victim is below 20% hp.&lt;br /&gt;
&lt;br /&gt;
Titans Battle Cry-&lt;br /&gt;
&lt;br /&gt;
Increase the target&#039;s maximum health pool by 15%. Lasts 4-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Shield Wall- &lt;br /&gt;
&lt;br /&gt;
The Titan takes a defensive stance absorbing 10% of their maximum health pools worth of damage. Does not protect against over-time effects. Lasts 10 to 15 seconds. Requires an equipped shield.&lt;br /&gt;
&lt;br /&gt;
Taunt- &lt;br /&gt;
&lt;br /&gt;
Taunts your enemy, making them focus their efforts on you.&lt;br /&gt;
&lt;br /&gt;
Shield Bash- &lt;br /&gt;
&lt;br /&gt;
Bash your opponent with your shield stunning them for 1-3 seconds&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
[[File:Training.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:training2.jpg|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
*Every 5 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to raise your attributes  &lt;br /&gt;
**Training uses up all the energy you have &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Points instantly raise your attributes equal to 100 energy&#039;s worth.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
**You can also gain points through regular quests and by becoming a Titan of Time.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
[[File:Assassin Talents.jpg|thumb|none|700px|Talents]]&lt;br /&gt;
&lt;br /&gt;
* Each Class also has their own Talent tree, which allow you to further upgrade your character. &lt;br /&gt;
** You start with 1 point and gain 1 more every ten levels. &lt;br /&gt;
** There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
*You need 5 points in one tier to gain access to the next tier&lt;br /&gt;
**The left section and right section work independently from each other&lt;br /&gt;
*Some talents require you to max the talent above&lt;br /&gt;
**In order to gain access to Masters Training, you need all 3 points in Improved Strength&lt;br /&gt;
**Likewise, you need to invest all the points into Pain in order to gain access to Penetration&lt;br /&gt;
*Some abilities can only be learned through the Talent Tree&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Pets==&lt;br /&gt;
At a certain point, you will be able to purchase pets from an npc.  &lt;br /&gt;
*You can choose between 3 different pets, but they all more or less function the same. &lt;br /&gt;
**It costs 5000 Gold to purchase a pet&lt;br /&gt;
[[File:Summoned Bar.jpg|thumb|none|150px|Pet Spellbar]]&lt;br /&gt;
*Pets have their own hotbar&lt;br /&gt;
**When summoned, it shows their pet attack command, your pet&#039;s abilities, and the dismiss button&lt;br /&gt;
**When dismissed, it only shows the button to Resummon your pet&lt;br /&gt;
*Pets must be summoned and alive in order for it to gain Xp&lt;br /&gt;
**Quest Xp does not apply to your Pet&lt;br /&gt;
*Pets can help fight with you in battle. &lt;br /&gt;
**All 3 pets share the same Pet type, meaning they each have Infectious and Ferocious bite as their abilities. &lt;br /&gt;
***Melee is the only ability you can manually tell pets to use, while the other abilities are used automatically. &lt;br /&gt;
&lt;br /&gt;
You can Visit any Pet Vendor and Visit Pet Kennel. You can have up to Five pets, one active and four Kenneled. Emerald Field and Frozen Wastes.&lt;br /&gt;
[[File:Pet1.jpg|600px|thumb|left|]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=587</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=587"/>
		<updated>2021-01-15T06:04:13Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
* &amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
** The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
** Q and E keys allow you to strafe left/right.&lt;br /&gt;
** Home key will enable autorun. Press again to disable.&lt;br /&gt;
** F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
** These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
** You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
* There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
** Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
** Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
** Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
* To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
** If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
** Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
** If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
* You must be close enough to the target to activate the ability and has a specified range.&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** &amp;lt;b&amp;gt;Melee&amp;lt;/b&amp;gt;: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** &amp;lt;b&amp;gt;Magic&amp;lt;/b&amp;gt;: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** &amp;lt;b&amp;gt;Physical Attacks&amp;lt;/b&amp;gt;: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** &amp;lt;b&amp;gt;Heals&amp;lt;/b&amp;gt;: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
* Some abilities may work differently&lt;br /&gt;
** &amp;lt;b&amp;gt;Aoe&amp;lt;/b&amp;gt;: Some abilities can target multiple players, friends and foes alike&lt;br /&gt;
** &amp;lt;b&amp;gt;Dot&amp;lt;/b&amp;gt;: Some abilities deal damage or heal over time.&lt;br /&gt;
*** Tick: One tick equals 5 seconds. Dot abilities are essentially run by ticks.&lt;br /&gt;
* Some abilities don&#039;t deal damage but have different effects&lt;br /&gt;
** &amp;lt;b&amp;gt;Buff&amp;lt;/b&amp;gt;: Abilities that target the players themselves. Some can be cast on other players. &lt;br /&gt;
*** Shield: A Buff that protects the player from enemy attacks.&lt;br /&gt;
** &amp;lt;b&amp;gt;Stun&amp;lt;/b&amp;gt;: Some classes have abilities that can stun the enemy.&lt;br /&gt;
** Unique: There are two abilities that don&#039;t fit any category&lt;br /&gt;
*** Taunt: An ability that provokes an enemy to attack you&lt;br /&gt;
*** Balance: An ability that costs health but recovers mana&lt;br /&gt;
&lt;br /&gt;
[[File:Ability List.jpg|thumb|none|600px|List of Abilities]]&lt;br /&gt;
&lt;br /&gt;
* Your abilities are placed on the left hot bar&lt;br /&gt;
** You can either click the button or press the related number key to attack. &lt;br /&gt;
** Abilities will become greyed out when you are unable to use them.&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
Fulfill your duty as a Titan of Time by helping fellow NPCs. &lt;br /&gt;
*Quests reward you with not only the satisfaction of altruism but also Xp, Gold, Points, and sometimes even gear. &lt;br /&gt;
**Some quests must be completed to being other quests down the line.&lt;br /&gt;
&lt;br /&gt;
===Quest Type===&lt;br /&gt;
&lt;br /&gt;
*Quests are separated into different categories&lt;br /&gt;
**&amp;lt;b&amp;gt;Non-Repeatable&amp;lt;/b&amp;gt;&lt;br /&gt;
***Quests you can only repeat once are non-repeatable &lt;br /&gt;
***Each area has a similar set of Non-Repeatable quests that require you to kill certain enemies&lt;br /&gt;
****This also includes quests that require you to enter that area&#039;s Temple&lt;br /&gt;
***Non-Repeatable quests are the only quest that can reward you with gear&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Repeatable&amp;lt;/b&amp;gt;&lt;br /&gt;
**Quests you can repeat a few times are Repeatable&lt;br /&gt;
**Repeatable does not mean infinitely repeatable&lt;br /&gt;
**These are often grind quests that reward decent Xp and Points.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Daily&amp;lt;/b&amp;gt;&lt;br /&gt;
**Quests you can complete once a day are Daily&lt;br /&gt;
**Almost every area in the game has a Daily quest you can complete&lt;br /&gt;
**They reward 20 points and a set Xp and Gold&lt;br /&gt;
&lt;br /&gt;
===Other quest info===&lt;br /&gt;
&lt;br /&gt;
*Some quests require items that you have to purchase from other NPCs&lt;br /&gt;
**This can cost gold, but can also require other items to trade with&lt;br /&gt;
**These items can usually be obtained as loot from a slain enemy&lt;br /&gt;
&lt;br /&gt;
*Some enemies and items you can pick up can only be seen after starting a quest&lt;br /&gt;
**In a party, you can see them if another player had started the quest&lt;br /&gt;
**This applies even after you complete that quest&lt;br /&gt;
&lt;br /&gt;
*Quests aren&#039;t usually required to access other areas, but there is a &amp;quot;Main Quest&amp;quot; line&lt;br /&gt;
**These quests must be completed in order to gain access to the final areas&lt;br /&gt;
**I recommend completing every quest you can find to avoid encountering any road bump&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
[[File:inventory.png|thumb|none|700px|Inventory]]&lt;br /&gt;
* Your inventory stores all of your items. There are a few things you can do here.&lt;br /&gt;
** &amp;lt;b&amp;gt;Equipping Items&amp;lt;/b&amp;gt;: Your gear is shown along with the inventory and you equip your items through the inventory. &lt;br /&gt;
*** The &amp;lt;b&amp;gt;Shield&amp;lt;/b&amp;gt; icon next to the item allows you to equip it. &lt;br /&gt;
*** The 90 degree &amp;lt;b&amp;gt;Arrow&amp;lt;/b&amp;gt; icon under your equipped gear allows you to unequip it.&lt;br /&gt;
** &amp;lt;b&amp;gt;Repairing&amp;lt;/b&amp;gt;: Every time you die you will have the option to repair your gear.&lt;br /&gt;
*** You will see a &amp;lt;b&amp;gt;Wrench&amp;lt;/b&amp;gt; icon labeled &amp;quot;Repair all&amp;quot; in the middle of your gear interface.&lt;br /&gt;
*** Repairing gear costs a small amount of gold&lt;br /&gt;
*** You will need to repair gear, as equipment with 0 durability will not function.&lt;br /&gt;
** &amp;lt;b&amp;gt;Item Functions&amp;lt;/b&amp;gt;: Other than equipping, items may also have other &amp;lt;b&amp;gt;Actions&amp;lt;/b&amp;gt;&lt;br /&gt;
*** Consume: Items with a &amp;lt;b&amp;gt;Potion&amp;lt;/b&amp;gt; icon can be consumed, usually recovering your health and mana/rage. &lt;br /&gt;
**** Stat potions temporarily raise your stats while the Hearth Scroll can be consumed infinitely to take you back to the tavern. &lt;br /&gt;
*** Transfer: Items with a &amp;lt;b&amp;gt;Double Arrow&amp;lt;/b&amp;gt; icon can be transferred. Items that can be transferred have 3 different options&lt;br /&gt;
**** Legion: You can transfer an item into your legion, where it can be stored in your Vault.&lt;br /&gt;
**** Player: You can transfer an item directly to another player. (might be bugged)&lt;br /&gt;
**** Auction: You can transfer an item to the auction, where it can be bid on by other players for gold.&lt;br /&gt;
*** Sell: Items that have the &amp;lt;b&amp;gt;Dollar Sign&amp;lt;/b&amp;gt; icon can be sold. The amount of gold you can obtain will be labeled by &amp;quot;Value&amp;quot;&lt;br /&gt;
**** Be careful what you sell, as you may not be able to obtain them again.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
* Within the Inventory you can see many categories of items.&lt;br /&gt;
** &amp;lt;b&amp;gt;Special&amp;lt;/b&amp;gt;: This contains your points and gold.&lt;br /&gt;
** &amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;: You will see all your equipment in different tabs (Belt, Boots, Chest, etc.)&lt;br /&gt;
** &amp;lt;b&amp;gt;Consumables&amp;lt;/b&amp;gt;: Any items that can be consumed will be in this section.&lt;br /&gt;
** &amp;lt;b&amp;gt;Gems&amp;lt;/b&amp;gt;: Any gems you can socket into your gear, granted it has an empty slot, will be in this section.&lt;br /&gt;
** &amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;: Any items that don&#039;t fit in any of the other sections. There are quite a few.&lt;br /&gt;
*** &amp;lt;b&amp;gt;Junk&amp;lt;/b&amp;gt;: Any items that serve no purpose other than to be sold will be labeled in grey text.&lt;br /&gt;
*** &amp;lt;b&amp;gt;Quest&amp;lt;/b&amp;gt;: Items that are required to complete quests. They generally cannot be sold or transferred.&lt;br /&gt;
*** &amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;: A Key item (pun intended) that allows you to enter areas normally locked. Some keys also count as a quest item.&lt;br /&gt;
*** &amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;: Whether it be a cooking ingredient or herb, they will be listed here. Some fish or herbs don&#039;t really serve a purpose and act no differently than junk items.&lt;br /&gt;
* Consumables work like Abilities and can be placed on the right hot bar.&lt;br /&gt;
** This allows you to quickly consume an item without directing accessing the inventory.&lt;br /&gt;
** You can only click on the button to consume the item.&lt;br /&gt;
** Items you cannot use yet are greyed out just like abilities&lt;br /&gt;
&lt;br /&gt;
[[File:itembar.png|thumb|none|548px|Itembar]]&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
[[File:Chest.jpg|thumb|none|100px|Spoils of war]]&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn [[professions]] to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
* The Spellbook are where your abilities come from. &lt;br /&gt;
** You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
** You can click &amp;quot;Highest Rank&amp;quot; to see your highest-ranked abilities and the next unlockable rank. &lt;br /&gt;
** &amp;quot;All spells&amp;quot; show all of your abilities and ranks.  &lt;br /&gt;
** As you level up, you will gain access to new abilities and ranks. &lt;br /&gt;
*** You will have to learn them manually as each new ability/rank has a cost. &lt;br /&gt;
* To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired spellbar spot. &lt;br /&gt;
* To remove the ability, click on the ability from the hot bar and then click anywhere outside the spellbar.&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|thumb|none|700px|Spellbook]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
[[File:Training.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to raise your attributes  &lt;br /&gt;
**Training uses up all the energy you have &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Points instantly raise your attributes equal to 100 energy&#039;s worth.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
**You can also gain points through regular quests and by becoming a Titan of Time.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
[[File:talents.png|thumb|none|700px|Talents]]&lt;br /&gt;
&lt;br /&gt;
* Each Class also has their own Talent tree, which allow you to further upgrade your character. &lt;br /&gt;
** You start with 1 point and gain 1 more every ten levels. &lt;br /&gt;
** There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
*You need 5 points in one tier to gain access to the next tier&lt;br /&gt;
**The left section and right section work independently from each other&lt;br /&gt;
*Some talents require you to max the talent above&lt;br /&gt;
**In order to gain access to Masters Training, you need all 3 points in Improved Strength&lt;br /&gt;
**Likewise, you need to invest all the points into Pain in order to gain access to Penetration&lt;br /&gt;
*Some abilities can only be learned through the Talent Tree&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Pets==&lt;br /&gt;
At a certain point, you will be able to purchase pets from an npc.  &lt;br /&gt;
*You can choose between 3 different pets, but they all more or less function the same. &lt;br /&gt;
**It costs 5000 Gold to purchase a pet&lt;br /&gt;
[[File:Summoned Bar.jpg|thumb|none|150px|Pet Spellbar]]&lt;br /&gt;
*Pets have their own hotbar&lt;br /&gt;
**When summoned, it shows their pet attack command, your pet&#039;s abilities, and the dismiss button&lt;br /&gt;
**When dismissed, it only shows the button to Resummon your pet&lt;br /&gt;
*Pets must be summoned and alive in order for it to gain Xp&lt;br /&gt;
**Quest Xp does not apply to your Pet&lt;br /&gt;
*Pets can help fight with you in battle. &lt;br /&gt;
**All 3 pets share the same Pet type, meaning they each have Infectious and Ferocious bite as their abilities. &lt;br /&gt;
***Melee is the only ability you can manually tell pets to use, while the other abilities are used automatically. &lt;br /&gt;
**Pets have their own Attribute page in which you could raise their attributes&lt;br /&gt;
***I recommend only training strength as pets make for terrible tanks.&lt;br /&gt;
*Although a cosmetic choice, I suggest you pick wisely as your first decision is final.&lt;br /&gt;
**Once you purchase a pet, you cannot release your pet to purchase a different one&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=586</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=586"/>
		<updated>2021-01-15T05:59:32Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
* &amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
** The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
** Q and E keys allow you to strafe left/right.&lt;br /&gt;
** Home key will enable autorun. Press again to disable.&lt;br /&gt;
** F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
** These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
** You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
* There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
** Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
** Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
** Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
* To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
** If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
** Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
** If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
* You must be close enough to the target to activate the ability and has a specified range.&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** &amp;lt;b&amp;gt;Melee&amp;lt;/b&amp;gt;: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** &amp;lt;b&amp;gt;Magic&amp;lt;/b&amp;gt;: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** &amp;lt;b&amp;gt;Physical Attacks&amp;lt;/b&amp;gt;: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** &amp;lt;b&amp;gt;Heals&amp;lt;/b&amp;gt;: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
* Some abilities may work differently&lt;br /&gt;
** &amp;lt;b&amp;gt;Aoe&amp;lt;/b&amp;gt;: Some abilities can target multiple players, friends and foes alike&lt;br /&gt;
** &amp;lt;b&amp;gt;Dot&amp;lt;/b&amp;gt;: Some abilities deal damage or heal over time.&lt;br /&gt;
*** Tick: One tick equals 5 seconds. Dot abilities are essentially run by ticks.&lt;br /&gt;
* Some abilities don&#039;t deal damage but have different effects&lt;br /&gt;
** &amp;lt;b&amp;gt;Buff&amp;lt;/b&amp;gt;: Abilities that target the players themselves. Some can be cast on other players. &lt;br /&gt;
*** Shield: A Buff that protects the player from enemy attacks.&lt;br /&gt;
** &amp;lt;b&amp;gt;Stun&amp;lt;/b&amp;gt;: Some classes have abilities that can stun the enemy.&lt;br /&gt;
** Unique: There are two abilities that don&#039;t fit any category&lt;br /&gt;
*** Taunt: An ability that provokes an enemy to attack you&lt;br /&gt;
*** Balance: An ability that costs health but recovers mana&lt;br /&gt;
&lt;br /&gt;
[[File:Ability List.jpg|thumb|none|600px|List of Abilities]]&lt;br /&gt;
&lt;br /&gt;
* Your abilities are placed on the left hot bar&lt;br /&gt;
** You can either click the button or press the related number key to attack. &lt;br /&gt;
** Abilities will become greyed out when you are unable to use them.&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
Fulfill your duty as a Titan of Time by helping fellow NPCs. &lt;br /&gt;
*Quests reward you with not only the satisfaction of altruism but also Xp, Gold, Points, and sometimes even gear. &lt;br /&gt;
**Some quests must be completed to being other quests down the line.&lt;br /&gt;
&lt;br /&gt;
===Quest Type===&lt;br /&gt;
&lt;br /&gt;
*Quests are separated into different categories&lt;br /&gt;
**&amp;lt;b&amp;gt;Non-Repeatable&amp;lt;/b&amp;gt;&lt;br /&gt;
***Quests you can only repeat once are non-repeatable &lt;br /&gt;
***Each area has a similar set of Non-Repeatable quests that require you to kill certain enemies&lt;br /&gt;
****This also includes quests that require you to enter that area&#039;s Temple&lt;br /&gt;
***Non-Repeatable quests are the only quest that can reward you with gear&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Repeatable&amp;lt;/b&amp;gt;&lt;br /&gt;
**Quests you can repeat a few times are Repeatable&lt;br /&gt;
**Repeatable does not mean infinitely repeatable&lt;br /&gt;
**These are often grind quests that reward decent Xp and Points.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Daily&amp;lt;/b&amp;gt;&lt;br /&gt;
**Quests you can complete once a day are Daily&lt;br /&gt;
**Almost every area in the game has a Daily quest you can complete&lt;br /&gt;
**They reward 10 points and a set Xp and Gold&lt;br /&gt;
***One Daily quest can reward a whopping 300 points, but it&#039;s near the end&lt;br /&gt;
&lt;br /&gt;
===Other quest info===&lt;br /&gt;
&lt;br /&gt;
*Some quests require items that you have to purchase from other NPCs&lt;br /&gt;
**This can cost gold, but can also require other items to trade with&lt;br /&gt;
**These items can usually be obtained as loot from a slain enemy&lt;br /&gt;
&lt;br /&gt;
*Some enemies and items you can pick up can only be seen after starting a quest&lt;br /&gt;
**In a party, you can see them if another player had started the quest&lt;br /&gt;
**This applies even after you complete that quest&lt;br /&gt;
&lt;br /&gt;
*Quests aren&#039;t usually required to access other areas, but there is a &amp;quot;Main Quest&amp;quot; line&lt;br /&gt;
**These quests must be completed in order to gain access to the final areas&lt;br /&gt;
**I recommend completing every quest you can find to avoid encountering any road bump&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
[[File:inventory.png|thumb|none|700px|Inventory]]&lt;br /&gt;
* Your inventory stores all of your items. There are a few things you can do here.&lt;br /&gt;
** &amp;lt;b&amp;gt;Equipping Items&amp;lt;/b&amp;gt;: Your gear is shown along with the inventory and you equip your items through the inventory. &lt;br /&gt;
*** The &amp;lt;b&amp;gt;Shield&amp;lt;/b&amp;gt; icon next to the item allows you to equip it. &lt;br /&gt;
*** The 90 degree &amp;lt;b&amp;gt;Arrow&amp;lt;/b&amp;gt; icon under your equipped gear allows you to unequip it.&lt;br /&gt;
** &amp;lt;b&amp;gt;Repairing&amp;lt;/b&amp;gt;: Every time you die you will have the option to repair your gear.&lt;br /&gt;
*** You will see a &amp;lt;b&amp;gt;Wrench&amp;lt;/b&amp;gt; icon labeled &amp;quot;Repair all&amp;quot; in the middle of your gear interface.&lt;br /&gt;
*** Repairing gear costs a small amount of gold&lt;br /&gt;
*** You will need to repair gear, as equipment with 0 durability will not function.&lt;br /&gt;
** &amp;lt;b&amp;gt;Item Functions&amp;lt;/b&amp;gt;: Other than equipping, items may also have other &amp;lt;b&amp;gt;Actions&amp;lt;/b&amp;gt;&lt;br /&gt;
*** Consume: Items with a &amp;lt;b&amp;gt;Potion&amp;lt;/b&amp;gt; icon can be consumed, usually recovering your health and mana/rage. &lt;br /&gt;
**** Stat potions temporarily raise your stats while the Hearth Scroll can be consumed infinitely to take you back to the tavern. &lt;br /&gt;
*** Transfer: Items with a &amp;lt;b&amp;gt;Double Arrow&amp;lt;/b&amp;gt; icon can be transferred. Items that can be transferred have 3 different options&lt;br /&gt;
**** Legion: You can transfer an item into your legion, where it can be stored in your Vault.&lt;br /&gt;
**** Player: You can transfer an item directly to another player. (might be bugged)&lt;br /&gt;
**** Auction: You can transfer an item to the auction, where it can be bid on by other players for gold.&lt;br /&gt;
*** Sell: Items that have the &amp;lt;b&amp;gt;Dollar Sign&amp;lt;/b&amp;gt; icon can be sold. The amount of gold you can obtain will be labeled by &amp;quot;Value&amp;quot;&lt;br /&gt;
**** Be careful what you sell, as you may not be able to obtain them again.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
* Within the Inventory you can see many categories of items.&lt;br /&gt;
** &amp;lt;b&amp;gt;Special&amp;lt;/b&amp;gt;: This contains your points and gold.&lt;br /&gt;
** &amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;: You will see all your equipment in different tabs (Belt, Boots, Chest, etc.)&lt;br /&gt;
** &amp;lt;b&amp;gt;Consumables&amp;lt;/b&amp;gt;: Any items that can be consumed will be in this section.&lt;br /&gt;
** &amp;lt;b&amp;gt;Gems&amp;lt;/b&amp;gt;: Any gems you can socket into your gear, granted it has an empty slot, will be in this section.&lt;br /&gt;
** &amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;: Any items that don&#039;t fit in any of the other sections. There are quite a few.&lt;br /&gt;
*** &amp;lt;b&amp;gt;Junk&amp;lt;/b&amp;gt;: Any items that serve no purpose other than to be sold will be labeled in grey text.&lt;br /&gt;
*** &amp;lt;b&amp;gt;Quest&amp;lt;/b&amp;gt;: Items that are required to complete quests. They generally cannot be sold or transferred.&lt;br /&gt;
*** &amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;: A Key item (pun intended) that allows you to enter areas normally locked. Some keys also count as a quest item.&lt;br /&gt;
*** &amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;: Whether it be a cooking ingredient or herb, they will be listed here. Some fish or herbs don&#039;t really serve a purpose and act no differently than junk items.&lt;br /&gt;
* Consumables work like Abilities and can be placed on the right hot bar.&lt;br /&gt;
** This allows you to quickly consume an item without directing accessing the inventory.&lt;br /&gt;
** You can only click on the button to consume the item.&lt;br /&gt;
** Items you cannot use yet are greyed out just like abilities&lt;br /&gt;
&lt;br /&gt;
[[File:itembar.png|thumb|none|548px|Itembar]]&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
[[File:Chest.jpg|thumb|none|100px|Spoils of war]]&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn [[professions]] to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
* The Spellbook are where your abilities come from. &lt;br /&gt;
** You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
** You can click &amp;quot;Highest Rank&amp;quot; to see your highest-ranked abilities and the next unlockable rank. &lt;br /&gt;
** &amp;quot;All spells&amp;quot; show all of your abilities and ranks.  &lt;br /&gt;
** As you level up, you will gain access to new abilities and ranks. &lt;br /&gt;
*** You will have to learn them manually as each new ability/rank has a cost. &lt;br /&gt;
* To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired spellbar spot. &lt;br /&gt;
* To remove the ability, click on the ability from the hot bar and then click anywhere outside the spellbar.&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|thumb|none|700px|Spellbook]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
[[File:Training.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to raise your attributes  &lt;br /&gt;
**Training uses up all the energy you have &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Points instantly raise your attributes equal to 100 energy&#039;s worth.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
**You can also gain points through regular quests and by becoming a Titan of Time.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
[[File:talents.png|thumb|none|700px|Talents]]&lt;br /&gt;
&lt;br /&gt;
* Each Class also has their own Talent tree, which allow you to further upgrade your character. &lt;br /&gt;
** You start with 1 point and gain 1 more every ten levels. &lt;br /&gt;
** There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
*You need 5 points in one tier to gain access to the next tier&lt;br /&gt;
**The left section and right section work independently from each other&lt;br /&gt;
*Some talents require you to max the talent above&lt;br /&gt;
**In order to gain access to Masters Training, you need all 3 points in Improved Strength&lt;br /&gt;
**Likewise, you need to invest all the points into Pain in order to gain access to Penetration&lt;br /&gt;
*Some abilities can only be learned through the Talent Tree&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Pets==&lt;br /&gt;
At a certain point, you will be able to purchase pets from an npc.  &lt;br /&gt;
*You can choose between 3 different pets, but they all more or less function the same. &lt;br /&gt;
**It costs 5000 Gold to purchase a pet&lt;br /&gt;
[[File:Summoned Bar.jpg|thumb|none|150px|Pet Spellbar]]&lt;br /&gt;
*Pets have their own hotbar&lt;br /&gt;
**When summoned, it shows their pet attack command, your pet&#039;s abilities, and the dismiss button&lt;br /&gt;
**When dismissed, it only shows the button to Resummon your pet&lt;br /&gt;
*Pets must be summoned and alive in order for it to gain Xp&lt;br /&gt;
**Quest Xp does not apply to your Pet&lt;br /&gt;
*Pets can help fight with you in battle. &lt;br /&gt;
**All 3 pets share the same Pet type, meaning they each have Infectious and Ferocious bite as their abilities. &lt;br /&gt;
***Melee is the only ability you can manually tell pets to use, while the other abilities are used automatically. &lt;br /&gt;
**Pets have their own Attribute page in which you could raise their attributes&lt;br /&gt;
***I recommend only training strength as pets make for terrible tanks.&lt;br /&gt;
*Although a cosmetic choice, I suggest you pick wisely as your first decision is final.&lt;br /&gt;
**Once you purchase a pet, you cannot release your pet to purchase a different one&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
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		<updated>2020-12-11T19:43:48Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
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		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
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		<updated>2020-12-11T19:43:10Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
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		<updated>2020-11-01T04:33:07Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
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		<updated>2020-11-01T04:32:59Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
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	<entry>
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		<title>Priest</title>
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		<updated>2020-11-01T04:32:44Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
This page contains the Priest Class Guide. You may return to [[Classes]] when you are finished reading this page.&lt;br /&gt;
&lt;br /&gt;
==Priest Class Guide==&lt;br /&gt;
[[File:Priest_Icon.JPG|100px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keep yourself and your allies alive with powerful healing spells. Torment your enemies&#039; souls with divine wrath.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Priest is a magical type class that has a balance of offense and recovery. As a magic type class, Priests make poor use of melee which has no cost. They also have a stamina buff that can target any player and a shield that&#039;s best cast on another Titan. With the &amp;lt;b&amp;gt;Guilt&amp;lt;/b&amp;gt; ability, Priests can potentially drop 3 dot stacks on a single enemy with a respectable duration. What it doesn&#039;t have in aoe damage Priest makes up with a decent variety of healing spells. If you prefer a caster with some versatility and do not wish to play physical type classes, I&#039;d recommend Priest&lt;br /&gt;
==Stat Breakdown==&lt;br /&gt;
[[File:Training_Priest.jpg|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;- Buffs Melee :3&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stamina&amp;lt;/b&amp;gt;- Increases &amp;lt;b&amp;gt;Health&amp;lt;/b&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;- Increases &amp;lt;b&amp;gt;Dodge&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spirit&amp;lt;/b&amp;gt;- Increases &amp;lt;b&amp;gt;Dodge (absorb)&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Magic Crit&amp;lt;/b&amp;gt; and Health and Mana &amp;lt;b&amp;gt;regen&amp;lt;/b&amp;gt; outside combat. Mana regen is half as effective in combat&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Intellect&amp;lt;/b&amp;gt;- Increases &amp;lt;b&amp;gt;Magic Damage&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Mana&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stat Build==&lt;br /&gt;
Your gear scales best with Intellect and Spirit&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Best Priest Weapons.JPG|360px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon and offhand I have shown here are the best (aside from the premium ones of course)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength only buffs melee and agility is not worth building. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina scales poorly but is needed. You need just enough to survive a few hits so you have time to heal yourself.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Training&amp;lt;/b&amp;gt; (activities &amp;gt; training)===&lt;br /&gt;
*(2 or 3):1 split between Intellect and Spirit is a good ratio&lt;br /&gt;
**Spirit is a power attribute as you can increase both your crit and regenerate.&lt;br /&gt;
**It&#039;s healing is also vital to maintain the balance between offense and recovery.&lt;br /&gt;
**But Intellect has greater priority as damage is what takes down enemies.&lt;br /&gt;
**More mana also means better scaling with mana recovery items.&lt;br /&gt;
*Train enough Stamina to survive a few hits.&lt;br /&gt;
**Early on the gap between health and mana is barely noticeable&lt;br /&gt;
**Near the endgame you should have at least 6 times more mana than health&lt;br /&gt;
*Eventually the training gap between Intellect and Spirit may increase&lt;br /&gt;
**Your healing will eventually catch up to your current health&lt;br /&gt;
**Magic crit, like Physical crit, will become increasingly difficult to raise.&lt;br /&gt;
**Your mana recovery items will eventually outscale regen as well.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&amp;lt;b&amp;gt;Melee&amp;lt;/b&amp;gt;- Deals minor damage&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Melee.jpg|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This attack deals little damage but has a 1 second cooldown and costs no mana. Since priests do not scale with strength, this skill will be useless fairly quickly. It&#039;s not worth investing strength to use.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlocked at &amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt; and Rank increases every 15 levels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Holy Wrath&amp;lt;/b&amp;gt;- Charges an attack that deals moderate damage&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Holy Wrath.jpg|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s your primary attack and has a 2-second cooldown but requires 2 seconds to charge. That means it&#039;ll take a total of 4 seconds between attacks, which is longer compared to Assassin and Titan’s Stab and Bludgeon respectively. This can become a non-issue if you weave in Salvation as well. If you press another skill or move before the skill is fully charged it&#039;ll end the cast early. This means you&#039;ll have to be careful not to press anything else until Holy Wrath completes casting. Holy Wrath and any other damaging skill, which includes Holy Commandment and Guilt, will benefit from the Wrath and Holy Vengeance talent.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlocked at &amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt; and Rank increases every 20 levels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Holy Commandment&amp;lt;/b&amp;gt;- Deals minor damage&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Holy Commandment.jpg|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This skill is the equivalent to Melee but costs mana. I say this because it does almost the same amount. It&#039;s also similar to Assassin&#039;s Distracting throw, but Priest can attack from a range anyways. You use this skill right after Holy Wrath finishes casting. Again make sure you don&#039;t interrupt the cast.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlocked at Level 10 and Rank increases every 20 levels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Guilt&amp;lt;/b&amp;gt;- Deals moderate over time and stacks up to 3 times&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Guilt.jpg|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A damage over time skill that can stack up to 3 times. It’s a unique dot skill that is a bit more costly to keep up compared to Assassin&#039;s sever, especially with Improved sever. There is no priest equivalent of that talent. Figuring out how many stacks you need is very vital as a single stack has a long duration. You want to conserve mana without taking too much damage. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlocked at level 30 and Rank increases every 20 levels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvation&amp;lt;/b&amp;gt;- Charges a spell that recovers health&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Salvation.jpg|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The heal equivalent of Holy Wrath and can be strengthened with Holy Presence. Use it if you need to recover health instead of attacking. Again do not use any other skill or action while it is being cast or it will cancel it out. Salvation can be weaved in with Holy Wrath, as I have mentioned earlier.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlocked at start and Rank increases every 20 levels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Spiritual Rejuvenation&amp;lt;/b&amp;gt;- Recover Health over time &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Spiritual Rejuvenation.jpg|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The heal equivalent of Holy Commandment but over time. It’s useful to precast and preemptively recover any damage you&#039;ll take. Use it right after Holy Wrath and Salvation when it runs out. WAIT for the casting to end so it doesn’t cancel out (emphasis). Like an Assassin&#039;s Improved Sever, Infusion will extend Spiritual Rejuvenation by up to 3 ticks&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlocked at level 10 and Rank increases every 20 levels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fortitude&amp;lt;/b&amp;gt;- Temporarily increases stamina &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fortitude.jpg|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A simple skill that increases stamina by an equivalent of a Fair Stamina Potion (15%). Can be used on other players so it&#039;s a nice skill. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlocked at level 10 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Protection of the Demigods&amp;lt;/b&amp;gt;- Block damage based on 10% of Target’s Maximum health &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Protection of the Demigods.jpg|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This skill sucks if you use it on yourself. It’s most likely meant to be used on a Titan so they can tank enemies. It still can mitigate some damage on yourself but very little.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlocked at start &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Prayers of Forgiveness&amp;lt;/b&amp;gt;- Recover Health of multiple players &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PrayerOfForgiveness.jpg|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a waste of mana to use it on yourself. It&#039;s the aoe equivalent of Salvation. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlocked at level 20 and Rank increases every 20 level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Restoration&amp;lt;/b&amp;gt;- Recover Health of multiple players and more over time &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Restoration.jpg|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a waste of mana to use on yourself. It&#039;s like Philosopher&#039;s Planetary Pain but it recovers health instead.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlocked at level 50 and Rank increases every 20 levels&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
&lt;br /&gt;
#Use Fortitude if it expires&lt;br /&gt;
#Precast Spiritual Rejuvenation&lt;br /&gt;
#Begin the Attack by casting Holy Wrath&lt;br /&gt;
#Move in and follow up with Holy Commandment  and Guilt&lt;br /&gt;
#*Move away from the enemy until Holy Wrath can be cast again and repeat&lt;br /&gt;
#*Keep using Guilt to refresh as long as you can’t defeat the enemy within 20-25 seconds.&lt;br /&gt;
#Cast Protection of the Demigod if it&#039;s up to mitigate some damage&lt;br /&gt;
#Cast Spiritual Rejuvenation when it wear off&lt;br /&gt;
#Repeat step 3 and 6 until you need health&lt;br /&gt;
#*Bleeds or Skills that deal heavy damage should be taken into consideration so you don’t die before trying to recover health&lt;br /&gt;
#Cast Salvation followed by Holy Commandment and Guilt so you can transition smoothly into step 2&lt;br /&gt;
#Use Food if you are low on health or mana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Tl;dr&amp;lt;/b&amp;gt; Unless the enemy is a caster, try to kite your enemies as they usually halt after each attack, repeating Holy Wrath, Holy Commandment, and Guilt combo. (Forget using melee since it&#039;s close range) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Against Tough Enemies&amp;lt;/b&amp;gt;&lt;br /&gt;
#Use Fortitude if it expires&lt;br /&gt;
#Precast Spiritual Rejuvenation&lt;br /&gt;
#Alternate between casting Holy Wrath and Salvation&lt;br /&gt;
#*Make sure to also cast Holy Commandment and Guilt &lt;br /&gt;
#*Keep using Guilt to refresh as long as you can’t defeat the enemy within 20-25 seconds.&lt;br /&gt;
#Cast Protection of the Demigod if it&#039;s up to mitigate some damage&lt;br /&gt;
#Cast Spiritual Rejuvenation when it wear off&lt;br /&gt;
#Use Food if you are low on health or mana&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The only difference is that you must always be alternating between dealing damage and recovering health, pre-healing so enemies don&#039;t shoot you down right away.&lt;br /&gt;
&lt;br /&gt;
==Talent Tree Overview==&lt;br /&gt;
[[File:Priest Talent.JPG|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I consider the left tree to be the recovery while the right tree is the offensive/utility. You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You shouldn&#039;t worry about the Talent Tree early on as you only start with one point, gaining more every ten levels. There side quests near the second half of the game that rewards you with a total of 5 talent points. I will list all the talents you can learn and the order you should learn it.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
[[File:First Tier Improved Assassin.jpg|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first tier you have &amp;lt;b&amp;gt;Improved Strength&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Improved Agility&amp;lt;/b&amp;gt; which increases your stat. You need all 3 points in this in order to learn a second-tier skill called Discipline and Masters training respectively. At max level, you can gain up to 10 percent more of a stat through training. Strength (Masters training) is definitely preferred over Agility (Discipline). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Improved Sever.jpg|150px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next, you have &amp;lt;b&amp;gt;Improved Sever&amp;lt;/b&amp;gt;, which actually was a skill I mistook as useless. It said that increases the duration of Sever by 1%, which in reality is actually 1 tick. A tick equals 5 seconds, so at the max rank, you deal at least double the bleed damage. &amp;lt;b&amp;gt;Take this first&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Assassin Defense Talent.jpg|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ve mentioned a defensive/utility and offensive split, but Channel Energy and &amp;lt;b&amp;gt;Thick armor&amp;lt;/b&amp;gt; are in separate talent trees. Flexibility decreases physical damage taken by up to 6% while Improved armor raises your armor gained by items by 10%. They are both defensive talents that should be in the same tree. Nonetheless, these skills should be one of the last talents to level. Also to note, eventually Channel Energy will surpass Thick armor since you will cap on gear level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Improved Stealth.jpg|150px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Improved stealth&amp;lt;/b&amp;gt; does nothing since the skill got revamped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flexibility Talent.jpg|150px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You have &amp;lt;b&amp;gt;Flexibility&amp;lt;/b&amp;gt; which increases dodge chance by up to 10%. Being able to dodge more is infinitely better than taking less damage. Both only apply to physical attacks as well so dodge is dominant. Crit and Dodge also go hand in hand.&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
[[File:First Tier Improved Assassin.jpg|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To reiterate, You need all 3 points in either Improved Strength or Improved Agility in order to learn a second-tier skill called &amp;lt;b&amp;gt;Discipline&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Masters training&amp;lt;/b&amp;gt; respectively. At max level, you can gain up to 10 percent more of a stat through training. Strength (Masters training) is definitely preferred over Agility (Discipline).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Assassin Defense Talent.jpg|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also to reiterate, &amp;lt;b&amp;gt;Channel Energy&amp;lt;/b&amp;gt; and Thick armor are in separate talent trees even though they are similar (defense/utility). Flexibility decreases physical damage taken by up to 6% while Improved armor raises your armor gained by items by 10%. They are both defensive talents that should be in the same tree. Nonetheless, these skills should be one of the last talents to level. Again, Channel Energy will surpass Thick armor since you will cap on gear level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Improved Stab.jpg|150px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Improved Stab&amp;lt;/b&amp;gt; is a second-tier skill that you should prioritize over the third-tier talents I will mention later. It raises the crit chance of your stab skill by up to 30%. This ensures you crit a third of the time (30% plus &amp;quot;default&amp;quot; 3% from agility), which is big considering how much agility it requires to increase crit anyways.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Assassin Tier 2 and 3 Talent.jpg|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to Improved Strength/Improved Agility, you have &amp;lt;b&amp;gt;Focus&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Pain&amp;lt;/b&amp;gt;. Focus lowers the rage cost of your skills by up to 10% while pain increases your crit chance by up to 5%. I’d prioritize Pain over Focus as both it and Penetration increase your damage output. You must max either skill (Focus or Pain) to be able to unlock the final talent.&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
[[File:Incapacitate Talent.jpg|150px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Incapacitate&amp;lt;/b&amp;gt; is the only skill you have to unlock through the talent tree. It stuns your enemy for two ticks, which is a lot despite two ticks sounding like a little (10 seconds). It has a long cooldown of 60 seconds which might deter you from using it. But you should also be deterred from using it because the other talent, Penetration, is the superior one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Penetration Talent.jpg|150px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Penetration is a strong skill that allows you to reduce the effect of enemy armor by 20%. You’ll be able to deal more damage and is definitely better than a stun. This talent isn’t the most important though, as I consider Improved Stab to be Assassin&#039;s greatest talent.&lt;br /&gt;
&lt;br /&gt;
====Talent Order====&lt;br /&gt;
This is, therefore, the order in which you should level your talents&lt;br /&gt;
 Improved Sever &lt;br /&gt;
 Improved Strength to 2&lt;br /&gt;
 Improved Stab &lt;br /&gt;
 Pain&lt;br /&gt;
 Penetration  &lt;br /&gt;
 Improved Strength to 3 &lt;br /&gt;
 Masters training&lt;br /&gt;
 Flexibility &lt;br /&gt;
 Focus &lt;br /&gt;
 Incapacitate&lt;br /&gt;
 Channel Energy &lt;br /&gt;
 Thick armor&lt;br /&gt;
 Improved Agility&lt;br /&gt;
 Discipline&lt;br /&gt;
 Improved Stealth (just to unlock them all)&lt;br /&gt;
Assuming you have 6 extra talent points you should unlock Penetration at level 80. You can decide to upgrade master training first, but I recommend doing it after Pain and Penetration.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Protection_of_the_Demigods.jpg&amp;diff=273</id>
		<title>File:Protection of the Demigods.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Protection_of_the_Demigods.jpg&amp;diff=273"/>
		<updated>2020-11-01T04:31:53Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Fortitude.jpg&amp;diff=272</id>
		<title>File:Fortitude.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Fortitude.jpg&amp;diff=272"/>
		<updated>2020-11-01T04:31:46Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Hobbes</name></author>
	</entry>
	<entry>
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		<title>File:Spiritual Rejuvenation.jpg</title>
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		<updated>2020-11-01T04:31:36Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
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		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Salvation.jpg&amp;diff=270</id>
		<title>File:Salvation.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Salvation.jpg&amp;diff=270"/>
		<updated>2020-11-01T04:31:26Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Guilt.jpg&amp;diff=269</id>
		<title>File:Guilt.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Guilt.jpg&amp;diff=269"/>
		<updated>2020-11-01T04:31:19Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Holy_Commandment.jpg&amp;diff=268</id>
		<title>File:Holy Commandment.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Holy_Commandment.jpg&amp;diff=268"/>
		<updated>2020-11-01T04:31:09Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Holy_Wrath.jpg&amp;diff=267</id>
		<title>File:Holy Wrath.jpg</title>
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		<updated>2020-11-01T04:30:37Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
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		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=244</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=244"/>
		<updated>2020-10-31T05:57:45Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
**Abilities will become greyed out when you are unable to use them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
[[File:inventory.png|thumb|none|700px|Inventory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:itembar.png|thumb|none|548px|Itembar]]&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired spellbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the spellbar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|thumb|none|700px|Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
[[File:talents.png|thumb|none|700px|Talents]]&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;br /&gt;
&lt;br /&gt;
==Pets==&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Main_Page&amp;diff=243</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Main_Page&amp;diff=243"/>
		<updated>2020-10-31T05:57:23Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CastleLogo.png|700px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:18px; font-weight:bold;&amp;quot;&amp;gt;Welcome prospective Titans!&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is a community-based wiki dedicated to helping other players&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The game is a fully interactive 3D MMORPG in which you play as a Titan of Time. You&#039;ll defeat countless enemies, explore new areas, and venture into instances known as &amp;quot;temples.&amp;quot; Take control of your destiny and become a Titan of Time!&lt;br /&gt;
&lt;br /&gt;
== [[Getting Started]] ==&lt;br /&gt;
&lt;br /&gt;
Become familiar the basic mechanics of the game.&lt;br /&gt;
&lt;br /&gt;
[[Getting Started#Movement|Movement]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started#Non Playable Characters (NPC&#039;s)|NPC&#039;s]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started#Quests|Quests]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started#Combat|Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started#Inventory|Inventory]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started#Spellbook|Spellbook]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started#Training|Training]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started#Talents|Talents]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started#4Pets|Pets]]&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
There are four classes of character you can play as in Titans of Time. Each with there own unique set of skills and abilities. Learn about them here and decide which ones sound right for you.&lt;br /&gt;
&lt;br /&gt;
[[Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[Titan]]&lt;br /&gt;
&lt;br /&gt;
[[Philosopher]]&lt;br /&gt;
&lt;br /&gt;
[[Priest]]&lt;br /&gt;
&lt;br /&gt;
== [[Professions]] ==&lt;br /&gt;
In Titans of Time you can choose to work on all available professions. Doing so will give you access to unique items to aid you in your adventure.&lt;br /&gt;
&lt;br /&gt;
[[Professions#Cooking|Cooking]]&lt;br /&gt;
&lt;br /&gt;
[[Professions#Fishing|Fishing]]&lt;br /&gt;
&lt;br /&gt;
[[Professions#Herbalism|Herbalism]]&lt;br /&gt;
&lt;br /&gt;
[[Professions#Alchemy|Alchemy]]&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
There are many unique areas to discover and explore in Titans of Time. The first area you start in is within the tranquil Astari Forest which will lead you North to the city of Hallengard. The remaining areas are for you to discover.&lt;br /&gt;
&lt;br /&gt;
[[Astari Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Hallengard]]&lt;br /&gt;
&lt;br /&gt;
== [[Bestiary]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Getting started ==&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Shield_Bash.jpg&amp;diff=242</id>
		<title>File:Shield Bash.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Shield_Bash.jpg&amp;diff=242"/>
		<updated>2020-10-31T05:51:18Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Warrior%E2%80%99s_Swiftness.jpg&amp;diff=241</id>
		<title>File:Warrior’s Swiftness.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Warrior%E2%80%99s_Swiftness.jpg&amp;diff=241"/>
		<updated>2020-10-31T05:51:02Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Titan%E2%80%99s_Battlecry.jpg&amp;diff=240</id>
		<title>File:Titan’s Battlecry.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Titan%E2%80%99s_Battlecry.jpg&amp;diff=240"/>
		<updated>2020-10-31T05:50:48Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Taunt.jpg&amp;diff=239</id>
		<title>File:Taunt.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Taunt.jpg&amp;diff=239"/>
		<updated>2020-10-31T05:50:36Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Shield_Wall.jpg&amp;diff=238</id>
		<title>File:Shield Wall.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Shield_Wall.jpg&amp;diff=238"/>
		<updated>2020-10-31T05:50:22Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Charge.jpg&amp;diff=237</id>
		<title>File:Charge.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Charge.jpg&amp;diff=237"/>
		<updated>2020-10-31T05:49:52Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Warstomp.jpg&amp;diff=236</id>
		<title>File:Warstomp.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Warstomp.jpg&amp;diff=236"/>
		<updated>2020-10-31T05:49:19Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Destroy.jpg&amp;diff=235</id>
		<title>File:Destroy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Destroy.jpg&amp;diff=235"/>
		<updated>2020-10-31T05:49:06Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Gash.jpg&amp;diff=234</id>
		<title>File:Gash.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Gash.jpg&amp;diff=234"/>
		<updated>2020-10-31T05:48:36Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Bludgeon.jpg&amp;diff=233</id>
		<title>File:Bludgeon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Bludgeon.jpg&amp;diff=233"/>
		<updated>2020-10-31T05:47:42Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=224</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=224"/>
		<updated>2020-10-29T22:08:38Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
**Abilities will become greyed out when you are unable to use them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
[[File:inventory.png|thumb|none|700px|Inventory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:itembar.png|thumb|none|548px|Itembar]]&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired spellbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the spellbar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|thumb|none|700px|Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
[[File:talents.png|thumb|none|700px|Talents]]&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Talents.png&amp;diff=223</id>
		<title>File:Talents.png</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Talents.png&amp;diff=223"/>
		<updated>2020-10-29T22:08:22Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=222</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=222"/>
		<updated>2020-10-29T22:08:09Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
**Abilities will become greyed out when you are unable to use them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
[[File:inventory.png|thumb|none|700px|Inventory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:itembar.png|thumb|none|548px|Itembar]]&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired spellbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the spellbar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|thumb|none|700px|Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
[[File:talents.png|thumb|none|700px|Inventory]]&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=221</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=221"/>
		<updated>2020-10-29T22:04:04Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
**Abilities will become greyed out when you are unable to use them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
[[File:inventory.png|thumb|none|700px|Inventory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:itembar.png|thumb|none|548px|Itembar]]&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired spellbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the spellbar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|thumb|none|700px|Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Itembar.png&amp;diff=220</id>
		<title>File:Itembar.png</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Itembar.png&amp;diff=220"/>
		<updated>2020-10-29T22:01:43Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=219</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=219"/>
		<updated>2020-10-29T22:01:34Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
[[File:inventory.png|thumb|none|700px|Inventory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:itembar.png|thumb|none|548px|Itembar]]&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired spellbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the spellbar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|thumb|none|700px|Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=218</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=218"/>
		<updated>2020-10-29T22:00:04Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
[[File:inventory.png|thumb|none|700px|Inventory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:itembar.jpg|thumb|none|548px|Itembar]]&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired spellbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the spellbar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|thumb|none|700px|Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Inventory.png&amp;diff=217</id>
		<title>File:Inventory.png</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Inventory.png&amp;diff=217"/>
		<updated>2020-10-29T21:58:49Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=216</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=216"/>
		<updated>2020-10-29T21:23:59Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired spellbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the spellbar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|thumb|none|700px|Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=215</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=215"/>
		<updated>2020-10-29T21:23:19Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired spellbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the spellbar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=214</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=214"/>
		<updated>2020-10-29T21:22:52Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|548px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired spellbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the spellbar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|700px]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=213</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=213"/>
		<updated>2020-10-29T21:22:28Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|300px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired spellbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the spellbar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|700px]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=212</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=212"/>
		<updated>2020-10-29T21:21:46Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|300px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired hotbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the hot bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|700px]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=211</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=211"/>
		<updated>2020-10-29T21:20:34Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|300px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired hotbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the hot bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|700px|Spellbook]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=210</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=210"/>
		<updated>2020-10-29T21:19:06Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|300px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through Manage &amp;gt; Spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired hotbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the hot bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbook.png|700px]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=File:Spellbook.png&amp;diff=209</id>
		<title>File:Spellbook.png</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=File:Spellbook.png&amp;diff=209"/>
		<updated>2020-10-29T21:17:51Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Professions&amp;diff=208</id>
		<title>Professions</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Professions&amp;diff=208"/>
		<updated>2020-10-29T02:51:46Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Herbalism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Professions can be learned right off the bat&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Navigate to Manage &amp;gt; Professions&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Learn Profession.jpg|360px]]&lt;br /&gt;
 Fishing allows you to gather fishes to craft or sell&lt;br /&gt;
 Cooking allows you to craft food which restores health or mana&lt;br /&gt;
 Herbalism allows you to gather herbs to craft or sell&lt;br /&gt;
 Alchemy allows you to craft potions which raise your stats temporarily&lt;br /&gt;
Every time you gather a resource or craft something you have a chance of leveling your profession. You need a certain level to gather or craft higher-level items.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Profession stuff 1.JPG|360px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Items that have a level marginally below your profession level will be less likely to give you extra levels, so you must craft and gather higher leveled items to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Profession stuff 2.JPG|360px]]&lt;br /&gt;
&lt;br /&gt;
==Professions==&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
To fish, you simply click on a body of water if you’re close enough. You have to keep moving around the map as the fish spawn randomly.&lt;br /&gt;
[[File:List of Fish.jpg|thumb|none|600px|List of all fish you can catch]]&lt;br /&gt;
As you can see, there are quite a number of &amp;quot;junk&amp;quot; fish you can only sell for money. That is not to say making money is bad.&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
To cook, you need a fish or meat and spices you buy from an npc called [[Chef Rake]]. He is located east of the castle of [[Hallengard]]. where you can find an area with a chimney. &lt;br /&gt;
[[File:Spice npc.jpg|thumb|none|300px|Chef Rake, Catrain, and Kapik (from left to right)]]&lt;br /&gt;
You can get most of your spices from one npc, but there are 3 spices you have to get elsewhere.  &amp;lt;b&amp;gt;Mustard Seed&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Black Panther Spice&amp;lt;/b&amp;gt; are purchased from an Npc in [[Fertile Lands]], while &amp;lt;b&amp;gt;Potent Spices&amp;lt;/b&amp;gt; are purchased in [[Frozen Wastes]]. They are very expensive.&lt;br /&gt;
[[File:Profession Food Value.png|thumb|none|360px|List of foods that has: Percent Recovered, Health or Mana (purple is hybrid), and cost in gold (spices)]]&lt;br /&gt;
Each food has its own cooldown timer, which means that you can simultaneously consume different foods to recover your health and mana. The more variety of consumables you possess (recipe and non-recipes items included) the more health and mana you can potentially recover during and outside of battle.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each recipe except for the last 4 requires 2 items, while the latter requires 3. The only item you can’t make without a recipe is &amp;lt;b&amp;gt;Smoked Tetra&amp;lt;/b&amp;gt;.&lt;br /&gt;
[[File:Profession Food List.JPG|thumb|none|600px|List of all craftable food]]&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
To gather herbs, you must click on it when close enough. Herbs that do not craft anything I have marked red. They can &amp;quot;slip&amp;quot; from your hands so it can take multiple attempts.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Profession herb 1.JPG|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Profession herb 2.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
To create potions, you need the right amount of herbs and vials you buy from an npc called Jim “Herb” [[Allesandro]]. He is located east of the npcs that sell gear and south of Chef Rake. They are cheaper to make than food by a wide margin and lasts 10 minutes. The same potion type cannot be stacked (e.g. Minor and Fair Strength cannot be stacked) and used again until the previous one wears out.&lt;br /&gt;
[[File:Jim “Herb” Allesandro.jpg|thumb|none|100px|Jim “Herb” Allesandro]]&lt;br /&gt;
&lt;br /&gt;
[[File:Profession Potion List.jpg|thumb|none|600px|List of all craftable potions]]&lt;br /&gt;
The only items that require a recipe are Improved Stamina and Heightened Agility&lt;br /&gt;
&lt;br /&gt;
[[File:Profession Potion Herb.JPG|thumb|none|600px|List of Potion sets and combined Herb costs]]&lt;br /&gt;
 Minor Potions require a small vial&lt;br /&gt;
 Fair Potions require a smooth vial&lt;br /&gt;
 Improved Potions require a crystal vial&lt;br /&gt;
 Heightened Potions require a sacred vial&lt;br /&gt;
&lt;br /&gt;
==End==&lt;br /&gt;
Now that you know the logistics of professions, I wish you the best of luck. Your profession will level up as you traverse to each new area. There is no shame in going back to previous areas to grind the herbs/fish/animals either. It can take a while to obtain the mats needed to craft your items so take your time and endure the grind.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=207</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=207"/>
		<updated>2020-10-28T21:34:57Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|300px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through manage &amp;gt; spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired hotbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the hot bar.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=206</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=206"/>
		<updated>2020-10-28T21:34:47Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|300px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through manage &amp;gt; spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired hotbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the hot bar.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=205</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.titansoftime.com/wiki/index.php?title=Getting_Started&amp;diff=205"/>
		<updated>2020-10-28T21:34:40Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
*&amp;lt;b&amp;gt;Keyboard&amp;lt;/b&amp;gt;&lt;br /&gt;
**The &amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; keys allow you to move foward/back, while &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; turn you left/right. &lt;br /&gt;
**Q and E keys allow you to strafe left/right.&lt;br /&gt;
**Home key will enable autorun. Press again to disable.&lt;br /&gt;
**F11 allows you to go fullscreen if the game hadn&#039;t done so so automatically. &lt;br /&gt;
**These controls are not set in stone and can be modified in Options &amp;gt; Controls&lt;br /&gt;
**You can also modify what key will target the next enemy, auto run, loot, etc.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouse&amp;lt;/b&amp;gt;&lt;br /&gt;
** You can also use the mouse to control your character.&lt;br /&gt;
** Hold down the right mouse button and move your mouse left and right to rotate. You can do this while using your keyboard to move forward/backwards.&lt;br /&gt;
** Hold down the left mouse button and move your mouse left and right to rotate the camera around your characer.&lt;br /&gt;
** Hold down the left and right mouse button at the same time to move forward. You can also move the mouse left and right to rotate while doing this.&lt;br /&gt;
&lt;br /&gt;
[[File:Controlscreen.jpg|thumb|300px|none|&amp;lt;b&amp;gt;You may adjust to your style as needed&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Non Playable Characters (NPC&#039;s)==&lt;br /&gt;
[[File:Npcguide.jpg|300px]]&lt;br /&gt;
*There are as many allies as there are foes and friendly npcs cannot be attacked. &lt;br /&gt;
**Some of these npcs give you quests while others only exist to converse with. &lt;br /&gt;
**Some npcs may even be merchants selling gear or important quest items. &lt;br /&gt;
**Hostile npcs exist only to be slain and will generally attack when you are near them. &lt;br /&gt;
*To interact with friendly npcs, you must click on them while being close enough. &lt;br /&gt;
**If you&#039;re too far away from the npc you&#039;ll only see their status bar. &lt;br /&gt;
**Hostile enemies usually target you first, which will automatically let you see their status bar. &lt;br /&gt;
**If you want to check an enemy without engaging in battle, click on them from afar&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is in real time and the enemy will not wait to attack. &lt;br /&gt;
&lt;br /&gt;
To attack, first target your enemy by clicking on them. You can also target nearby enemies by pressing the TAB key. Press TAB again to focus the next closest enemy. You can hold down SHIFT to cycle in the reverse order.&lt;br /&gt;
Once you have selected your target their stat bar which contains there health, mana/rage and other attributes will show up next to ours. Now you are ready to use your abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must be close enough to the target to activate the skill and has a specified range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Depending on your class you will have and unlock different types of abilities.&lt;br /&gt;
** Melee: Every class has a melee ability that does damage without costing any mana/rage.&lt;br /&gt;
** Magic: Priests and Philosophers have magical attacks which are boosted by their intellect.&lt;br /&gt;
** Physical Attacks: Assassins and Titans have a variety of physical attacks to destroy their enemies with. These are boosted by their strength.&lt;br /&gt;
** Heals: Some classes have the ability to heal themselves and their party members. If targeting an enemy, casting a heal will heal yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Your abilities are placed on the left hot bar&lt;br /&gt;
**You can either click the button or press the related number key to attack. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Assassinbar.jpg|thumb|none|300px|Spellbar]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through manage &amp;gt; spellbook.&lt;br /&gt;
&lt;br /&gt;
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired hotbar spot. &lt;br /&gt;
&lt;br /&gt;
To remove the ability, click on the ability from the hot bar and then click anywhere outside the hot bar.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The only way you can increase your stats is to equip higher level gear or through the training screen. &lt;br /&gt;
&lt;br /&gt;
You can access Training through Activities &amp;gt; Training&lt;br /&gt;
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)&lt;br /&gt;
**Energy caps at 100 energy and is used to upgrade your attributes  &lt;br /&gt;
*Every class has a set of attributes that increase their effectiveness in battle.&lt;br /&gt;
**&lt;br /&gt;
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.&lt;br /&gt;
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.&lt;br /&gt;
&lt;br /&gt;
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.&lt;br /&gt;
&lt;br /&gt;
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through [[Classes]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.&lt;br /&gt;
&lt;br /&gt;
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.&lt;br /&gt;
&lt;br /&gt;
==Aquiring Loot==&lt;br /&gt;
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs&lt;br /&gt;
&lt;br /&gt;
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.&lt;br /&gt;
&lt;br /&gt;
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
</feed>